Steven Galea, Kurt Debattista, Sandro Spina
GPU-Based Selective Sparse Sampling for Interactive High-Fidelity Rendering
CoG, 2014.
@inproceedings{VS-Games-2014-GaleaDS, author = "Steven Galea and Kurt Debattista and Sandro Spina", booktitle = "{Proceedings of the Sixth International Conference on Games and Virtual Worlds for Serious Applications}", doi = "10.1109/VS-Games.2014.7012159", isbn = "978-1-4799-4056-1", pages = "1--8", publisher = "{IEEE}", title = "{GPU-Based Selective Sparse Sampling for Interactive High-Fidelity Rendering}", year = 2014, }