Tag #animation
148 papers:
- CIG-2018-StreckW #markov #using
- Using Discrete Time Markov Chains for Control of Idle Character Animation (AS, TW), pp. 1–4.
- ICPR-2018-XiaoW #network #speech
- Dense Convolutional Recurrent Neural Network for Generalized Speech Animation (LX, ZW), pp. 633–638.
- AIIDE-2016-DurupinarWNB #game studies
- An Environment for Transforming Game Character Animations Based on Nationality and Profession Personality Stereotypes (FD, KW, AN, NIB), pp. 155–161.
- VS-Games-2016-LiangDCZCT #game studies #generative #interactive #ontology
- Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation (HL, SD, JC, JJZ0, CC, RT), pp. 1–9.
- VS-Games-2016-LiangDCZCT16a #game studies #generative #interactive #ontology
- Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation (HL, SD, JC, JJZ0, CC, RT), pp. 1–9.
- MoDELS-2016-DasGJBHD #code generation #development #embedded #modelling #monitoring #realtime #runtime
- Supporting the model-driven development of real-time embedded systems with run-time monitoring and animation via highly customizable code generation (ND, SG, LJ, MB, NH, JD), pp. 36–43.
- HIMI-IKC-2015-MakiY #3d #artificial reality #definite clause grammar
- Virtual Aquarium: Mixed Reality Consisting of 3DCG Animation and Underwater Integral Photography (NM, KY), pp. 447–456.
- LCT-2015-AltanC #analysis #education
- An Eye-Tracking Analysis of Spatial Contiguity Effect in Educational Animations (TA, KÇ), pp. 3–13.
- SAC-2015-JoselliJC #data type #gpu #named #proximity
- NGrid: a proximity data structure for fluids animation with GPU computing (MJ, JRdSJ, EC), pp. 1303–1308.
- TAP-2015-DutleMNB #validation
- Software Validation via Model Animation (AD, CAM, AN, RWB), pp. 92–108.
- CHI-2014-0002ACC #3d #named
- MotionMontage: a system to annotate and combine motion takes for 3D animations (AG, MA, BC, MFC), pp. 2017–2026.
- CHI-2014-NakajimaSI #authoring
- Offline painted media for digital animation authoring (MN, DS, TI), pp. 321–330.
- HCI-AS-2014-MurrayWHSMGBTSCSH #interactive #people #physics #process #question
- Can a Theory-Informed Interactive Animation Increase Intentions to Engage in Physical Activity in Young People with Asthma? (JM, BW, GH, SS, JM, DG, GB, ST, FS, LC, AS, SH), pp. 289–300.
- LCT-NLE-2014-BattaiolaAP #design #education #process
- Canvas to Improve the Design Process of Educational Animation (ALB, MMA, REP), pp. 13–24.
- ICPR-2014-MustiZP #3d #estimation #image #speech #visual notation
- Facial 3D Shape Estimation from Images for Visual Speech Animation (UM, ZZ, MP), pp. 40–45.
- ICPR-2014-PanagiotakisAM #novel #segmentation
- Temporal Segmentation and Seamless Stitching of Motion Patterns for Synthesizing Novel Animations of Periodic Dances (CP, AAA, DM), pp. 1892–1897.
- LOPSTR-2014-SharafAF #constraints #named
- CHRAnimation: An Animation Tool for Constraint Handling Rules (NS, SA, TWF), pp. 92–110.
- SAC-2014-CimanGG #case study #development #mobile #platform
- Cross-platform mobile development: a study on apps with animations (MC, OG, NG), pp. 757–759.
- FDG-2013-Serra
- Intelligent facial animation (JS), pp. 493–495.
- VS-Games-2013-DuarteRCM #3d #evaluation #framework #overview
- Survey and Evaluation of Mpeg-4 Based 3D Character Animation Frameworks (RLPD, AER, CC0, MM), pp. 1–8.
- CHI-2013-SaNC #mobile
- Mobile advertising: evaluating the effects of animation, user and content relevance (MdS, VN, EFC), pp. 2487–2496.
- ITiCSE-2012-MussaiL #concept #learning #object-oriented
- An animation as an illustrate tool for learning concepts in oop (YM, NL), p. 386.
