Developing Playability Heuristics for Computer Games from Online Reviews
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Miaoqi Zhu, Xiaowen Fang
Developing Playability Heuristics for Computer Games from Online Reviews
HCI, 2014.

DUXU TMT 2014
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@inproceedings{DUXU-TMT-2014-ZhuF,
	author        = "Miaoqi Zhu and Xiaowen Fang",
	booktitle     = "{Proceedings of the Third International Conference on Design, User Experience, and Usability. Part I: Theories, Methods, and Tools for Designing the User Experience}",
	doi           = "10.1007/978-3-319-07668-3_48",
	isbn          = "978-3-319-07667-6",
	pages         = "496--505",
	publisher     = "{Springer International Publishing}",
	series        = "{Lecture Notes in Computer Science}",
	title         = "{Developing Playability Heuristics for Computer Games from Online Reviews}",
	volume        = 8517,
	year          = 2014,
}

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