Using video games to facilitate understanding of attention deficit hyperactivity disorder: a feasibility study
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Thomas A. Goldman, Frank J. Lee, Jichen Zhu
Using video games to facilitate understanding of attention deficit hyperactivity disorder: a feasibility study
CHI-PLAY, 2014.

CHI PLAY 2014
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@inproceedings{CHI-PLAY-2014-GoldmanLZ,
	author        = "Thomas A. Goldman and Frank J. Lee and Jichen Zhu",
	booktitle     = "{Proceedings of the First Annual Symposium on Computer-Human Interaction in Play}",
	doi           = "10.1145/2658537.2658707",
	isbn          = "978-1-4503-3014-5",
	pages         = "115--120",
	publisher     = "{ACM}",
	title         = "{Using video games to facilitate understanding of attention deficit hyperactivity disorder: a feasibility study}",
	year          = 2014,
}

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