Travelled to:
1 × France
Collaborated with:
L.E.Nacke Nathan Gale Dennis L. Kappen Brandon Drenikow Sebastian Long Emma Foley Mikael Fodor J.Good Isabel Pedersen Nour Halabi G.Wallner Falko Weigert Petersen Line Ebdrup Thomsen Anders Drachen Mirza Beig Bill Kapralos Karen Collins J.Gregory N.Collins G.Fitzpatrick João P. Costa Daniel M. Johnson 0001 Jens Johannsmeier Daniel Buckstein James Robb C.T.Tan Veronica Zammitto Alessandro Canossa Genevieve Conley Guenter Wallner
Talks about:
game (6) user (4) research (3) visual (3) design (3) understand (2) realiti (2) biometr (2) augment (2) experi (2)
Person: Pejman Mirza-Babaei
DBLP: Mirza-Babaei:Pejman
Contributed to:
Wrote 12 papers:
- CHI-2013-Mirza-BabaeiNGCF #game studies #how #research #testing
- How does it play better?: exploring user testing and biometric storyboards in games user research (PMB, LEN, JG, NC, GF), pp. 1499–1508.
- DiGRA-2011-Mirza-BabaeiLF #comprehension #game studies #research
- Understanding the Contribution of Biometrics to Games User Research (PMB, SL, EF).
- CHI-PLAY-2014-KappenMJBRN #experience #game studies #social
- Engaged by boos and cheers: the effect of co-located game audiences on social player experience (DLK, PMB, JJ, DB, JR, LEN), pp. 151–160.
- CHI-PLAY-2014-Mirza-BabaeiGCN #artificial reality #comprehension #game studies #multi
- Understanding expectations with multiple controllers in an augmented reality videogame (PMB, NG, JPC, LEN, DMJ0), pp. 201–206.
- CHI-PLAY-2015-FodorMG #analysis #difference
- Agents and Avatars: Event based analysis of competitive differences (MF, PMB, JG), pp. 511–516.
- CHI-PLAY-2015-GaleMP #artificial reality #guidelines #heuristic #smarttech
- Heuristic Guidelines for Playful Wearable Augmented Reality Applications (NG, PMB, IP), pp. 529–534.
- CHI-PLAY-2015-TanMZCCW #design #game studies #research #tool support
- Tool Design Jam: Designing tools for Games User Research (CTT, PMB, VZ, AC, GC, GW), pp. 827–831.
- CHI-PLAY-2017-KappenMN #gamification #physics #process
- Gamification through the Application of Motivational Affordances for Physical Activity Technology (DLK, PMB, LEN), pp. 5–18.
- CHI-PLAY-2017-PetersenTMD #approach #game studies #mobile
- Evaluating the Onboarding Phase of Free-toPlay Mobile Games: A Mixed-Method Approach (FWP, LET, PMB, AD), pp. 377–388.
- FDG-2017-DrenikowM #case study #experience #interactive #named #visualisation
- Vixen: interactive visualization of gameplay experiences (BD, PMB), p. 10.
- CHI-PLAY-2019-HalabiWM #design #impact analysis #visual notation #visualisation
- Assessing the Impact of Visual Design on the Interpretation of Aggregated Playtesting Data Visualization (NH, GW, PMB), pp. 639–650.
- CoG-2019-BeigKCM #game studies #graph #named
- G-SpAR: GPU-Based Voxel Graph Pathfinding for Spatial Audio Rendering in Games and VR (MB, BK, KC, PMB), pp. 1–8.