Tag #animation
148 papers:
CIG-2018-StreckW #markov #using- Using Discrete Time Markov Chains for Control of Idle Character Animation (AS, TW), pp. 1–4.
ICPR-2018-XiaoW #network #speech- Dense Convolutional Recurrent Neural Network for Generalized Speech Animation (LX, ZW), pp. 633–638.
AIIDE-2016-DurupinarWNB #game studies- An Environment for Transforming Game Character Animations Based on Nationality and Profession Personality Stereotypes (FD, KW, AN, NIB), pp. 155–161.
VS-Games-2016-LiangDCZCT #game studies #generative #interactive #ontology- Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation (HL, SD, JC, JJZ0, CC, RT), pp. 1–9.
VS-Games-2016-LiangDCZCT16a #game studies #generative #interactive #ontology- Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation (HL, SD, JC, JJZ0, CC, RT), pp. 1–9.
MoDELS-2016-DasGJBHD #code generation #development #embedded #modelling #monitoring #realtime #runtime- Supporting the model-driven development of real-time embedded systems with run-time monitoring and animation via highly customizable code generation (ND, SG, LJ, MB, NH, JD), pp. 36–43.
HIMI-IKC-2015-MakiY #3d #artificial reality #definite clause grammar- Virtual Aquarium: Mixed Reality Consisting of 3DCG Animation and Underwater Integral Photography (NM, KY), pp. 447–456.
LCT-2015-AltanC #analysis #education- An Eye-Tracking Analysis of Spatial Contiguity Effect in Educational Animations (TA, KÇ), pp. 3–13.
SAC-2015-JoselliJC #data type #gpu #named #proximity- NGrid: a proximity data structure for fluids animation with GPU computing (MJ, JRdSJ, EC), pp. 1303–1308.
TAP-2015-DutleMNB #validation- Software Validation via Model Animation (AD, CAM, AN, RWB), pp. 92–108.
CHI-2014-0002ACC #3d #named- MotionMontage: a system to annotate and combine motion takes for 3D animations (AG, MA, BC, MFC), pp. 2017–2026.
CHI-2014-NakajimaSI #authoring- Offline painted media for digital animation authoring (MN, DS, TI), pp. 321–330.
HCI-AS-2014-MurrayWHSMGBTSCSH #interactive #people #physics #process #question- Can a Theory-Informed Interactive Animation Increase Intentions to Engage in Physical Activity in Young People with Asthma? (JM, BW, GH, SS, JM, DG, GB, ST, FS, LC, AS, SH), pp. 289–300.
LCT-NLE-2014-BattaiolaAP #design #education #process- Canvas to Improve the Design Process of Educational Animation (ALB, MMA, REP), pp. 13–24.
ICPR-2014-MustiZP #3d #estimation #image #speech #visual notation- Facial 3D Shape Estimation from Images for Visual Speech Animation (UM, ZZ, MP), pp. 40–45.
ICPR-2014-PanagiotakisAM #novel #segmentation- Temporal Segmentation and Seamless Stitching of Motion Patterns for Synthesizing Novel Animations of Periodic Dances (CP, AAA, DM), pp. 1892–1897.
LOPSTR-2014-SharafAF #constraints #named- CHRAnimation: An Animation Tool for Constraint Handling Rules (NS, SA, TWF), pp. 92–110.
SAC-2014-CimanGG #case study #development #mobile #platform- Cross-platform mobile development: a study on apps with animations (MC, OG, NG), pp. 757–759.
FDG-2013-Serra - Intelligent facial animation (JS), pp. 493–495.
VS-Games-2013-DuarteRCM #3d #evaluation #framework #overview- Survey and Evaluation of Mpeg-4 Based 3D Character Animation Frameworks (RLPD, AER, CC0, MM), pp. 1–8.
CHI-2013-SaNC #mobile- Mobile advertising: evaluating the effects of animation, user and content relevance (MdS, VN, EFC), pp. 2487–2496.
ITiCSE-2012-MussaiL #concept #learning #object-oriented- An animation as an illustrate tool for learning concepts in oop (YM, NL), p. 386.
