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Travelled to:
1 × Australia
1 × Brazil
1 × France
1 × Germany
1 × Spain
2 × USA
Collaborated with:
E.Neufeld K.Schneider K.Wnuk B.Penzenstadler M.Mahaux B.Regnell D.M.Fernández D.Richardson
Talks about:
requir (9) emot (5) video (3) game (3) creativ (2) engin (2) introduct (1) prototyp (1) knowledg (1) interfac (1)

Person: David Callele

DBLP DBLP: Callele:David

Contributed to:

RE 20132013
REFSQ 20132013
RE 20102010
RE 20092009
RE 20082008
RE 20062006
RE 20052005

Wrote 9 papers:

RE-2013-MahauxC #interactive
Creative collisions: Meet and create: And other “RE interactive” suggestions (MM, DC), pp. 371–372.
RE-2013-PenzenstadlerFRCW #requirements
The requirements engineering body of knowledge (REBoK) (BP, DMF, DR, DC, KW), pp. 377–379.
REFSQ-2013-CallelePW #identification #interface #requirements #risk management
Risk Identification at the Interface between Business Case and Requirements (DC, BP, KW), pp. 253–268.
RE-2010-CalleleNS #experience #requirements
An Introduction to Experience Requirements (DC, EN, KS), pp. 395–396.
RE-2010-WnukCR #reduction #requirements #towards #using
Guiding Requirements Scoping Using ROI: Towards Agility, Openness and Waste Reduction (KW, DC, BR), pp. 409–410.
RE-2009-CalleleNS #prototype #requirements
Augmenting Emotional Requirements with Emotion Markers and Emotion Prototypes (DC, EN, KS), pp. 373–374.
RE-2008-CalleleNS #game studies #requirements #security #video
Balancing Security Requirements and Emotional Requirements in Video Games (DC, EN, KS), pp. 319–320.
RE-2006-CalleleNS #game studies #requirements #video
Emotional Requirements in Video Games (DC, EN, KS), pp. 292–295.
RE-2005-CalleleNS #game studies #industrial #process #requirements #video
Requirements Engineering and the Creative Process in the Video Game Industry (DC, EN, KS), pp. 240–252.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.