Lennart E. Nacke, T. C. Nicholas Graham
Proceedings of the First Annual Symposium on Computer-Human Interaction in Play
CHI-PLAY-2014, 2014.
@proceedings{CHI-PLAY-2014,
editor = "Lennart E. Nacke and T. C. Nicholas Graham",
isbn = "978-1-4503-3014-5",
publisher = "{ACM}",
title = "{Proceedings of the First Annual Symposium on Computer-Human Interaction in Play}",
year = 2014,
}
Contents (94 items)
- CHI-PLAY-2014-AbneyWGBBYTH #evaluation #mobile
- Evaluation of recording methods for user test sessions on mobile devices (AA, BW, JG, AB, PB, JY, RTT, PH), pp. 1–8.
- CHI-PLAY-2014-AssiganaCCKLTZC #behaviour #game studies
- TF-CBT triangle of life: a game to help with cognitive behavioral therapy (EA, EC, SC, VK, BL, HT, YZ, MGC, SMS), pp. 9–16.
- CHI-PLAY-2014-BarataGJG #experience #game studies #learning #performance #student
- Relating gaming habits with student performance in a gamified learning experience (GB, SG, JAJ, DJVG), pp. 17–25.
- CHI-PLAY-2014-CarterDNHG #game studies #human-computer #overview #paradigm #research
- Paradigms of games research in HCI: a review of 10 years of research at CHI (MC, JD, BN, MH, MRG), pp. 27–36.
- CHI-PLAY-2014-CarterNG #design #game studies #multi
- Screen ecologies, multi-gaming and designing for different registers of engagement (MC, BN, MRG), pp. 37–46.
- CHI-PLAY-2014-CechanowiczGBMS #game studies
- Improving player balancing in racing games (JEC, CG, SB, RLM, IS), pp. 47–56.
- CHI-PLAY-2014-CheungZN #experience #game studies #how
- The first hour experience: how the initial play can engage (or lose) new players (GKC, TZ0, NN), pp. 57–66.
- CHI-PLAY-2014-CrenshawN #game studies #online #video #what
- What's in a name?: naming practices in online video games (NC, BAN), pp. 67–76.
- CHI-PLAY-2014-DoderoGMT #co-evolution #design #towards
- Towards tangible gamified co-design at school: two studies in primary schools (GD, RG, AM, ST), pp. 77–86.
- CHI-PLAY-2014-Fitz-WalterWTJ #student
- Exploring the effect of achievements on students attending university orientation (ZFW, PW, DT, DMJ0), pp. 87–96.
- CHI-PLAY-2014-GaoGMS #behaviour #game studies #using
- Decreasing sedentary behaviours in pre-adolescents using casual exergames at school (YG, KMG, RLM, KGS), pp. 97–106.
- CHI-PLAY-2014-GeurtsAKI #learning #visual notation
- Playfully learning visual perspective taking skills with sifteo cubes (LG, VVA, KVK, RI), pp. 107–113.
- CHI-PLAY-2014-GoldmanLZ #comprehension #game studies #using #video
- Using video games to facilitate understanding of attention deficit hyperactivity disorder: a feasibility study (TAG, FJL, JZ), pp. 115–120.
- CHI-PLAY-2014-HallWJ #design #game studies
- Instructional objectives to core-gameplay: a serious game design technique (JVH, PAW, DMJ0), pp. 121–130.
- CHI-PLAY-2014-IacovidesCAK #game studies
- Player strategies: achieving breakthroughs and progressing in single-player and cooperative games (II, ALC, AA, TK), pp. 131–140.
- CHI-PLAY-2014-JohnsonWGN #experience
- The edge of glory: the relationship between metacritic scores and player experience (DMJ0, CNW, JAG, LEN), pp. 141–150.
- CHI-PLAY-2014-KappenMJBRN #experience #game studies #social
- Engaged by boos and cheers: the effect of co-located game audiences on social player experience (DLK, PMB, JJ, DB, JR, LEN), pp. 151–160.
- CHI-PLAY-2014-KouG #comprehension #game studies
- Playing with strangers: understanding temporary teams in league of legends (YK, XG), pp. 161–169.
- CHI-PLAY-2014-LankesMWH #game studies #representation
- Whom are you looking for?: the effects of different player representation relations on the presence in gaze-based games (ML, TM, SW0, WH), pp. 171–179.
- CHI-PLAY-2014-LinehanBKMR #challenge #game studies #learning
- Learning curves: analysing pace and challenge in four successful puzzle games (CL, GB, BK, ZHM, BR), pp. 181–190.
