Aaron Marcus
Proceedings of the Third International Conference on Design, User Experience, and Usability. Part I: Theories, Methods, and Tools for Designing the User Experience
HCI/DUXU p1, 2014.
@proceedings{DUXU-TMT-2014, address = "Crete, Greece", doi = "10.1007/978-3-319-07668-3", editor = "Aaron Marcus", isbn = "978-3-319-07667-6", publisher = "{Springer International Publishing}", series = "{Lecture Notes in Computer Science}", title = "{Proceedings of the Third International Conference on Design, User Experience, and Usability. Part I: Theories, Methods, and Tools for Designing the User Experience}", volume = 8517, year = 2014, }
Contents (66 items)
- DUXU-TMT-2014-BansemirHLWG #case study #effectiveness #experience #interactive #prototype #visualisation
- Experience Report: The Effectiveness of Paper Prototyping for Interactive Visualizations (BB, FH, BL, JW, RG), pp. 3–13.
- DUXU-TMT-2014-BohmW #empirical #overview #usability
- A Review of Empirical Intercultural Usability Studies (VB, CW), pp. 14–24.
- DUXU-TMT-2014-BergerHE #design #interactive #prototype #towards
- Towards a Vocabulary of Prototypes in Interaction Design — A Criticism of Current Practice (AB, MH, ME), pp. 25–32.
- DUXU-TMT-2014-BertholdoSMKS #agile #usability
- Agile Usability Patterns for UCD Early Stages (APOB, TSdS, CdOM, FK, MSS), pp. 33–44.
- DUXU-TMT-2014-Brejcha #human-computer #perspective
- Ideologies in HCI: A Semiotic Perspective (JB), pp. 45–54.
- DUXU-TMT-2014-DanylakK #game studies
- The Language Game (RD, KK), pp. 55–63.
- DUXU-TMT-2014-FaroughiM #design #idea #on the
- On the Idea of Design: Analyzing the Ideal Form of Cars (AF, SM), pp. 64–73.
- DUXU-TMT-2014-SakamotoM #elicitation #interactive #mobile #named #perspective #requirements
- M4REMAIP: Method for Requirements Elicitation Based on Mobile Applications under an Interaction Perspective (SGS, LCdM), pp. 74–85.
- DUXU-TMT-2014-GoodeLSGB #approach #research
- A Mixed-Method Approach for In-Depth Contextual User Research (AWG, CL, AS, RG, VB), pp. 86–95.
- DUXU-TMT-2014-Greiner-PetterM #design
- Reframing Design under Technical Conditions (MGP, CM), pp. 96–103.
- DUXU-TMT-2014-HastreiterKSW #collaboration #mobile #prototype #user interface
- Developing UX for Collaborative Mobile Prototyping (IH, SK, TS, CW), pp. 104–114.
- DUXU-TMT-2014-HeidtBR #design #human-computer
- Deconstructivist Design within HCI (MH, AB, PR), pp. 115–122.
- DUXU-TMT-2014-HeimgartnerS #agile #design #human-computer #using
- Using Agile Methods in Intercultural HCI Design Projects (RH, AS), pp. 123–129.
- DUXU-TMT-2014-KeckLG #design #process #user interface
- Revisiting Graspable User Interfaces — A Design Process for Developing User Interface Metaphors (MK, EL, RG), pp. 130–141.
- DUXU-TMT-2014-LaamanenSH #design #process
- Tracing Design Work through Contextual Activity Sampling (TKL, PSH, KH), pp. 142–152.
- DUXU-TMT-2014-Lamontagne #paradigm #performance #smarttech
- Techno-Theoretical Paradigm: Performance, Fashion and Wearables (VL), pp. 153–162.
- DUXU-TMT-2014-MichailidouSKL #design #experience #tool support #user interface
- A User Experience Design Toolkit (IM, CvS, SK, UL), pp. 163–172.
- DUXU-TMT-2014-SchmuntzschF #design #how #smarttech
- How Two become One — Creating Synergy Effects by Applying the Joint Interview Method to Design Wearable Technology (US, LHF), pp. 173–184.
- DUXU-TMT-2014-FilippiB #analysis #aspect-oriented #functional #human-computer #interactive #nondeterminism
- In-Depth Analysis of Non-deterministic Aspects of Human-Machine Interaction and Update of Dedicated Functional Mock-Ups (SF, DB), pp. 185–196.
- DUXU-TMT-2014-Tao #analysis #identification #user interface
- Grammatical Analysis of User Interface Events for Task Identification (YT), pp. 197–205.
- DUXU-TMT-2014-YigitbasFS #adaptation #development #modelling #self #user interface
- Model-Based User Interface Development for Adaptive Self-Service Systems (EY, HF, SS), pp. 206–213.