- ITiCSE-2012-Rosenbloom
- Breadth first search (animation and obstacle avoidance) (AR), p. 375.
- ITiCSE-2012-Urquiza-FuentesV #education #effectiveness
- Comparing the effectiveness of different educational uses of program animations (JUF, JÁVI), pp. 174–179.
- ICPR-2012-HirokiPS #development #interface
- A puppet interface for the development of an intuitive computer animation system (NH, NP, MS), pp. 3136–3139.
- SAC-2012-DandamudiWH #comprehension #framework #source code
- An animation framework for improving the comprehension of TinyOS programs (SD, SKW, JOH), pp. 1625–1631.
- ITiCSE-2011-Djordjevic #java
- Animation projects in CS1 from scheme to Java (MD), p. 343.
- ITiCSE-2011-RosslingMS #algorithm #automation #named
- AnimalSense: combining automated exercise evaluations with algorithm animations (GR, MM, JS), pp. 298–302.
- ITiCSE-2011-Urquiza-FuentesMVR #compilation #education
- Improving compilers education through symbol tables animations (JUF, FM, JÁVI, MRS), pp. 203–207.
- FDG-2011-HashI #experience
- Reactive animation and gameplay experience (CH, KI), pp. 328–330.
- FDG-2011-Maraffi #approach #design #named
- Performatology: an arts approach to designing performative embodied agents (PEAs) for procedural character animation (CTM), pp. 235–237.
- VS-Games-2011-KravtsovFAPC #approach #game studies #hybrid #interactive
- A New Hybrid Approach to the Animation of Complex Character Interactions in Games (DK, OF, VA, AAP, PC), pp. 8–15.
- VS-Games-2011-MoyaGTCR #3d
- Animation of 3D Avatars for Rehabilitation of the Upper Limbs (SM, SG, DT, RC, MR), pp. 168–171.
- CHI-2011-KaziCZDL #multi #named
- SandCanvas: a multi-touch art medium inspired by sand animation (RHK, KCC, SZ, RCD, KLL), pp. 1283–1292.
- IDGD-2011-AndaloV
- Animating Our Island’s Culture — Spreading and Socializing Our Island’s Culture through Digital Animation (FA, MLHV), pp. 467–472.
- ASE-2011-MacleanIG #correctness #functional #pointer #source code
- The CORE system: Animation and functional correctness of pointer programs (EM, AI, GG), pp. 588–591.
- SOFTVIS-2010-ChengTWH #automation #debugging #named
- xDIVA: automatic animation between debugging break points (YPC, HYT, CSW, CHH), pp. 221–222.
- SEKE-2010-Yeh #human-computer #interactive #learning
- The effects of human-computer interaction modes for weak learners in an animation learning environment (YFY), pp. 18–23.
- ECMFA-2010-CregutCPFP #framework #generative #platform
- Generative Technologies for Model Animation in the TopCased Platform (XC, BC, MP, RF, JP), pp. 90–103.
- DATE-2010-GrottesiMRB #parallel
- Parallel subdivision surface rendering and animation on the Cell BE processor (RG, SM, MR, LB), pp. 178–183.
- FDG-2009-BastenE #distance #metric
- Evaluating distance metrics for animation blending (BJHvB, AE), pp. 199–206.
- CASE-2009-JohnsonM #automation #optimisation #synthesis #using
- Automated trajectory synthesis from animation data using trajectory optimization (ERJ, TDM), pp. 274–279.
- MBT-2009-DadeauT #named #testing
- jSynoPSys — A Scenario-Based Testing Tool based on the Symbolic Animation of B Machines (FD, RT), pp. 117–132.
- ITiCSE-2008-Moreno #process
- Program animation activities in Moodle (AM), p. 361.
- ITiCSE-2008-Velazquez-IturbidePU #algorithm #named #recursion
- SRec: an animation system of recursion for algorithm courses (JÁVI, APC, JUF), pp. 225–229.
- AIIDE-2008-Horswill #interactive #lightweight #physics
- Lightweight Procedural Animation with Believable Physical Interactions (IH).
- GT-VC-2007-ErmelE08 #behaviour
- Behavior-Preserving Simulation-to-Animation Model and Rule Transformations (CE, HE), pp. 55–74.