- CHI-PLAY-2014-McEwanBJW #game studies #interactive
- Natural mapping and intuitive interaction in videogames (MWM, ALB, DMJ0, PAW), pp. 191–200.
- CHI-PLAY-2014-Mirza-BabaeiGCN #artificial reality #comprehension #game studies #multi
- Understanding expectations with multiple controllers in an augmented reality videogame (PMB, NG, JPC, LEN, DMJ0), pp. 201–206.
- CHI-PLAY-2014-MoserCT #case study #experience
- Around the world in 8 workshops: investigating anticipated player experiences of children (CM, YC, MT), pp. 207–216.
- CHI-PLAY-2014-RichardsTG #design #gamification #motivation
- Beyond designing for motivation: the importance of context in gamification (CR, CWT, TCNG), pp. 217–226.
- CHI-PLAY-2014-SajjadiGTT #artificial reality #collaboration #game studies #using
- Maze commander: a collaborative asynchronous game using the oculus rift & the sifteo cubes (PS, EOCG, ST, ODT), pp. 227–236.
- CHI-PLAY-2014-SaveryG #consistency #game studies #nondeterminism
- Reducing the negative effects of inconsistencies in networked games (CS, TCNG), pp. 237–246.
- CHI-PLAY-2014-SedigH #design #interactive
- Interaction design and cognitive gameplay: role of activation time (KS, RH), pp. 247–256.
- CHI-PLAY-2014-ToupsHHJGG #communication #framework #game studies
- A framework for cooperative communication game mechanics from grounded theory (ZOT, JH, WAH, AJ, WG, OG), pp. 257–266.
- CHI-PLAY-2014-VasalouKGB #problem
- Problematizing cultural appropriation (AV, RK, DG, LB), pp. 267–276.
- CHI-PLAY-2014-WhitlockMLGA #game studies
- Know before you go: feelings of flow for older players depends on game and player characteristics (LAW, ACM, WL, MG, JCA), pp. 277–286.
- CHI-PLAY-2014-Chiapello #design #game studies #process
- A model of game design activity: new perspectives on creativity and innovation (LC), pp. 287–290.
- CHI-PLAY-2014-Li #game studies
- Examining the impact of game interventions on depression among older adults (JL), pp. 291–294.
- CHI-PLAY-2014-Melonio #co-evolution #design #learning
- Gamified co-design with cooperative learning at school (AM), pp. 295–298.
- CHI-PLAY-2014-Richards #game studies #using
- Using an invisible coach to help players achieve fitness goals in exergames while retaining immersion (CR), pp. 299–302.
- CHI-PLAY-2014-Wehbe #challenge #comprehension
- Understanding difficulty, your brain and challenge (RRW), pp. 303–306.
- CHI-PLAY-2014-Wood #game studies #lens #physics #using
- Using play as a lens to bridge the physical with the digital (GW), pp. 307–310.
- CHI-PLAY-2014-ArawjoMC #game studies #named
- PoetryLab: a close listening game for iOS (IAA, CM, JC), pp. 311–314.
- CHI-PLAY-2014-ArkensonCHL #game studies
- Tag and seek: a location-based game in Tainan City (CA, YYC, CYH, YCL), pp. 315–318.
- CHI-PLAY-2014-BakkerCEHSBBK #exclamation #named #social
- BloxAR: augment your social life! (NCB, JRSdC, MvE, LJH, GS, IJvB, RB, BAK), pp. 319–322.
- CHI-PLAY-2014-ChangHHCHCC #game studies
- HIDDEN LION: a location based app game of sword lion searching (KPC, YWH, SYH, YTC, SNH, CHC, SFC), pp. 323–326.
- CHI-PLAY-2014-ChenBRGM #concept #education #float #interactive #simulation
- ASPECT sinking and floating: an interactive playable simulation for teaching buoyancy concepts (STC, DB, MR, RG, JM), pp. 327–330.
- CHI-PLAY-2014-DuffMSUWZ #game studies #mobile #named
- Herbert: a motion-controlled mobile game (AMD, JM, SS, AU, WW, JZ), pp. 331–334.
- CHI-PLAY-2014-DufourPCMTNLCCD #artificial reality #game studies #named
- ASCENT: a first person mountain climbing game on the oculus rift (TD, VP, PC, AM, TT, VN, CL, RIC, JC, FD), pp. 335–338.
- CHI-PLAY-2014-GuanaXZSS #education #effectiveness #health
- UnderControl an educational serious-game for reproductive health (VG, TX, HZ, ES, ES), pp. 339–342.
- CHI-PLAY-2014-HarleyL #game studies #interactive #linear
- CHI PLAY 2014: the bellman: subtle interactions in a linear narrative (DH, RL), pp. 343–346.
