G-SpAR: GPU-Based Voxel Graph Pathfinding for Spatial Audio Rendering in Games and VR
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
EDIT!
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter

Mirza Beig, Bill Kapralos, Karen Collins, Pejman Mirza-Babaei
G-SpAR: GPU-Based Voxel Graph Pathfinding for Spatial Audio Rendering in Games and VR
CoG, 2019.

CoG 2019
DBLP
Scholar
DOI
Full names Links ISxN
@inproceedings{CoG-2019-BeigKCM,
	author        = "Mirza Beig and Bill Kapralos and Karen Collins and Pejman Mirza-Babaei",
	booktitle     = "{Proceedings of the IEEE Conference on Games}",
	doi           = "10.1109/CIG.2019.8847959",
	isbn          = "978-1-7281-1884-0",
	pages         = "1--8",
	publisher     = "{IEEE}",
	title         = "{G-SpAR: GPU-Based Voxel Graph Pathfinding for Spatial Audio Rendering in Games and VR}",
	year          = 2019,
}

Tags:



Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.