ITiCSE-2012-Rosenbloom - Breadth first search (animation and obstacle avoidance) (AR), p. 375.
ITiCSE-2012-Urquiza-FuentesV #education #effectiveness- Comparing the effectiveness of different educational uses of program animations (JUF, JÁVI), pp. 174–179.
ICPR-2012-HirokiPS #development #interface- A puppet interface for the development of an intuitive computer animation system (NH, NP, MS), pp. 3136–3139.
SAC-2012-DandamudiWH #comprehension #framework #source code- An animation framework for improving the comprehension of TinyOS programs (SD, SKW, JOH), pp. 1625–1631.
ITiCSE-2011-Djordjevic #java- Animation projects in CS1 from scheme to Java (MD), p. 343.
ITiCSE-2011-RosslingMS #algorithm #automation #named- AnimalSense: combining automated exercise evaluations with algorithm animations (GR, MM, JS), pp. 298–302.
ITiCSE-2011-Urquiza-FuentesMVR #compilation #education- Improving compilers education through symbol tables animations (JUF, FM, JÁVI, MRS), pp. 203–207.
FDG-2011-HashI #experience- Reactive animation and gameplay experience (CH, KI), pp. 328–330.
FDG-2011-Maraffi #approach #design #named- Performatology: an arts approach to designing performative embodied agents (PEAs) for procedural character animation (CTM), pp. 235–237.
VS-Games-2011-KravtsovFAPC #approach #game studies #hybrid #interactive- A New Hybrid Approach to the Animation of Complex Character Interactions in Games (DK, OF, VA, AAP, PC), pp. 8–15.
VS-Games-2011-MoyaGTCR #3d- Animation of 3D Avatars for Rehabilitation of the Upper Limbs (SM, SG, DT, RC, MR), pp. 168–171.
CHI-2011-KaziCZDL #multi #named- SandCanvas: a multi-touch art medium inspired by sand animation (RHK, KCC, SZ, RCD, KLL), pp. 1283–1292.
IDGD-2011-AndaloV - Animating Our Island’s Culture — Spreading and Socializing Our Island’s Culture through Digital Animation (FA, MLHV), pp. 467–472.
ASE-2011-MacleanIG #correctness #functional #pointer #source code- The CORE system: Animation and functional correctness of pointer programs (EM, AI, GG), pp. 588–591.
SOFTVIS-2010-ChengTWH #automation #debugging #named- xDIVA: automatic animation between debugging break points (YPC, HYT, CSW, CHH), pp. 221–222.
SEKE-2010-Yeh #human-computer #interactive #learning- The effects of human-computer interaction modes for weak learners in an animation learning environment (YFY), pp. 18–23.
ECMFA-2010-CregutCPFP #framework #generative #platform- Generative Technologies for Model Animation in the TopCased Platform (XC, BC, MP, RF, JP), pp. 90–103.
DATE-2010-GrottesiMRB #parallel- Parallel subdivision surface rendering and animation on the Cell BE processor (RG, SM, MR, LB), pp. 178–183.
FDG-2009-BastenE #distance #metric- Evaluating distance metrics for animation blending (BJHvB, AE), pp. 199–206.
CASE-2009-JohnsonM #automation #optimisation #synthesis #using- Automated trajectory synthesis from animation data using trajectory optimization (ERJ, TDM), pp. 274–279.
MBT-2009-DadeauT #named #testing- jSynoPSys — A Scenario-Based Testing Tool based on the Symbolic Animation of B Machines (FD, RT), pp. 117–132.
ITiCSE-2008-Moreno #process- Program animation activities in Moodle (AM), p. 361.
ITiCSE-2008-Velazquez-IturbidePU #algorithm #named #recursion- SRec: an animation system of recursion for algorithm courses (JÁVI, APC, JUF), pp. 225–229.
AIIDE-2008-Horswill #interactive #lightweight #physics- Lightweight Procedural Animation with Believable Physical Interactions (IH).
GT-VC-2007-ErmelE08 #behaviour- Behavior-Preserving Simulation-to-Animation Model and Rule Transformations (CE, HE), pp. 55–74.
