Edward Jack Powley, Simon Colton, Swen E. Gaudl, Rob Saunders, Mark J. Nelson
Semi-automated level design via auto-playtesting for handheld casual game creation
CoG, 2016.
@inproceedings{CIG-2016-PowleyCGSN,
author = "Edward Jack Powley and Simon Colton and Swen E. Gaudl and Rob Saunders and Mark J. Nelson",
booktitle = "{Proceedings of the 12th Conference on Computational Intelligence and Games}",
doi = "10.1109/CIG.2016.7860438",
isbn = "978-1-5090-1883-3",
pages = "1--8",
publisher = "{IEEE}",
title = "{Semi-automated level design via auto-playtesting for handheld casual game creation}",
year = 2016,
}