- SAC-2008-NogueiraVN
- A nervous system model for direct dynamics animation control based on evolutionary computation (YLBN, CAV, JBCN), pp. 1793–1800.
- SAC-2008-RochaR #evaluation #using
- An evaluation of a collision handling system using sphere-trees for plausible rigid body animation (RdSR, MAFR), pp. 1241–1245.
- ICLP-2008-CliffeVBP #declarative #named #programming #set #using #visualisation
- ASPVIZ: Declarative Visualisation and Animation Using Answer Set Programming (OC, MDV, MB, JAP), pp. 724–728.
- ITiCSE-2007-AdelmannBL #framework #idea #interactive #named #performance #sketching
- IDEA: a framework for the fast creation of interactive animations by pen sketching (RA, TB, TL), pp. 291–295.
- ITiCSE-2007-RosslingKS #algorithm #flexibility #generative #performance
- Easy, fast, and flexible algorithm animation generation (GR, SK, SS), p. 357.
- SIGITE-2007-GuimaraesM #database #education #security #using
- Using animation courseware in the teaching of database security (MAMG, MM), pp. 253–258.
- CIG-2007-HastingsGS #design #representation
- NEAT Particles: Design, Representation, and Animation of Particle System Effects (EJH, RKG, KOS), pp. 154–160.
- DHM-2007-GeTYS #3d #modelling
- Color 3D Digital Human Modeling and Its Applications to Animation and Anthropometry (BzG, QgT, KDY, YcS), pp. 82–91.
- DHM-2007-KurodaOKTOY #coordination
- Finding Origin Points for New Coordinate System Suitable for Sign Animation (TK, KO, RK, TT, NO, HY), pp. 415–422.
- HCI-IDU-2007-WangSJRA
- Perception of Movements and Transformations in Flash Animations of Older Adults (LW, HS, LJ, PLPR, YA), pp. 966–975.
- OCSC-2007-VilhjalmssonMS #composition #social #towards
- Social Puppets: Towards Modular Social Animation for Agents and Avatars (HHV, CM, PS), pp. 192–201.
- SAC-2007-NunesVN #flexibility #representation
- A flexible representation of controllers for physically-based animation of virtual humans (RFN, CAV, JBCN), pp. 30–36.
- ICLP-2007-West #logic programming #programming language #specification #using
- The Use of a Logic Programming Language in the Animation of Z Specifications (MMW), pp. 451–452.
- ITiCSE-2006-Boisvert #communication #development #web
- Web animation to communicate iterative development (CB), pp. 173–177.
- ITiCSE-2006-Moses #approach #programming
- Animation programming: an alternative approach to CS1 (LM), p. 317.
- SCAM-2006-BinkleyHK #approximate #static analysis
- Characterising, Explaining, and Exploiting the Approximate Nature of Static Analysis through Animation (DB, MH, JK), pp. 43–52.
- SOFTVIS-2006-KaravirtaKM #algorithm #taxonomy
- Taxonomy of algorithm animation languages (VK, AK, LM), pp. 77–85.
- SOFTVIS-2006-LiuV #control flow #debugging #low level
- Animation of control flow for low-level debugging (HL, FSV), pp. 157–158.
- SOFTVIS-2006-RhodesKR #algorithm #comprehension #interactive
- The importance of interactive questioning techniques in the comprehension of algorithm animations (PR, EK, BR), pp. 183–184.
- SOFTVIS-2006-SajaniemiBG #object-oriented #source code
- Metaphor-based animation of OO programs (JS, PB, PG), pp. 173–174.
- ICPR-v1-2006-BeaumesnilL #3d #realtime
- Real Time Tracking for 3D Realistic Lip Animation (BB, FL), pp. 219–222.
- ICPR-v1-2006-BuenaposadaM #independence #performance #using
- Performance driven facial animation using illumination independent appearance-based tracking (JMB, EM), pp. 303–306.
- ICPR-v1-2006-XieL #markov #modelling #speech #using
- Speech Animation Using Coupled Hidden Markov Models (LX, ZQL), pp. 1128–1131.
- ITiCSE-2005-Urquiza-FuentesV #reuse
- Reusable collections of web-based program animations (JUF, JÁVI), p. 386.
