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Travelled to:
1 × Greece
2 × USA
Collaborated with:
J.Kelner L.A.Vasconcelos Samuel Macêdo B.Reis A.Cavalcanti J.M.X.N.Teixeira A.Rivero A.Silveira D.Falcone U.Carmo G.d.S.Moura D.d.Silva C.W.M.Leão
Talks about:
design (2) game (2) methodolog (1) techniqu (1) isomorph (1) interact (1) scissor (1) realiti (1) pattern (1) languag (1)

Person: Felipe Breyer

DBLP DBLP: Breyer:Felipe

Contributed to:

HCI/DUXU p2 20142014
HCI/DUXU p2 20132013
HCI/DUXU p3 20132013
DiGRA 20142014

Wrote 5 papers:

DUXU-DI-2014-BreyerVRK #named #precise
Scissors — A Precise Pointing Widget for Touch Screen Devices (FB, LAV, AR, JK), pp. 184–192.
DUXU-DI-2014-VasconcelosBRSFKC #design #information management
Designing Information for Mediated Reality Systems (LAV, FB, BR, AS, DF, JK, UC), pp. 647–658.
DUXU-CXC-2013-MouraVCBSTLK #exclamation #game studies #how #learning #mobile
Luz, Câmera, Libras!: How a Mobile Game Can Improve the Learning of Sign Languages (GdSM, LAV, AC, FB, DdS, JMXNT, CWML, JK), pp. 266–275.
DUXU-NTE-2013-BreyerRVCTK #artificial reality #case study #design
Design Methodology for Body Tracking Based Applications — A Kinect Case Study (FB, BR, LAV, AC, JMXNT, JK), pp. 227–236.
DiGRA-2014-BreyerMK #evaluation #game studies #interactive
Isomorphic Game Interaction Technique Patterns for Single Button: Definition and Evaluation (FB, SM, JK).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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