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Travelled to:
1 × South Korea
1 × Spain
1 × USA
2 × Canada
Collaborated with:
L.Murta A.Sarma M.Joselli J.R.d.S.Junior J.R.d.S.Jr. J.R.D.S.Júnior E.C.O.d.Santos G.B.Batista V.H.V.d.Sousa L.Torok M.Pelegrino J.Lessa D.G.Trevisan C.N.Vasconcelos A.A.Montenegro G.Andrade G.S.Ramos D.Madeira R.S.Oliveira R.Ferreira L.C.d.Rocha
Talks about:
analysi (2) game (2) data (2) gpu (2) exploratori (1) architectur (1) repositori (1) heterogen (1) structur (1) interact (1)

Person: Esteban Clua

DBLP DBLP: Clua:Esteban

Contributed to:

HCI/DUXU p3 20152015
SAC 20152015
SANER 20152015
SAC 20142014
SEKE 20142014

Wrote 6 papers:

DUXU-IXD-2015-TorokPLTVCM #adaptation #game studies #interactive
Evaluating and Customizing User Interaction in an Adaptive Game Controller (LT, MP, JL, DGT, CNV, EC, AAM), pp. 315–326.
SAC-2015-JoselliJC #animation #data type #gpu #named #proximity
NGrid: a proximity data structure for fluids animation with GPU computing (MJ, JRdSJ, EC), pp. 1303–1308.
SANER-2015-SilvaCMS #analysis #fine-grained
Niche vs. breadth: Calculating expertise over time through a fine-grained analysis (JRdSJ, EC, LM, AS), pp. 409–418.
SAC-2014-AndradeRMOCFR #architecture #hybrid #performance #scheduling
Efficient dynamic scheduling of heterogeneous applications in hybrid architectures (GA, GSR, DM, RSO, EC, RF, LCdR), pp. 866–871.
SEKE-2014-JuniorCMS #data analysis #gpu #repository
Exploratory Data Analysis of Software Repositories via GPU Processing (JRDSJ, EC, LM, AS), pp. 495–500.
SEKE-2014-SantosBSC #game studies #learning #programming #semantics #source code
A Semantic Analyzer for Simple Games Source Codes to Programming Learning (ECOdS, GBB, VHVdS, EC), pp. 522–527.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.