12 papers:
- CHI-2013-PohlM #interactive
- Focused and casual interactions: allowing users to vary their level of engagement (HP, RMS), pp. 2223–2232.
- CHI-2012-GaoM #game studies
- The acute cognitive benefits of casual exergame play (YG, RLM), pp. 1863–1872.
- CSCW-2012-ChiaC #security #web
- Community-based web security: complementary roles of the serious and casual contributors (PHC, JC), pp. 1023–1032.
- CHI-2011-AndersenLSSP #game studies #online
- Placing a value on aesthetics in online casual games (EA, YEL, RS, RS, ZP), pp. 1275–1278.
- CHI-2010-WilliamsonRSMJB #privacy #social
- Social gravity: a virtual elastic tether for casual, privacy-preserving pedestrian rendezvous (JW, SR, CDS, RMS, MJ, SAB), pp. 1485–1494.
- VLDB-2007-Minock #towards
- A STEP Towards Realizing Codd’s Vision of Rendezvous with the Casual User (MM), pp. 1358–1361.
- SAC-2000-ParkY #distributed #lightweight #memory management
- A Lightweight Casual Logging Scheme for Recoverable Distributed Shared Memory (TP, HYY), pp. 661–666.
- CSCW-1996-NakanishiYNI #named #network
- FreeWalk: Supporting Casual Meetings in a Network (HN, CY, TN, TI), pp. 308–314.
- CHI-1992-ManderSW
- A “Pile” Metaphor for Supporting Casual Organization of Information (RM, GS, YYW), pp. 627–634.
- CHI-1991-BorningT #interactive #network #video
- Two approaches to casual interaction over computer and video networks (AB, MT), pp. 13–19.
- CHI-1990-Salomon #design #hypermedia
- Designing casual-user hypertext: the CHI 1989 InfoBooth (GS), pp. 451–458.
- HCI-CE-1987-TaladoireMTL #interface #named #relational
- SQL-U: A Casual-User Oriented Interface for a Relational DBMS on Micro-Computers (GT, SM, NLT, LL), pp. 155–166.