Mixed-initiative procedural generation of dungeons using game design patterns
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Alexander Baldwin 0002, Steve Dahlskog, José M. Font, Johan Holmberg
Mixed-initiative procedural generation of dungeons using game design patterns
CoG, 2017.

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@inproceedings{CIG-2017-BaldwinDFH,
	author        = "Alexander Baldwin 0002 and Steve Dahlskog and José M. Font and Johan Holmberg",
	booktitle     = "{Proceedings of the 13th Conference on Computational Intelligence and Games}",
	doi           = "10.1109/CIG.2017.8080411",
	isbn          = "978-1-5386-3233-8",
	pages         = "25--32",
	publisher     = "{IEEE}",
	title         = "{Mixed-initiative procedural generation of dungeons using game design patterns}",
	year          = 2017,
}

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