- FM-2005-BouquetDLU #ml #specification
- Symbolic Animation of JML Specifications (FB, FD, BL, MU), pp. 75–90.
- DiGRA-2005-ValliusM #design #game studies
- Between a rock and a hard place - the role of animation design in game production (LV, TM).
- SOFTVIS-2005-JohannesSW #algorithm #analysis #using #visualisation
- Algorithm animation using shape analysis: visualising abstract executions (DJ, RS, RW), pp. 17–26.
- ICSE-2005-ChatleyUKM #requirements #validation #web
- Fluent-based web animation: exploring goals for requirements validation (RC, SU, JK, JM), pp. 674–675.
- DocEng-2004-KingST #behaviour #functional #programming #realtime #xml
- Behavioral reactivity and real time programming in XML: functional programming meets SMIL animation (PRK, PS, SJT), pp. 57–66.
- ITiCSE-2004-MorenoMBS
- Program animation in jeliot 3 (AM, NM, MBA, ES), p. 265.
- CHI-2004-HamalainenLNH #named
- Animaatiokone: an installation for creating clay animation (PH, ML, AN, JH), pp. 17–24.
- ICPR-v1-2004-CoskerMRH #markov #speech #using
- Speech Driven Facial Animation using a Hidden Markov Coarticulation Model (DC, ADM, PLR, YH), pp. 128–131.
- RE-2004-UchitelCKM #requirements #validation
- Fluent-Based Animation: Exploiting the Relation between Goals and Scenarios for Requirements Validation (SU, RC, JK, JM), pp. 208–217.
- RE-2004-VanLMP #requirements
- Goal-Oriented Requirements Animation (HTV, AvL, PM, CP), pp. 218–228.
- TACAS-2004-Muller-OlmY #game studies #model checking #named
- MetaGame: An Animation Tool for Model-Checking Games (MMO, HY), pp. 163–167.
- ITiCSE-2003-Sojka
- Animations in PDF (PS), p. 263.
- SEFM-2003-McCombS #specification #using
- Animation of Object-Z Specifications Using a Z Animator (TM, GS), p. 191–?.
- SEFM-2003-MillerS #process #specification #testing
- Supporting the Software Testing Process through Specification Animation (TM, PAS), pp. 14–23.
- SOFTVIS-2003-SajaniemiK
- Program Animation Based on the Roles of Variables (JS, MK), pp. 7–16.
- LOPSTR-2003-Ellman #automaton #hybrid #specification #synthesis
- Specification and Synthesis of Hybrid Automata for Physics-Based Animation (TE), pp. 54–55.
- ASE-2003-Ellman #automaton #hybrid #specification #synthesis
- Specification and Synthesis of Hybrid Automata for Physics-Based Animation (TE), pp. 80–93.
- FASE-2003-GargantiniR #automation #modelling #specification
- Automatic Model Driven Animation of SCR Specifications (AG, ER), pp. 294–309.
- IWPC-2002-BurdOW #comprehension #diagrams #sequence chart #using
- Evaluating Using Animation to Improve Understanding of Sequence Diagrams (EB, DO, AW), pp. 107–113.
- ICPR-v2-2002-KovacsS #detection #probability
- Creating Animations Combining Stochastic Paintbrush Transformation and Motion Detection (LK, TS), p. 1090–?.
- ASE-2002-EllmanDF #knowledge-based #simulation #source code #synthesis
- Knowledge-Based Synthesis of Numerical Programs for Simulation of Rigid-Body Systems in Physics-Based Animation (TE, RD, JF), p. 93–?.
- ITiCSE-2001-CiesielskiM #algorithm #learning #student #using
- Using animation of state space algorithms to overcome student learning difficulties (VC, PM), pp. 97–100.
- ITiCSE-2001-KoldehofeT #distributed #interactive #using
- Using actors in an interactive animation in a graduate course on distributed system (BK, PT), pp. 149–152.
- ITiCSE-2001-KorhonenMS #algorithm #concept #matrix #named #simulation
- Matrix — concept animation and algorithm simulation system (AK, LM, RS), p. 180.
- SVIS-2001-Ben-AriMST
- Perspectives on Program Animation with Jeliot (MBA, NM, ES, JT), pp. 31–45.
