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Travelled to:
1 × France
Collaborated with:
L.E.Nacke Nathan Gale Dennis L. Kappen Brandon Drenikow Sebastian Long Emma Foley Mikael Fodor J.Good Isabel Pedersen Nour Halabi G.Wallner Falko Weigert Petersen Line Ebdrup Thomsen Anders Drachen Mirza Beig Bill Kapralos Karen Collins J.Gregory N.Collins G.Fitzpatrick João P. Costa Daniel M. Johnson 0001 Jens Johannsmeier Daniel Buckstein James Robb C.T.Tan Veronica Zammitto Alessandro Canossa Genevieve Conley Guenter Wallner
Talks about:
game (6) user (4) research (3) visual (3) design (3) understand (2) realiti (2) biometr (2) augment (2) experi (2)

Person: Pejman Mirza-Babaei

DBLP DBLP: Mirza-Babaei:Pejman

Contributed to:

CHI 20132013
DiGRA 20112011
CHI PLAY 20142014
CHI PLAY 20152015
CHI PLAY 20172017
FDG 20172017
CHI PLAY 20192019
CoG 20192019

Wrote 12 papers:

CHI-2013-Mirza-BabaeiNGCF #game studies #how #research #testing
How does it play better?: exploring user testing and biometric storyboards in games user research (PMB, LEN, JG, NC, GF), pp. 1499–1508.
DiGRA-2011-Mirza-BabaeiLF #comprehension #game studies #research
Understanding the Contribution of Biometrics to Games User Research (PMB, SL, EF).
CHI-PLAY-2014-KappenMJBRN #experience #game studies #social
Engaged by boos and cheers: the effect of co-located game audiences on social player experience (DLK, PMB, JJ, DB, JR, LEN), pp. 151–160.
CHI-PLAY-2014-Mirza-BabaeiGCN #artificial reality #comprehension #game studies #multi
Understanding expectations with multiple controllers in an augmented reality videogame (PMB, NG, JPC, LEN, DMJ0), pp. 201–206.
CHI-PLAY-2015-FodorMG #analysis #difference
Agents and Avatars: Event based analysis of competitive differences (MF, PMB, JG), pp. 511–516.
CHI-PLAY-2015-GaleMP #artificial reality #guidelines #heuristic #smarttech
Heuristic Guidelines for Playful Wearable Augmented Reality Applications (NG, PMB, IP), pp. 529–534.
CHI-PLAY-2015-TanMZCCW #design #game studies #research #tool support
Tool Design Jam: Designing tools for Games User Research (CTT, PMB, VZ, AC, GC, GW), pp. 827–831.
CHI-PLAY-2017-KappenMN #gamification #physics #process
Gamification through the Application of Motivational Affordances for Physical Activity Technology (DLK, PMB, LEN), pp. 5–18.
CHI-PLAY-2017-PetersenTMD #approach #game studies #mobile
Evaluating the Onboarding Phase of Free-toPlay Mobile Games: A Mixed-Method Approach (FWP, LET, PMB, AD), pp. 377–388.
FDG-2017-DrenikowM #case study #experience #interactive #named #visualisation
Vixen: interactive visualization of gameplay experiences (BD, PMB), p. 10.
CHI-PLAY-2019-HalabiWM #design #impact analysis #visual notation #visualisation
Assessing the Impact of Visual Design on the Interpretation of Aggregated Playtesting Data Visualization (NH, GW, PMB), pp. 639–650.
CoG-2019-BeigKCM #game studies #graph #named
G-SpAR: GPU-Based Voxel Graph Pathfinding for Spatial Audio Rendering in Games and VR (MB, BK, KC, PMB), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.