Edward Jack Powley, Simon Colton, Swen E. Gaudl, Rob Saunders, Mark J. Nelson
Semi-automated level design via auto-playtesting for handheld casual game creation
CoG, 2016.
@inproceedings{CIG-2016-PowleyCGSN, author = "Edward Jack Powley and Simon Colton and Swen E. Gaudl and Rob Saunders and Mark J. Nelson", booktitle = "{Proceedings of the 12th Conference on Computational Intelligence and Games}", doi = "10.1109/CIG.2016.7860438", isbn = "978-1-5090-1883-3", pages = "1--8", publisher = "{IEEE}", title = "{Semi-automated level design via auto-playtesting for handheld casual game creation}", year = 2016, }