- SVIS-2001-FleischerK #algorithm #education
- Algorithm Animation for Teaching (RF, LK), pp. 113–128.
- SVIS-2001-Francik #algorithm #data flow #using
- Algorithm Animation Using Data Flow Tracing (JF), pp. 73–87.
- SVIS-2001-KerrenS #algorithm
- Algorithm Animation — Introduction (AK, JTS), pp. 1–15.
- SVIS-2001-Tal #algorithm
- Algorithm Animation Systems for Constrained Domains (AT), pp. 101–112.
- DAC-2001-Najork #algorithm
- Web-based Algorithm Animation (MN), pp. 506–511.
- ITiCSE-2000-RosslingSF #algorithm
- The ANIMAL algorithm animation tool (GR, MS, BF), pp. 37–40.
- IWPC-2000-Sneed #comprehension
- Source Animation as a Means of Program Comprehension (HMS), pp. 179–187.
- IFM-2000-Bowen #hardware #logic programming #semantics #specification
- Combining Operational Semantics, Logic Programming and Literate Programming in the Specification and Animation of the Verilog Hardware Description Language (JPB), pp. 277–296.
- ICPR-v4-2000-MiyasakaKHA #3d #image #metric #re-engineering #realtime
- Reconstruction of Realistic 3D Surface Model and 3D Animation from Range Images Obtained by Real Time 3D Measurement System (TM, KK, MH, KA), pp. 4594–4598.
- ICSE-2000-MageePGK #behaviour #modelling #visual notation
- Graphical animation of behavior models (JM, NP, DG, JK), pp. 499–508.
- SAC-2000-LimT #evolution #interactive #problem
- Solve Customers’ Problems: Interactive Evolution for Tinkering with Computer Animation (ISL, DT), pp. 404–407.
- ITiCSE-1999-SternSN #algorithm #complexity
- A strategy for managing content complexity in algorithm animation (LS, HS, LN), pp. 127–130.
- WIA-1999-BrauneDKW #automaton #finite #generative #learning
- Animation of the Generation and Computation of Finite Automata for Learning Software (BB, SD, AK, RW), pp. 39–47.
- AGTIVE-1999-RodgersV #algorithm #graph
- Graph Algorithm Animation with Grrr (PJR, NV), pp. 379–393.
- HCI-EI-1999-KawanoK #comprehension
- The Effects of Facial Expression on Understanding Japanese Sign Language Animation (SK, TK), pp. 783–787.
- HCI-EI-1999-SegenK #gesture #interactive #interface #using
- Dextrous Interaction with Computer Animations using Vision-Based Gesture Interface (JS, SK), pp. 281–285.
- UML-1999-GogollaRR #3d #diagrams #towards #uml
- Towards Three-Dimensional Animation of UML Diagrams (MG, OR, MR), pp. 489–502.
- PADL-1999-Elliott #functional
- From Functional Animation to Sprite-Based Display (CE), pp. 61–75.
- ITiCSE-1998-DybdahlST #on the
- On animation features of Excel (AD, ES, JT), pp. 77–80.
- ICPR-1998-BernoggerYBP #eye tracking
- Eye tracking and animation for MPEG-4 coding (SB, LY, AB, AP), pp. 1281–1284.
- ICPR-1998-NagelWWL #3d #automation #modelling
- Automated modelling of real human faces for 3D animation (BN, JW, SW, CEL), pp. 693–696.
- ALP-PLILP-1998-Elliott #functional #implementation
- Functional Implementations of Continuos Modeled Animation (CE), pp. 284–299.
- SIGAda-1998-Crawford #algorithm
- Algorithm Animation with Symbol Processing Robots (BSC), pp. 217–218.
- SIGAda-1998-JarcF #ada #algorithm #data type #empirical
- An Empirical Study of Web-Based algorithm Animation Courseware in an Ada Data Structure Course (DJJ, MBF), pp. 68–74.
- ASE-1998-HazelST #requirements #specification #using #verification
- Requirements Engineering and Verification using Specification Animation (DH, PAS, OT), pp. 302–305.
- SAC-1998-RobbinsR #information management #using #visualisation
- Web-based dynamic information visualization using exact-time animation (KAR, SR), pp. 744–751.
