Proceedings of the Sixth International Conference on Games and Virtual Worlds for Serious Applications
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Proceedings of the Sixth International Conference on Games and Virtual Worlds for Serious Applications
VS-Games-2014, 2014.

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@proceedings{VS-Games-2014,
	ee            = "https://ieeexplore.ieee.org/xpl/conhome/7011192/proceeding",
	isbn          = "978-1-4799-4056-1",
	publisher     = "{IEEE}",
	title         = "{Proceedings of the Sixth International Conference on Games and Virtual Worlds for Serious Applications}",
	year          = 2014,
}

Contents (26 items)

VS-Games-2014-Bennett #framework #game studies #generative #semantics
Semantic Content Generation Framework for Game Worlds (MB), pp. 1–8.
VS-Games-2014-BugejaDSC #distributed #using
High-Fidelity Graphics for Dynamically Generated Environments Using Distributed Computing (KB, KD, SS, AC), pp. 1–8.
VS-Games-2014-CassarMZ #game studies #hybrid #multi
Hybrid Peer to Peer and Server Client System for Limited Users Multiplayer First Person Style Games (SC, MM, SZ), pp. 1–8.
VS-Games-2014-CassolaPFMACCM #artificial reality #multi #named #using
Online-Gym: Multiuser Virtual Gymnasium Using RINIONS and Multiple Kinect Devices (FC, HP, BF, PM0, SA, FC, FdC, LM), pp. 1–4.
VS-Games-2014-ChaudyCH #developer #education #game studies #named
EngAGe: A Link between Educational Games Developers and Educators (YC, TMC, TH), pp. 1–7.
VS-Games-2014-ChristouM #difference #game studies #how #question
Aliens versus Humans: Do Avatars Make a Difference in How We Play the Game? (CC, DM), pp. 1–7.
VS-Games-2014-CuschieriKFMY #game studies #student
The iLearnRW Game: Support for Students with Dyslexia in Class and at Home (TC, RK, VEF, HPM, GNY), pp. 1–2.
VS-Games-2014-DoukianouPDC #evaluation #game studies #usability
A Usability Evaluation of Game-Based Approaches Assessing Risk and Delayed Gratification (SD, PP, ID, JC0), pp. 1–8.
VS-Games-2014-GaleaDS #interactive
GPU-Based Selective Sparse Sampling for Interactive High-Fidelity Rendering (SG, KD, SS), pp. 1–8.
VS-Games-2014-GuoSB #communication #development #game studies #simulation
A Serious Game Engine for Interview Simulation: Application to the Development of Doctor-Patient Communication Skills (JG0, NS, RB), pp. 1–6.
VS-Games-2014-LahtiRQVLS #industrial #named #simulation
IndustrySim: Finding the Fun in Industrial Simulations (IL, TR, PQ, VV, ML, JS), pp. 1–4.
VS-Games-2014-LorenziniBCNET #collaboration #education #game studies #named
LawVille: A Collaborative Serious Game for Citizenship Education (CL, RB, MC, MN, CE, FT), pp. 1–2.
VS-Games-2014-MantylaLKLS #design
Designing Reality Guides (TM, IL, HK, ML, JS), pp. 1–8.
VS-Games-2014-MarklundBE #challenge #education #game studies
The Practicalities of Educational Games: Challenges of Taking Games into Formal Educational Settings (BBM, PB, HE), pp. 1–8.
VS-Games-2014-MavromihelakiEHGWCM #3d #game studies #social
Cyberball3D+: A 3D Serious Game for fMRI Investigating Social Exclusion and Empathy (EM, JE, NAH, TGJ, JW, HDC, KM), pp. 1–8.
VS-Games-2014-MayrHP #constraints #design #game studies
The Trauma Treatment Game: Design Constraints for Serious Games in Psychotherapy (SM, WH, PP), pp. 1–6.
VS-Games-2014-MenestrinaAB #development #named
APE: End User Development for Emergency Management Training (ZM, ADA, PB), pp. 1–4.
VS-Games-2014-NgDC #game studies #process
Applying Activity Theory in Comparatively Evaluating Serious Games (TN0, KD, AC), pp. 1–7.
VS-Games-2014-NinausKFNW #learning #using
The Potential Use of Neurophysiological Signals for Learning Analytics (MN, SEK, EVCF, CN, GW), pp. 1–5.
VS-Games-2014-PereiraPP #case study #exclamation #social
Disaster Prevention Social Awareness: The Stop Disasters! Case Study (GDGP, RP, AP), pp. 1–8.
VS-Games-2014-SammutSA #case study #gamification #project management
Gamification of Project Management within a Corporate Environment: An Exploratory Study (RS, DS, NA), pp. 1–2.
VS-Games-2014-Schmidt #learning
Evaluating Digital Applications for Language Learning: Outcomes and Insights (IS), p. 1.
VS-Games-2014-SloanGD #collaboration #game studies #student
A Sweetspot for Innovation: Developing Games with Purpose through Student-Staff Collaboration (RJSS, DG, ID), pp. 1–8.
VS-Games-2014-Thong #education #game studies #learning
Situated Learning with Role-Playing Games to Improve Transfer of Learning in Tertiary Education Classrooms (LPT), pp. 1–5.
VS-Games-2014-Vaseva #game studies
The Potential of Serious Games Based on Literary Plots to Develop Knowledge, Skills and Habitual Patterns (DV), pp. 1–4.
VS-Games-2014-ZavcerMP #design pattern #game studies #towards
Design Pattern Canvas: Towards Co-Creation of Unified Serious Game Design Patterns (GZ, SM, PP), pp. 1–2.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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