SAC-2008-NogueiraVN - A nervous system model for direct dynamics animation control based on evolutionary computation (YLBN, CAV, JBCN), pp. 1793–1800.
SAC-2008-RochaR #evaluation #using- An evaluation of a collision handling system using sphere-trees for plausible rigid body animation (RdSR, MAFR), pp. 1241–1245.
ICLP-2008-CliffeVBP #declarative #named #programming #set #using #visualisation- ASPVIZ: Declarative Visualisation and Animation Using Answer Set Programming (OC, MDV, MB, JAP), pp. 724–728.
ITiCSE-2007-AdelmannBL #framework #idea #interactive #named #performance #sketching- IDEA: a framework for the fast creation of interactive animations by pen sketching (RA, TB, TL), pp. 291–295.
ITiCSE-2007-RosslingKS #algorithm #flexibility #generative #performance- Easy, fast, and flexible algorithm animation generation (GR, SK, SS), p. 357.
SIGITE-2007-GuimaraesM #database #education #security #using- Using animation courseware in the teaching of database security (MAMG, MM), pp. 253–258.
CIG-2007-HastingsGS #design #representation- NEAT Particles: Design, Representation, and Animation of Particle System Effects (EJH, RKG, KOS), pp. 154–160.
DHM-2007-GeTYS #3d #modelling- Color 3D Digital Human Modeling and Its Applications to Animation and Anthropometry (BzG, QgT, KDY, YcS), pp. 82–91.
DHM-2007-KurodaOKTOY #coordination- Finding Origin Points for New Coordinate System Suitable for Sign Animation (TK, KO, RK, TT, NO, HY), pp. 415–422.
HCI-IDU-2007-WangSJRA - Perception of Movements and Transformations in Flash Animations of Older Adults (LW, HS, LJ, PLPR, YA), pp. 966–975.
OCSC-2007-VilhjalmssonMS #composition #social #towards- Social Puppets: Towards Modular Social Animation for Agents and Avatars (HHV, CM, PS), pp. 192–201.
SAC-2007-NunesVN #flexibility #representation- A flexible representation of controllers for physically-based animation of virtual humans (RFN, CAV, JBCN), pp. 30–36.
ICLP-2007-West #logic programming #programming language #specification #using- The Use of a Logic Programming Language in the Animation of Z Specifications (MMW), pp. 451–452.
ITiCSE-2006-Boisvert #communication #development #web- Web animation to communicate iterative development (CB), pp. 173–177.
ITiCSE-2006-Moses #approach #programming- Animation programming: an alternative approach to CS1 (LM), p. 317.
SCAM-2006-BinkleyHK #approximate #static analysis- Characterising, Explaining, and Exploiting the Approximate Nature of Static Analysis through Animation (DB, MH, JK), pp. 43–52.
SOFTVIS-2006-KaravirtaKM #algorithm #taxonomy- Taxonomy of algorithm animation languages (VK, AK, LM), pp. 77–85.
SOFTVIS-2006-LiuV #control flow #debugging #low level- Animation of control flow for low-level debugging (HL, FSV), pp. 157–158.
SOFTVIS-2006-RhodesKR #algorithm #comprehension #interactive- The importance of interactive questioning techniques in the comprehension of algorithm animations (PR, EK, BR), pp. 183–184.
SOFTVIS-2006-SajaniemiBG #object-oriented #source code- Metaphor-based animation of OO programs (JS, PB, PG), pp. 173–174.
ICPR-v1-2006-BeaumesnilL #3d #realtime- Real Time Tracking for 3D Realistic Lip Animation (BB, FL), pp. 219–222.
ICPR-v1-2006-BuenaposadaM #independence #performance #using- Performance driven facial animation using illumination independent appearance-based tracking (JMB, EM), pp. 303–306.
ICPR-v1-2006-XieL #markov #modelling #speech #using- Speech Animation Using Coupled Hidden Markov Models (LX, ZQL), pp. 1128–1131.
ITiCSE-2005-Urquiza-FuentesV #reuse- Reusable collections of web-based program animations (JUF, JÁVI), p. 386.
