Kurt Debattista, Michele D. Dickey, Alberto Proença, Luís Paulo Santos
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications
VS-Games-2010, 2010.
Contents (24 items)
- VS-Games-2010-NoghaniLA #3d #game studies
- Randomly Generated 3D Environments for Serious Games (JN, FL, EFA), pp. 3–10.
- VS-Games-2010-Peters
- Animating Gaze Shifts for Virtual Characters Based on Head Movement Propensity (CEP), pp. 11–18.
- VS-Games-2010-JeppFP #composition #framework #game studies
- An Agent Framework for a Modular Serious Game (PJ, MF, JMP), pp. 19–26.
- VS-Games-2010-PetridisDFP #game studies
- An Engine Selection Methodology for High Fidelity Serious Games (PP, ID, SdF, DP), pp. 27–34.
- VS-Games-2010-PradaDPN
- Fostering Agriculture Environmental Awareness (RP, DD, HP, AN), pp. 37–44.
- VS-Games-2010-YusoffCG #game studies #using #validation
- Validation of Serious Games Attributes Using the Technology Acceptance Model (AY, RC, LG), pp. 45–51.
- VS-Games-2010-FernandesS #agile #game studies
- PlayScrum - A Card Game to Learn the Scrum Agile Method (JMF, SMS), pp. 52–59.
- VS-Games-2010-SantosDRP #modelling #on the
- On the Expeditious Modelling of Buildings (DS, MD, NR, AP), pp. 60–67.
- VS-Games-2010-AshfieldJK #game studies
- Serious Games for Geographical Field Skills: An Exploration (SA, CJ, JK), pp. 71–74.
- VS-Games-2010-BurkeMCMCM #artificial reality #game studies
- Augmented Reality Games for Upper-Limb Stroke Rehabilitation (JWB, MDJM, DC, PJM, JC, SM), pp. 75–78.
- VS-Games-2010-RodriguesSV #development #education #game studies
- A Digital Game Development Education Project (NFR, RS, JLV), pp. 79–82.
- VS-Games-2010-CantoniK #development #game studies
- The Waiter Game: Structure and Development of an Hospitality Training Game (LC, NK), pp. 83–86.
- VS-Games-2010-PanzoliPDSPPSF #experience #interactive #scalability
- Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments (DP, CEP, ID, SS, PP, AP, VS, SdF), pp. 87–90.
- VS-Games-2010-SmithR #approach #multi
- Facial Expression Tracking for Remote Conferencing Applications: An Approach to Tackling the Disadvantages of Remote Worker Multitasking (PS, SR), pp. 91–92.
- VS-Games-2010-PetrasovaCCFW #evaluation
- The Playability Evaluation of Virtual Baby Feeding Application (AP, SC, AC, JVF, DW), pp. 95–100.
- VS-Games-2010-VidaniCC #game studies
- Assessing Nurses' Acceptance of a Serious Game for Emergency Medical Services (ACV, LC, EC), pp. 101–108.
- VS-Games-2010-GrauTCMR #3d #design #process
- Design of 3D Virtual Neuropsychological Rehabilitation Activities (SG, DT, RC, SM, MR), pp. 109–116.
- VS-Games-2010-SpekOWA #game studies
- Attentional Cueing in Serious Games (EDVdS, HvO, PW, LA), pp. 119–125.
- VS-Games-2010-HulusicDAC #interactive #requirements
- Exploiting Audio-Visual Cross-Modal Interaction to Reduce Computational Requirements in Interactive Environments (VH, KD, VA, AC), pp. 126–132.
- VS-Games-2010-LazemG #social
- Social Traps in Second Life (SYL, DG), pp. 133–140.
- VS-Games-2010-RossC #research #towards
- Towards an Experimental Methodology of Virtual World Research (TLR, RDC), pp. 143–150.
- VS-Games-2010-SchmeilSJHJSH #collaboration #design #learning #workflow
- A Workflow for Designing Virtual Worlds for Collaborative Learning (AS, MS, AJ, MH, MJ, MS, BSH), pp. 151–158.
- VS-Games-2010-AhmedG #interactive
- Context Sensitive Interaction Interoperability for Serious Virtual Worlds (HMA, DG), pp. 159–166.
- VS-Games-2010-VilelaCMSMPMM #challenge #grid #privacy
- Privacy Challenges and Methods for Virtual Classrooms in Second Life Grid and OpenSimulator (AV, MC, DM, AS, LM, HP, PM0, LM), pp. 167–174.