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Collaborated with:
Levi H. S. Lelis Rubens O. Moraes Willian M. P. Reis M.A.Nascimento Adam Summerville Sam Snodgrass S.Ontañón
Talks about:
evalu (3) game (3) strategi (2) platform (2) generat (2) search (2) metric (2) mario (2) time (2) real (2)

Person: Julian R. H. Mariño

DBLP DBLP: Mari=ntilde=o:Julian_R=_H=

Contributed to:

AIIDE 20152015
AIIDE 20162016
FDG 20172017
AIIDE 20182018
AIIDE 20192019

Wrote 6 papers:

AIIDE-2015-MarinoRL #empirical #evaluation #metric
An Empirical Evaluation of Evaluation Metrics of Procedurally Generated Mario Levels (JRHM, WMPR, LHSL), pp. 44–50.
AIIDE-2016-MarinoL #framework #game studies #generative #modelling #platform #symmetry #visual notation
A Computational Model Based on Symmetry for Generating Visually Pleasing Maps of Platform Games (JRHM, LHSL), pp. 65–71.
FDG-2017-SummervilleMSOL #comprehension #design #evaluation #metric #platform
Understanding mario: an evaluation of design metrics for platformers (AS, JRHM, SS, SO, LHSL), p. 10.
AIIDE-2018-MoraesML #game studies #realtime
Nested-Greedy Search for Adversarial Real-Time Games (ROM, JRHM, LHSL), pp. 67–73.
AIIDE-2018-MoraesMLN #abstraction #combinator #multi
Action Abstractions for Combinatorial Multi-Armed Bandit Tree Search (ROM, JRHM, LHSL, MAN), pp. 74–80.
AIIDE-2019-Marino #game studies #learning #programming #realtime #search-based
Learning Strategies for Real-Time Strategy Games with Genetic Programming (JRHM), pp. 219–220.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.