FM-2005-BouquetDLU #ml #specification- Symbolic Animation of JML Specifications (FB, FD, BL, MU), pp. 75–90.
DiGRA-2005-ValliusM #design #game studies- Between a rock and a hard place - the role of animation design in game production (LV, TM).
SOFTVIS-2005-JohannesSW #algorithm #analysis #using #visualisation- Algorithm animation using shape analysis: visualising abstract executions (DJ, RS, RW), pp. 17–26.
ICSE-2005-ChatleyUKM #requirements #validation #web- Fluent-based web animation: exploring goals for requirements validation (RC, SU, JK, JM), pp. 674–675.
DocEng-2004-KingST #behaviour #functional #programming #realtime #xml- Behavioral reactivity and real time programming in XML: functional programming meets SMIL animation (PRK, PS, SJT), pp. 57–66.
ITiCSE-2004-MorenoMBS - Program animation in jeliot 3 (AM, NM, MBA, ES), p. 265.
CHI-2004-HamalainenLNH #named- Animaatiokone: an installation for creating clay animation (PH, ML, AN, JH), pp. 17–24.
ICPR-v1-2004-CoskerMRH #markov #speech #using- Speech Driven Facial Animation using a Hidden Markov Coarticulation Model (DC, ADM, PLR, YH), pp. 128–131.
RE-2004-UchitelCKM #requirements #validation- Fluent-Based Animation: Exploiting the Relation between Goals and Scenarios for Requirements Validation (SU, RC, JK, JM), pp. 208–217.
RE-2004-VanLMP #requirements- Goal-Oriented Requirements Animation (HTV, AvL, PM, CP), pp. 218–228.
TACAS-2004-Muller-OlmY #game studies #model checking #named- MetaGame: An Animation Tool for Model-Checking Games (MMO, HY), pp. 163–167.
ITiCSE-2003-Sojka - Animations in PDF (PS), p. 263.
SEFM-2003-McCombS #specification #using- Animation of Object-Z Specifications Using a Z Animator (TM, GS), p. 191–?.
SEFM-2003-MillerS #process #specification #testing- Supporting the Software Testing Process through Specification Animation (TM, PAS), pp. 14–23.
SOFTVIS-2003-SajaniemiK - Program Animation Based on the Roles of Variables (JS, MK), pp. 7–16.
LOPSTR-2003-Ellman #automaton #hybrid #specification #synthesis- Specification and Synthesis of Hybrid Automata for Physics-Based Animation (TE), pp. 54–55.
ASE-2003-Ellman #automaton #hybrid #specification #synthesis- Specification and Synthesis of Hybrid Automata for Physics-Based Animation (TE), pp. 80–93.
FASE-2003-GargantiniR #automation #modelling #specification- Automatic Model Driven Animation of SCR Specifications (AG, ER), pp. 294–309.
IWPC-2002-BurdOW #comprehension #diagrams #sequence chart #using- Evaluating Using Animation to Improve Understanding of Sequence Diagrams (EB, DO, AW), pp. 107–113.
ICPR-v2-2002-KovacsS #detection #probability- Creating Animations Combining Stochastic Paintbrush Transformation and Motion Detection (LK, TS), p. 1090–?.
ASE-2002-EllmanDF #knowledge-based #simulation #source code #synthesis- Knowledge-Based Synthesis of Numerical Programs for Simulation of Rigid-Body Systems in Physics-Based Animation (TE, RD, JF), p. 93–?.
ITiCSE-2001-CiesielskiM #algorithm #learning #student #using- Using animation of state space algorithms to overcome student learning difficulties (VC, PM), pp. 97–100.
ITiCSE-2001-KoldehofeT #distributed #interactive #using- Using actors in an interactive animation in a graduate course on distributed system (BK, PT), pp. 149–152.
ITiCSE-2001-KorhonenMS #algorithm #concept #matrix #named #simulation- Matrix — concept animation and algorithm simulation system (AK, LM, RS), p. 180.
SVIS-2001-Ben-AriMST - Perspectives on Program Animation with Jeliot (MBA, NM, ES, JT), pp. 31–45.