- DUXU-TMT-2014-Beul-LeusmannSWKJZ #evaluation #information management #mobile #usability
- Usability Evaluation of Mobile Passenger Information Systems (SBL, CS, MW, KHK, EMJ, MZ), pp. 217–228.
- DUXU-TMT-2014-CoventryBJM #behaviour #named #security
- SCENE: A Structured Means for Creating and Evaluating Behavioral Nudges in a Cyber Security Environment (LMC, PB, DJ, APAvM), pp. 229–239.
- DUXU-TMT-2014-InoueSNTMHKWK #physics #process
- Attempts to Quantitative Analyze for the Change of Human Brain Activity with Physical and Psychological Load (HI, SS, HN, TT, FM, NH, SK, EW, SK), pp. 240–249.
- DUXU-TMT-2014-JoyceK #development #internet #self
- Measuring Confidence in Internet Use: The Development of an Internet Self-efficacy Scale (MJ, JK), pp. 250–260.
- DUXU-TMT-2014-KojoHV #mobile #self #testing
- Customer Journey Mapping of an Experience-Centric Service by Mobile Self-reporting: Testing the Qualiwall Tool (IK, MH, JPV), pp. 261–272.
- DUXU-TMT-2014-KulpaA #evaluation #interface #tablet #usability
- Evaluation of Tablet PC Application Interfaces with Low Vision Users: Focusing on Usability (CCK, FGA), pp. 273–284.
- DUXU-TMT-2014-AvilaL #usability
- Relationship between Elements of the Usability and Emotions Reported after Use: A Mexican Case (ICLÁ, LRPL), pp. 285–295.
- DUXU-TMT-2014-LeeL #3d #design #generative #research
- Experimental Research in Applying Generative Design and 3D Printers in User Participating Design (LCJL, MHL), pp. 296–307.
- DUXU-TMT-2014-MacedoS #difference #evaluation #semantics #user interface
- Building a Semantic Differential Scale as Tool for Assisting UX Evaluation with Home Appliances (VM, CMS), pp. 308–317.
- DUXU-TMT-2014-SilvaMLO #quality #usability #user interface
- Evaluating Quality and Usability of the User Interface: A Practical Study on Comparing Methods with and without Users (CMS, VM, RL, MLLRO), pp. 318–328.
- DUXU-TMT-2014-Olaverri-MonrealOB #multi #usability
- Multicultural Text Entry: A Usability Study (COM, MLLRO, KB), pp. 329–339.
- DUXU-TMT-2014-OrehovackiG #assessment #tool support
- Subjective and Objective Assessment of Mashup Tools (TO, TG), pp. 340–351.
- DUXU-TMT-2014-QuaresmaG #analysis #smarttech #usability
- Usability Analysis of Smartphone Applications for Drivers (MQ, RCG), pp. 352–362.
- DUXU-TMT-2014-Schall #design #effectiveness #eye tracking #navigation
- Eye Tracking Insights into Effective Navigation Design (AS), pp. 363–370.
- DUXU-TMT-2014-SchneidermeierHW #comparative #evaluation #experience #paradigm #usability
- Changing Paradigm — Changing Experience? — Comparative Usability Evaluation of Windows 7 and Windows 8 (TS, FH, CW), pp. 371–382.
- DUXU-TMT-2014-SchreppHT #evaluation #experience #user interface
- Applying the User Experience Questionnaire (UEQ) in Different Evaluation Scenarios (MS, AH, JT), pp. 383–392.
- DUXU-TMT-2014-VergheseSG #design #online
- Online Psychometric Design (OnPsyD) Tool (SV, PvS, SG), pp. 393–401.
- DUXU-TMT-2014-WetzlingerAD #effectiveness #experience #performance #usability #user interface #using
- Comparing Effectiveness, Efficiency, Ease of Use, Usability and User Experience When Using Tablets and Laptops (WW, AA, MD), pp. 402–412.
- DUXU-TMT-2014-Al-RazganAA #heuristic #mobile #people #usability
- Heuristics for Evaluating the Usability of Mobile Launchers for Elderly People (MSAR, HSAK, MDAS), pp. 415–424.
- DUXU-TMT-2014-BrangierD #case study #heuristic #persuasion
- Heuristic Inspection to Assess Persuasiveness: A Case Study of a Mathematics E-learning Program (EB, MCD), pp. 425–436.
- DUXU-TMT-2014-CorreiaSCBS #design #risk management #safety
- Design as a Tool for Managing Risks and Vulnerabilities Regarding Artifacts of Public Safety (WC, SXdS, FC, MLNB, MMS), pp. 437–444.
- DUXU-TMT-2014-HeimgartnerSH #agile #usability #using
- Enhancing Usability Engineering in Rural Areas Using Agile Methods (RH, AS, BH), pp. 445–452.