- CHI-PLAY-2014-HarquailK #game studies #physics #word
- WORD BLASTOFF: a physics word game for iOS (NH, MK), pp. 347–350.
- CHI-PLAY-2014-LyonVGSZZ #education #game studies #physics
- Little Newton: an educational physics game (NL, JVV, CG, NS, JZ, JZ), pp. 351–354.
- CHI-PLAY-2014-MenestrinaBSMC
- OHR (ZM, MB, AS, RM, AC), pp. 355–358.
- CHI-PLAY-2014-MoranMG #game studies #using
- IRC quest: using the commons dilemma to support a single-screen game for hundreds of players (DJM, CM, TCNG), pp. 359–362.
- CHI-PLAY-2014-PommerFGSLPTD #game studies #graph
- The trial of galileo: a game of motion graphs (IP, MNF, AG, BS, JL, KP, DT, BD), pp. 363–366.
- CHI-PLAY-2014-SheininG #contest #game studies #using
- Jelly polo: increasing richness and competition in sports games using small-scale exertion (MS, CG), pp. 367–370.
- CHI-PLAY-2014-SilvaNR #quote
- “Generic Shooter 3000”: a realistic first person shooter powered by biofeedback (GAdS, PAN, RAR), pp. 371–374.
- CHI-PLAY-2014-SmithJ #game studies #quote #using
- “Toru”: a game that reverses the wisdom of age using mosquito sound (JS, KJ), pp. 375–378.
- CHI-PLAY-2014-SnodgrassGEPLZ
- Extended abstract for Canvas Obscura (SS, BG, AE, BP, CL, JZ), pp. 379–382.
- CHI-PLAY-2014-SuknotCRK #game studies #named #privacy
- Immaculacy: a game of privacy (AS, TC, NR, PGK), pp. 383–386.
- CHI-PLAY-2014-BekkumBJMvLKB #communication
- Taxi trouble: communication is key (RvB, TLMB, SSJ, ACAM, JJEOv, FL, BAK, RB), pp. 387–390.
- CHI-PLAY-2014-Vidal #game studies #named
- Shynosaurs: a game of attention dilemma (MV), pp. 391–394.
- CHI-PLAY-2014-VieiraFHKA #collaboration #game studies #named
- PowerFall: a voice-controlled collaborative game (MFGV, HF, CH, NK, SA), pp. 395–398.
- CHI-PLAY-2014-RihawiAG #game studies #personalisation
- Dodging stress with a personalized biofeedback game (RGAR, BA, RGO), pp. 399–400.
- CHI-PLAY-2014-ApkenHM #ad hoc #concept #game studies
- Ad hoc genre switching: a concept for generalized parametrizable game mechanics (DA, MH, RM), pp. 401–402.
- CHI-PLAY-2014-BahamonLWGLY #game studies #generative #using
- IC-CRIME snapshots: training crime scene photographers using procedural content generation in games (JCB, ML, PW, RG, KL, RMY), pp. 403–404.
- CHI-PLAY-2014-ChenBRGM14a #float #named #student
- ASPECT: sinking and floating haptics for elementary school students (STC, DB, MR, RG, JM), pp. 405–406.
- CHI-PLAY-2014-CunananZ #artificial reality #game studies #named
- wanted: guild, depicting hardcore gaming culture in virtual reality (CC, JZ), pp. 407–408.
- CHI-PLAY-2014-FattoDGMMRTWZ #case study
- Gamified children universities: an exploratory study (VDF, GD, RG, AM, MM, SR, ST, XW0, FZ), pp. 409–410.
- CHI-PLAY-2014-FinneganVMMB #game studies #multi
- Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play (DJF, EV, RM, FM0, RB), pp. 411–412.
- CHI-PLAY-2014-GarnerWDHM #interactive #named
- Intangle: exploring interpersonal bodily interactions through sharing controllers (JG, GW, SD, JH, FM0), pp. 413–414.
- CHI-PLAY-2014-GerlingB #game studies #using
- Last tank rolling: exploring shared motion-based play to empower persons using wheelchairs (KMG, LB), pp. 415–416.
- CHI-PLAY-2014-HarrisHS #exclamation #game studies #quote #symmetry
- “beam me 'round, Scotty!”: exploring the effect of interdependence in asymmetric cooperative games (JH, MSH, SDS), pp. 417–418.
- CHI-PLAY-2014-HashemianW #game studies #named
- TouchPoints: an exertion game with strategy (YH, DW), pp. 419–420.
