11 papers:
- CHI-2014-MeklerBTO #bibliography #game studies
- A systematic review of quantitative studies on the enjoyment of digital entertainment games (EDM, JAB, ANT, KO), pp. 927–936.
- HCI-AS-2014-HidakaO
- Proposal for a New Entertainment System That Connects Real Life and Net Excitement (KH, KO), pp. 604–613.
- CHI-2013-RazaHTPRSR #speech
- Job opportunities through entertainment: virally spread speech-based services for low-literate users (AAR, FuH, ZT, MP, SR, US, RR), pp. 2803–2812.
- HCI-MIIE-2011-AhmadTSSK #framework #interactive
- Guess Who? An Interactive and Entertaining Game-Like Platform for Investigating Human Emotions (MIA, HT, MS, SS, EK), pp. 543–551.
- HIMI-v2-2011-OgakiIM #chat #communication #research #visual notation
- Research on the Relationships between Visual Entertainment Factor and Chat Communication (TO, JI, JM), pp. 165–170.
- CHI-2010-LiuLRLWL #how #mobile
- How socio-economic structure influences rural users’ acceptance of mobile entertainment (JL, YL, PLPR, HL, XW, DL), pp. 2203–2212.
- HCI-NIMT-2009-KimKYK #behaviour #design #interactive
- Designing Emotional and Interactive Behaviors for an Entertainment Robot (YCK, HTK, WCY, JCK), pp. 321–330.
- HCI-AS-2007-KuramotoSST #motivation
- An Entertainment System for Improving Motivation in Repeated Practice of Musical Instruments (IK, YS, YS, YT), pp. 278–283.
- DAC-2006-CohnKMTT #challenge #design #game studies #multi
- Design challenges for next-generation multimedia, game and entertainment platforms (JMC, JTK, CM, RT, BT), p. 459.
- SEKE-2005-InL #re-engineering #ubiquitous
- Software Engineering Issues for Ubiquitous Entertainment Service (HPI, DhL), p. 790.
- CHI-1998-FoggCAE #named
- HandJive: A Device for Interpersonal Haptic Entertainment (BJF, LDC, PA, CE), pp. 57–64.