SVIS-2001-FleischerK #algorithm #education- Algorithm Animation for Teaching (RF, LK), pp. 113–128.
SVIS-2001-Francik #algorithm #data flow #using- Algorithm Animation Using Data Flow Tracing (JF), pp. 73–87.
SVIS-2001-KerrenS #algorithm- Algorithm Animation — Introduction (AK, JTS), pp. 1–15.
SVIS-2001-Tal #algorithm- Algorithm Animation Systems for Constrained Domains (AT), pp. 101–112.
DAC-2001-Najork #algorithm- Web-based Algorithm Animation (MN), pp. 506–511.
ITiCSE-2000-RosslingSF #algorithm- The ANIMAL algorithm animation tool (GR, MS, BF), pp. 37–40.
IWPC-2000-Sneed #comprehension- Source Animation as a Means of Program Comprehension (HMS), pp. 179–187.
IFM-2000-Bowen #hardware #logic programming #semantics #specification- Combining Operational Semantics, Logic Programming and Literate Programming in the Specification and Animation of the Verilog Hardware Description Language (JPB), pp. 277–296.
ICPR-v4-2000-MiyasakaKHA #3d #image #metric #re-engineering #realtime- Reconstruction of Realistic 3D Surface Model and 3D Animation from Range Images Obtained by Real Time 3D Measurement System (TM, KK, MH, KA), pp. 4594–4598.
ICSE-2000-MageePGK #behaviour #modelling #visual notation- Graphical animation of behavior models (JM, NP, DG, JK), pp. 499–508.
SAC-2000-LimT #evolution #interactive #problem- Solve Customers’ Problems: Interactive Evolution for Tinkering with Computer Animation (ISL, DT), pp. 404–407.
ITiCSE-1999-SternSN #algorithm #complexity- A strategy for managing content complexity in algorithm animation (LS, HS, LN), pp. 127–130.
WIA-1999-BrauneDKW #automaton #finite #generative #learning- Animation of the Generation and Computation of Finite Automata for Learning Software (BB, SD, AK, RW), pp. 39–47.
AGTIVE-1999-RodgersV #algorithm #graph- Graph Algorithm Animation with Grrr (PJR, NV), pp. 379–393.
HCI-EI-1999-KawanoK #comprehension- The Effects of Facial Expression on Understanding Japanese Sign Language Animation (SK, TK), pp. 783–787.
HCI-EI-1999-SegenK #gesture #interactive #interface #using- Dextrous Interaction with Computer Animations using Vision-Based Gesture Interface (JS, SK), pp. 281–285.
UML-1999-GogollaRR #3d #diagrams #towards #uml- Towards Three-Dimensional Animation of UML Diagrams (MG, OR, MR), pp. 489–502.
PADL-1999-Elliott #functional- From Functional Animation to Sprite-Based Display (CE), pp. 61–75.
ITiCSE-1998-DybdahlST #on the- On animation features of Excel (AD, ES, JT), pp. 77–80.
ICPR-1998-BernoggerYBP #eye tracking- Eye tracking and animation for MPEG-4 coding (SB, LY, AB, AP), pp. 1281–1284.
ICPR-1998-NagelWWL #3d #automation #modelling- Automated modelling of real human faces for 3D animation (BN, JW, SW, CEL), pp. 693–696.
ALP-PLILP-1998-Elliott #functional #implementation- Functional Implementations of Continuos Modeled Animation (CE), pp. 284–299.
SIGAda-1998-Crawford #algorithm- Algorithm Animation with Symbol Processing Robots (BSC), pp. 217–218.
SIGAda-1998-JarcF #ada #algorithm #data type #empirical- An Empirical Study of Web-Based algorithm Animation Courseware in an Ada Data Structure Course (DJJ, MBF), pp. 68–74.
ASE-1998-HazelST #requirements #specification #using #verification- Requirements Engineering and Verification using Specification Animation (DH, PAS, OT), pp. 302–305.
SAC-1998-RobbinsR #information management #using #visualisation- Web-based dynamic information visualization using exact-time animation (KAR, SR), pp. 744–751.
