Collaborated with:
Levi H. S. Lelis Rubens O. Moraes ∅ Willian M. P. Reis M.A.Nascimento Adam Summerville Sam Snodgrass S.Ontañón
Talks about:
evalu (3) game (3) strategi (2) platform (2) generat (2) search (2) metric (2) mario (2) time (2) real (2)
Person: Julian R. H. Mariño
DBLP: Mari=ntilde=o:Julian_R=_H=
Contributed to:
Wrote 6 papers:
- AIIDE-2015-MarinoRL #empirical #evaluation #metric
- An Empirical Evaluation of Evaluation Metrics of Procedurally Generated Mario Levels (JRHM, WMPR, LHSL), pp. 44–50.
- AIIDE-2016-MarinoL #framework #game studies #generative #modelling #platform #symmetry #visual notation
- A Computational Model Based on Symmetry for Generating Visually Pleasing Maps of Platform Games (JRHM, LHSL), pp. 65–71.
- FDG-2017-SummervilleMSOL #comprehension #design #evaluation #metric #platform
- Understanding mario: an evaluation of design metrics for platformers (AS, JRHM, SS, SO, LHSL), p. 10.
- AIIDE-2018-MoraesML #game studies #realtime
- Nested-Greedy Search for Adversarial Real-Time Games (ROM, JRHM, LHSL), pp. 67–73.
- AIIDE-2018-MoraesMLN #abstraction #combinator #multi
- Action Abstractions for Combinatorial Multi-Armed Bandit Tree Search (ROM, JRHM, LHSL, MAN), pp. 74–80.
- AIIDE-2019-Marino #game studies #learning #programming #realtime #search-based
- Learning Strategies for Real-Time Strategy Games with Genetic Programming (JRHM), pp. 219–220.