BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter
Used together with:
friend (4)
social (4)
collabor (3)
network (2)
base (2)

Stem stranger$ (all stems)

17 papers:

CHICHI-2015-MudliarR #gender #online
Offline Strangers, Online Friends: Bridging Classroom Gender Segregation with WhatsApp (PM, NR), pp. 3799–3808.
CHICHI-2015-NguyenNIO #personalisation #topic
The Known Stranger: Supporting Conversations between Strangers with Personalized Topic Suggestions (TTN, DTN, STI, EO), pp. 555–564.
CSCWCSCW-2015-DantecF #research
Strangers at the Gate: Gaining Access, Building Rapport, and Co-Constructing Community-Based Research (CALD, SF), pp. 1348–1358.
HCIDHM-HM-2015-ShodaYSS #analysis #behaviour #how #people
Exploring How People Collaborate with a Stranger: — Analyses of Verbal and Nonverbal Behaviors in Abstract Art Reproduction (HS, TY, NS, MS), pp. 379–388.
CSCWCSCW-2013-NicholsZYKS #quality #social #social media
Analyzing the quality of information solicited from targeted strangers on social media (JN, MXZ, HY, JHK, XS), pp. 967–976.
HCIHCI-III-2013-MattarW #adaptation
Strangers and Friends — Adapting the Conversational Style of an Artificial Agent (NM, IW), pp. 102–111.
HCIOCSC-2013-YueSC #network #social
Who Are Seeking Friends? The Portrait of Stranger-Seeker in Social Network Sites (XY, YS, HC), pp. 120–125.
CSCWCSCW-2012-NicholsK #network #social
Asking questions of targeted strangers on social networks (JN, JHK), pp. 999–1002.
CSCWCSCW-2011-GuyURPJ #enterprise #recommendation
Do you want to know?: recommending strangers in the enterprise (IG, SU, IR, AP, MJ), pp. 285–294.
HCIDUXU-v2-2011-RubegniML #interactive #scalability #social #using
Talking to Strangers: Using Large Public Displays to Facilitate Social Interaction (ER, NM, ML), pp. 195–204.
TACASTACAS-2010-YuAB #analysis #named #php #string
Stranger: An Automata-Based String Analysis Tool for PHP (FY, MA, TB), pp. 154–157.
ICPRICPR-2010-ChenF #graph #learning
Semi-supervised Graph Learning: Near Strangers or Distant Relatives (WC, GF), pp. 3368–3371.
Making sense of strangers’ expertise from signals in digital artifacts (NSS, KE, GG, JTH), pp. 69–78.
CSCWCSCW-2006-NardiH #collaboration #game studies
Strangers and friends: collaborative play in world of warcraft (BAN, JH), pp. 149–158.
CHICHI-2004-PaulosG #game studies
The familiar stranger: anxiety, comfort, and play in public places (EP, EG), pp. 223–230.
ITiCSEITiCSE-2003-MoormanJ #student #towards
Still a stranger here: attitudes among secondary school students towards computer science (PM, EJ), pp. 193–197.
CSCWCSCW-1996-Whittaker #collaboration #evaluation
Talking to Strangers: An Evaluation of the Factors Affecting Electronic Collaboration (SW), pp. 409–418.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.