ITiCSE-1997-RautamaST #algorithm- Excel as an algorithm animation environment (ER, ES, JT), pp. 24–26.
ICFP-1997-ElliottH #functional- Functional Reactive Animation (CE, PH), pp. 263–273.
HCI-SEC-1997-JonesD #interface #named #realtime- MARTI: Man-Machine Animation Real-Time Interface: The Illusion of Life (CMJ, SSD), pp. 841–844.
ITiCSE-1996-JacksonM #algorithm #network- Algorithm animation of neural networks (DJ, IGM), pp. 39–41.
ITiCSE-1996-Rodger - Integrating animations into courses (SHR), pp. 72–74.
ITiCSE-1996-WilsonAK #algorithm #comprehension #overview- Review of animation systems for algorithm understanding (JDW, RMA, IRK), pp. 75–77.
CHI-1996-Gonzalez #question #user interface- Does Animation in User Interfaces Improve Decision Making? (CG), pp. 27–34.
CHI-1995-HalgrenFT - Amazing Animation: Movie Making for Kids (SLH, TF, DT), pp. 519–524.
CHI-1995-KurlanderL #interface- Planning-Based Control of Interface Animation (DK, DTL), pp. 472–479.
KBSE-1995-Ledru #specification- Specification and Animation of a Bank Transfer (YL), pp. 192–199.
HCI-SHI-1993-MoriiKT #detection #evaluation #eye tracking #realtime #using- Evaluation of a Gaze Using Real-Time CG Eye-Animation Combined with Eye Movement Detector (KM, FK, NT), pp. 1103–1108.
HCI-SHI-1993-MorishimaH #communication #human-computer #synthesis- Facial Animation Synthesis for Human-Machine Communication System (SM, HH), pp. 1085–1090.
INTERCHI-1993-StaskoBL #algorithm #analysis #empirical #learning- Do algorithm animations assist learning?: an empirical study and analysis (JTS, ANB, CL), pp. 61–66.
CAiSE-1993-CroshereRB #communication #information management #simulation- An Animation Facility to Simulate an Information and Communication System (RC, RPvdR, AB), pp. 547–568.
SEKE-1993-CanforaCCS #ada #interactive #reverse engineering #source code- Reverse Engineering and Interactive Animation of Ada Programs (GC, AC, UdC, LS), pp. 507–516.
TOOLS-EUROPE-1993-HillG #multi #object-oriented #simulation- A Multi-Domain Tool for Object-Oriented Simulation Animation (DRCH, MG), pp. 181–195.
TOOLS-PACIFIC-1993-Peeters #design #implementation #interactive #object-oriented- Design and Implementation of an Object-Oriented, Interactive Animation System (EP), pp. 255–267.
ICSE-1993-MukherjeaS #algorithm #comprehension #debugging- Applying Algorithm Animation Techniques for Program Tracing, Debugging, and Understanding (SM, JTS), pp. 456–465.
TOOLS-PACIFIC-1992-NobleG - An Introduction to the Tarraingím Program Animation Environment (JN, LG), pp. 37–50.
RTA-1991-Billaud #graph grammar #interactive #named #term rewriting- ANIGRAF: An Interactive System for the Animation of Graph Rewriting Systems with Priorities (MB), pp. 437–438.
CHI-1991-RobertsonMC91a #3d #interactive #using #visualisation- Information visualization using 3D interactive animation (GGR, JDM, SKC), pp. 461–462.
CHI-1991-Stasko #algorithm #using- Using direct manipulation to build algorithm animations by demonstration (JTS), pp. 307–314.
PLILP-1991-Loyola #debugging #execution #logic programming- Extending Execution Trees for Debugging and Animation in Logic Programming (DL), pp. 419–420.
ISLP-1991-FeldmanS #debugging #visual notation- Temporal Debugging and its Visual Animation (YF, EYS), pp. 3–17.
ICSE-1990-CostaCB #logic- Logical Animation (MCC, JC, JB), pp. 144–149.
FPCA-1989-Arya #functional #process- Processes in a Functional Animation System (KA), pp. 382–395.