- CHI-PLAY-2014-HaubrichSHBB
- Synthetic perception for intelligent virtual agents (TH, SS, RH, CB, PB0), pp. 421–422.
- CHI-PLAY-2014-HimmelsteinCJCG #game studies #named #novel
- RedWire: a novel way to create and re-mix games (JCH, MC, CIJ, ALC, RG, ABL, FT), pp. 423–424.
- CHI-PLAY-2014-JonesDMST #design #experience #game studies #interface #pervasive
- Designing an immersive and entertaining pervasive gameplay experience with spheros as game and interface elements (BJ, KRD, SAM, ES, AT0), pp. 425–426.
- CHI-PLAY-2014-KabakovCEBCTCA #behaviour #bottom-up
- A bottom-up method for developing a trait-based model of player behavior (MAK, AC, MSEN, JBB, RCC, ST, ZC, KA), pp. 427–428.
- CHI-PLAY-2014-LanAABG #game studies #interactive #speech
- Flappy voice: an interactive game for childhood apraxia of speech therapy (TL, SA, BA, KJB, RGO), pp. 429–430.
- CHI-PLAY-2014-LimPS #challenge #game studies #persuasion
- Gingerman challenge: a persuasive game for promoting adequate sunlight exposure for office workers (HL, JP, BS), pp. 431–432.
- CHI-PLAY-2014-MeklerTMO #experience #game studies
- A diary study exploring game completion and player experience (EDM, ANT, ALM, KO), pp. 433–434.
- CHI-PLAY-2014-NackeCKRB #game studies
- Developing iconic and semi-iconic game controllers (LEN, JPC, DLK, JR, DB), pp. 435–436.
- CHI-PLAY-2014-StenersonSBS #api #education #game studies #named
- Adage: an open API for data collection in educational games (MES, AS, MB, KS), pp. 437–438.
- CHI-PLAY-2014-SunMGMC #design #game studies #sentiment
- Playing with emotions: sentiment design for public space (ES, MM, GG, MEM, DMC), pp. 439–440.
- CHI-PLAY-2014-TakataloH #experience #predict #user interface
- Predicting the metascore with a subjective user experience data (JMET, JH), pp. 441–442.
- CHI-PLAY-2014-TongZE #design #game studies #guidelines
- Design guidelines for audio-based game features (TT, DZ, SE), pp. 443–444.
- CHI-PLAY-2014-ToupsDB #design #formal method #game studies #interface
- A theory of game mechanic signaling for interface design (ZOT, ID, EMB), pp. 445–446.
- CHI-PLAY-2014-TseklevesDGS
- Exercising playfully: co-designing fun ways of keeping active in the park (ET, AD, AIG, MTS), pp. 447–448.
- CHI-PLAY-2014-DoorenSGHV #case study #design #evaluation #game studies #persuasion
- PLEX as input and evaluation tool in persuasive game design: pilot study (MMMvD, RS, RHMG, VMH, VTV), pp. 449–450.
- CHI-PLAY-2014-WatsonVHM #design
- Designing a gameful system to support the collection, curation, exploration, and sharing of sports memorabilia (DW, DV, MSH, RLM), pp. 451–452.
- CHI-PLAY-2014-ZhuCKLVLM #interactive #social #towards
- Toward interactive social stories for children with autism (JZ, JC, CK, NL, NV, DL, CM), pp. 453–454.
- CHI-PLAY-2014-ZhuFMPVN #education #game studies #process #towards
- Towards balancing learner autonomy and pedagogical process in educational games (JZ, AF, GM, JHP, JVV, DN), pp. 455–456.
- CHI-PLAY-2014-KhaledAMV #design #game studies
- Participatory design for serious game design: truth and lies (RK, VVA, MVM, AV), pp. 457–460.
- CHI-PLAY-2014-MoserTMM #game studies #idea
- Game idea jam for sport and exertion games (CM, MT, MM, FM0), pp. 461–464.
- CHI-PLAY-2014-TurnerVGS #game studies #named
- EyePlay: applications for gaze in games (JT, EV, HG, VS), pp. 465–468.
- CHI-PLAY-2014-Ambinder
- Making the best of imperfect data: reflections on an ideal world (MA), p. 469.
- CHI-PLAY-2014-TomeshH #development #game studies
- DIY game console development (TMT, DHH), pp. 471–473.
- CHI-PLAY-2014-DiTommasoT #behaviour #design #game studies #gamification
- Beyond gamification: designing behavior change games (DD, CT), p. 475.
- CHI-PLAY-2014-VandenBerghe #game studies #how #motivation
- Engines of play: how player motivation changes over time (JV), p. 476.