- ITiCSE-1997-RautamaST #algorithm
- Excel as an algorithm animation environment (ER, ES, JT), pp. 24–26.
- ICFP-1997-ElliottH #functional
- Functional Reactive Animation (CE, PH), pp. 263–273.
- HCI-SEC-1997-JonesD #interface #named #realtime
- MARTI: Man-Machine Animation Real-Time Interface: The Illusion of Life (CMJ, SSD), pp. 841–844.
- ITiCSE-1996-JacksonM #algorithm #network
- Algorithm animation of neural networks (DJ, IGM), pp. 39–41.
- ITiCSE-1996-Rodger
- Integrating animations into courses (SHR), pp. 72–74.
- ITiCSE-1996-WilsonAK #algorithm #comprehension #overview
- Review of animation systems for algorithm understanding (JDW, RMA, IRK), pp. 75–77.
- CHI-1996-Gonzalez #question #user interface
- Does Animation in User Interfaces Improve Decision Making? (CG), pp. 27–34.
- CHI-1995-HalgrenFT
- Amazing Animation: Movie Making for Kids (SLH, TF, DT), pp. 519–524.
- CHI-1995-KurlanderL #interface
- Planning-Based Control of Interface Animation (DK, DTL), pp. 472–479.
- KBSE-1995-Ledru #specification
- Specification and Animation of a Bank Transfer (YL), pp. 192–199.
- HCI-SHI-1993-MoriiKT #detection #evaluation #eye tracking #realtime #using
- Evaluation of a Gaze Using Real-Time CG Eye-Animation Combined with Eye Movement Detector (KM, FK, NT), pp. 1103–1108.
- HCI-SHI-1993-MorishimaH #communication #human-computer #synthesis
- Facial Animation Synthesis for Human-Machine Communication System (SM, HH), pp. 1085–1090.
- INTERCHI-1993-StaskoBL #algorithm #analysis #empirical #learning
- Do algorithm animations assist learning?: an empirical study and analysis (JTS, ANB, CL), pp. 61–66.
- CAiSE-1993-CroshereRB #communication #information management #simulation
- An Animation Facility to Simulate an Information and Communication System (RC, RPvdR, AB), pp. 547–568.
- SEKE-1993-CanforaCCS #ada #interactive #reverse engineering #source code
- Reverse Engineering and Interactive Animation of Ada Programs (GC, AC, UdC, LS), pp. 507–516.
- TOOLS-EUROPE-1993-HillG #multi #object-oriented #simulation
- A Multi-Domain Tool for Object-Oriented Simulation Animation (DRCH, MG), pp. 181–195.
- TOOLS-PACIFIC-1993-Peeters #design #implementation #interactive #object-oriented
- Design and Implementation of an Object-Oriented, Interactive Animation System (EP), pp. 255–267.
- ICSE-1993-MukherjeaS #algorithm #comprehension #debugging
- Applying Algorithm Animation Techniques for Program Tracing, Debugging, and Understanding (SM, JTS), pp. 456–465.
- TOOLS-PACIFIC-1992-NobleG
- An Introduction to the Tarraingím Program Animation Environment (JN, LG), pp. 37–50.
- RTA-1991-Billaud #graph grammar #interactive #named #term rewriting
- ANIGRAF: An Interactive System for the Animation of Graph Rewriting Systems with Priorities (MB), pp. 437–438.
- CHI-1991-RobertsonMC91a #3d #interactive #using #visualisation
- Information visualization using 3D interactive animation (GGR, JDM, SKC), pp. 461–462.
- CHI-1991-Stasko #algorithm #using
- Using direct manipulation to build algorithm animations by demonstration (JTS), pp. 307–314.
- PLILP-1991-Loyola #debugging #execution #logic programming
- Extending Execution Trees for Debugging and Animation in Logic Programming (DL), pp. 419–420.
- ISLP-1991-FeldmanS #debugging #visual notation
- Temporal Debugging and its Visual Animation (YF, EYS), pp. 3–17.
- ICSE-1990-CostaCB #logic
- Logical Animation (MCC, JC, JB), pp. 144–149.
- FPCA-1989-Arya #functional #process
- Processes in a Functional Animation System (KA), pp. 382–395.