Semi-automated level design via auto-playtesting for handheld casual game creation
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Edward Jack Powley, Simon Colton, Swen E. Gaudl, Rob Saunders, Mark J. Nelson
Semi-automated level design via auto-playtesting for handheld casual game creation
CoG, 2016.

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@inproceedings{CIG-2016-PowleyCGSN,
	author        = "Edward Jack Powley and Simon Colton and Swen E. Gaudl and Rob Saunders and Mark J. Nelson",
	booktitle     = "{Proceedings of the 12th Conference on Computational Intelligence and Games}",
	doi           = "10.1109/CIG.2016.7860438",
	isbn          = "978-1-5090-1883-3",
	pages         = "1--8",
	publisher     = "{IEEE}",
	title         = "{Semi-automated level design via auto-playtesting for handheld casual game creation}",
	year          = 2016,
}

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