- DUXU-TMT-2014-JerzakR #evaluation #game studies #heuristic
- Serious Games and Heuristic Evaluation — The Cross-Comparison of Existing Heuristic Evaluation Methods for Games (NJ, FR), pp. 453–464.
- DUXU-TMT-2014-JoyceL #development #heuristic #mobile #smarttech #towards #usability
- Towards the Development of Usability Heuristics for Native Smartphone Mobile Applications (GJ, ML), pp. 465–474.
- DUXU-TMT-2014-MasipOG #evaluation #heuristic #industrial #user interface
- Common Industry Format (CIF) Report Customization for UX Heuristic Evaluation (LM, MO, TG), pp. 475–483.
- DUXU-TMT-2014-NetoC #case study #interface #multimodal #usability
- Evaluating the Usability on Multimodal Interfaces: A Case Study on Tablets Applications (EVN, FFCC), pp. 484–495.
- DUXU-TMT-2014-ZhuF #game studies #heuristic #online
- Developing Playability Heuristics for Computer Games from Online Reviews (MZ, XF), pp. 496–505.
- DUXU-TMT-2014-Bastos #design #how #realtime
- Designing Real-Time: On How Events Affect Audiovisual Narrative (MB), pp. 509–518.
- DUXU-TMT-2014-BystrickyB #architecture #towards #user interface
- Post Media: Towards a User Interface Architecture (JB, JB), pp. 519–526.
- DUXU-TMT-2014-Danylak #interactive
- Interactive Film: The Computer as Medium (RD), pp. 527–536.
- DUXU-TMT-2014-FrancaMS #internet
- Digital Self: Fiction and Non-fiction on the Internet (ACPdF, LRdLM, MMS), pp. 537–547.
- DUXU-TMT-2014-Elias #game studies
- The Bridge — A Transmedia Dialogue between TV, Film and Gaming (HE), pp. 548–559.
- DUXU-TMT-2014-FigueiredoNATT #3d #experience
- Fishtank Everywhere: Improving Viewing Experience over 3D Content (LSF, EVN, EA, JMXNT, VT), pp. 560–571.
- DUXU-TMT-2014-IioIM #database #design #user interface
- The Database on Near-Future Technologies for User Interface Design from SciFi Movies (JI, SI, HM), pp. 572–579.
- DUXU-TMT-2014-Kurosu #user interface
- User Interfaces That Appeared in SciFi Movies and Their Reality (MK), pp. 580–588.
- DUXU-TMT-2014-SchmidtKGSGW #education
- Bridging the Gap — Methods and Teaching of F-A-S-T — Framing-Art-Science- Technology (DS, GK, SG, CS, RG, MW), pp. 589–600.
- DUXU-TMT-2014-Vodrazkova #communication #named
- Film — System — Communication (KV), pp. 601–609.
- DUXU-TMT-2014-Bergamo #experience #prototype #user interface
- User Experience Technique in Computer Digital Arts Production: Paper Prototyping Used as Material to Define Intentionality (MLB), pp. 613–621.
- DUXU-TMT-2014-ChangHL #design #experience
- Cultural Creativity in Experience Design Model (SHC, CHH, RL), pp. 622–630.
- DUXU-TMT-2014-DoneyEF #behaviour #framework
- Keeping Creative Writing on Track: Co-designing a Framework to Support Behavior Change (PD, RE, MF), pp. 631–642.
- DUXU-TMT-2014-MedeirosCCR #challenge #design #interface
- Challenges in Designing New Interfaces for Musical Expression (RM, FC, GC, GR), pp. 643–652.
- DUXU-TMT-2014-NieminenRTN #analysis #collaboration #industrial #information management
- Collaboration Space for Creative Knowledge Work — Analysis of Industrial Pilots (MPN, MR, MT, MN), pp. 653–662.
- DUXU-TMT-2014-Renner #image
- Ornamental Images and Their Digital Occurrences (MR), pp. 663–674.
- DUXU-TMT-2014-So
- Affording Creativity and New Media Possibilities (ZS), pp. 675–685.
- DUXU-TMT-2014-ZellerGD #design
- basil.js — Bridging Mouse and Code Based Design Strategies (LZ, BG, TD), pp. 686–696.
18 ×#design
14 ×#usability
14 ×#user interface
8 ×#experience
7 ×#evaluation
6 ×#heuristic
6 ×#mobile
5 ×#interactive
4 ×#analysis
4 ×#game studies
14 ×#usability
14 ×#user interface
8 ×#experience
7 ×#evaluation
6 ×#heuristic
6 ×#mobile
5 ×#interactive
4 ×#analysis
4 ×#game studies