Steven Galea, Kurt Debattista, Sandro Spina
GPU-Based Selective Sparse Sampling for Interactive High-Fidelity Rendering
CoG, 2014.
@inproceedings{VS-Games-2014-GaleaDS,
author = "Steven Galea and Kurt Debattista and Sandro Spina",
booktitle = "{Proceedings of the Sixth International Conference on Games and Virtual Worlds for Serious Applications}",
doi = "10.1109/VS-Games.2014.7012159",
isbn = "978-1-4799-4056-1",
pages = "1--8",
publisher = "{IEEE}",
title = "{GPU-Based Selective Sparse Sampling for Interactive High-Fidelity Rendering}",
year = 2014,
}











