BibSLEIGH corpus
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BibSLEIGH people
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter
Travelled to:
1 × Sweden
Collaborated with:
Georgios N. Yannakakis Henrik Hautop Lund Jacob Kaae Olesen R.H.Andersen L.Dalgaard A.B.Beck
Talks about:
game (3) entertain (2) player (2) time (2) real (2) architectur (1) playground (1) satisfact (1) scenario (1) interest (1)

Person: John Hallam

DBLP DBLP: Hallam:John

Contributed to:

CASE 20152015
CIG 20052005
CIG 20062006
CIG 20072007
CIG 20082008

Wrote 6 papers:

CASE-2015-AndersenDBH #architecture #flexibility #performance #reuse
An architecture for efficient reuse in flexible production scenarios (RHA, LD, ABB, JH), pp. 151–157.
CIG-2005-YannakakisH #approach #generative #interactive
A Generic Approach for Generating Interesting Interactive Pac-Man Opponents (GNY, JH).
CIG-2006-YannakakisLH #modelling
Modeling Children's Entertainment in the Playware Playground (GNY, HHL, JH), pp. 134–141.
CIG-2007-YannakakisH #feature model #game studies
Game and Player Feature Selection for Entertainment Capture (GNY, JH), pp. 244–251.
CIG-2008-OlesenYH #challenge #game studies #realtime #using
Real-time challenge balance in an RTS game using rtNEAT (JKO, GNY, JH), pp. 87–94.
CIG-2008-YannakakisH #adaptation #game studies #optimisation #realtime
Real-time adaptation of augmented-reality games for optimizing player satisfaction (GNY, JH), pp. 103–110.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.