Luz, Câmera, Libras!: How a Mobile Game Can Improve the Learning of Sign Languages
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Guilherme de S. Moura, Luis Arthur Vasconcelos, Aline Cavalcanti, Felipe Breyer, Daliton da Silva, João Marcelo X. N. Teixeira, Crystian Wendel M. Leão, Judith Kelner
Luz, Câmera, Libras!: How a Mobile Game Can Improve the Learning of Sign Languages
HCI, 2013.

DUXU CXC 2013
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@inproceedings{DUXU-CXC-2013-MouraVCBSTLK,
	author        = "Guilherme de S. Moura and Luis Arthur Vasconcelos and Aline Cavalcanti and Felipe Breyer and Daliton da Silva and João Marcelo X. N. Teixeira and Crystian Wendel M. Leão and Judith Kelner",
	booktitle     = "{Proceedings of the Second International Conference on Design, User Experience, and Usability. Part II: Health, Learning, Playing, Cultural, and Cross-Cultural User Experience}",
	doi           = "10.1007/978-3-642-39241-2_30",
	isbn          = "978-3-642-39240-5",
	pages         = "266--275",
	publisher     = "{Springer International Publishing}",
	series        = "{Lecture Notes in Computer Science}",
	title         = "{Luz, Câmera, Libras!: How a Mobile Game Can Improve the Learning of Sign Languages}",
	volume        = 8013,
	year          = 2013,
}

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