Travelled to:
1 × Germany
1 × Israel
1 × USA
Collaborated with:
Jichen Zhu Sam Snodgrass Alberto Uriarte Josep Valls-Vargas E.Plaza ∅ Brandon Packard Zuozhi Yang Pavan Kantharaju Christopher W. Geib A.Ram Adam Summerville A.Trusty Brad Lewter F.Richoux Bruce Char B.K.Smith Suhas Virmani Yatin Kanetkar Manish Mehta 0001 Julian R. H. Mariño Levi H. S. Lelis Katelyn Bright Alderfer Rook Liu Claire Christopher Chris Martens Piotr Mirowski Kory Wallace Mathewson Thomas Winters Shaun Farrugia Katelyn Alderfer Anushay Furqan Jessica Nebolsky Jennifer Villareale
Talks about:
game (21) generat (15) learn (10) base (10) strategi (8) stori (7) time (7) real (7) map (6) search (5)
Person: Santiago Ontañón
DBLP: Onta=ntilde==oacute=n:Santiago
Contributed to:
Wrote 42 papers:
- ICML-2010-OntanonP #approach #induction #learning #multi
- Multiagent Inductive Learning: an Argumentation-based Approach (SO, EP), pp. 839–846.
- ICML-2005-OntanonP #learning #multi
- Recycling data for multi-agent learning (SO, EP), pp. 633–640.
- ICML-2003-OntanonP #learning #multi
- Justification-based Multiagent Learning (SO, EP), pp. 576–583.
- AIIDE-2008-TrustyOR #game studies #optimisation #probability #realtime
- Stochastic Plan Optimization in Real-Time Strategy Games (AT, SO, AR).
- AIIDE-2008-VirmaniKMOR #authoring #behaviour #game studies #ide #realtime
- An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games (SV, YK, MM0, SO, AR).
- AIIDE-2010-OntanonZ #generative
- Story and Text Generation through Computational Analogy in the Riu System (SO, JZ).
- CIG-2010-ZhuO #generative #representation
- Story representation in analogy-based story generation in Riu (JZ, SO), pp. 435–442.
- AIIDE-2011-OntanonZ #algorithm #generative
- The SAM Algorithm for Analogy-Based Story Generation (SO, JZ).
- FDG-2011-ZhuOL #game studies #representation
- Representing game characters' inner worlds through narrative perspectives (JZ, SO, BL), pp. 204–210.
- AIIDE-2013-Ontanon #combinator #game studies #multi #problem #realtime
- The Combinatorial Multi-Armed Bandit Problem and Its Application to Real-Time Strategy Games (SO).
- AIIDE-2013-ZhuO #empirical #generative
- Evaluating Analogy-Based Story Generation: An Empirical Study (JZ, SO).
- CIG-2013-UriarteO #generative #named
- PSMAGE: Balanced map generation for StarCraft (AU, SO), pp. 1–8.
- CIG-2013-Valls-VargasOZ #generative #towards
- Towards story-based content generation: From plot-points to maps (JVV, SO, JZ), pp. 1–8.
- AIIDE-2014-RichouxUO #constraints #game studies #optimisation
- Walling in Strategy Games via Constraint Optimization (FR, AU, SO).
- AIIDE-2014-SnodgrassO #approach #generative #markov #using
- A Hierarchical Approach to Generating Maps Using Markov Chains (SS, SO).
- AIIDE-2014-UriarteO #game studies
- Game-Tree Search over High-Level Game States in RTS Games (AU, SO).
- AIIDE-2014-Valls-VargasZO #automation #identification #towards
- Toward Automatic Role Identification in Unannotated Folk Tales (JVV, JZ, SO).
- FDG-2014-SnodgrassO #generative #markov #using
- Experiments in map generation using Markov chains (SS, SO).
- AIIDE-2015-SnodgrassO #2d #approach #game studies #generative #video
- A Hierarchical MdMC Approach to 2D Video Game Map Generation (SS, SO), pp. 205–211.
- AIIDE-2015-UriarteO #automation #game studies #learning #modelling
- Automatic Learning of Combat Models for RTS Games (AU, SO), pp. 212–219.
- AIIDE-2015-Valls-VargasOZ #game studies #predict #segmentation
- Exploring Player Trace Segmentation for Dynamic Play Style Prediction (JVV, SO, JZ), pp. 93–99.
- FDG-2015-PackardO #behaviour #learning #metric #similarity
- Learning Behavior form Demonstration in Minecraft via Symbolic Similarity Measures (BP, SO).
- AIIDE-2016-SnodgrassO #2d #approach #game studies #generative
- An Approach to Domain Transfer in Procedural Content Generation of Two-Dimensional Videogame Levels (SS, SO), pp. 79–85.
- AIIDE-2016-UriarteO #modelling #monte carlo #policy #probability
- Improving Monte Carlo Tree Search Policies in StarCraft via Probabilistic Models Learned from Replay Data (AU, SO), pp. 100–106.
- AIIDE-2016-Valls-VargasZO #natural language #predict
- Predicting Proppian Narrative Functions from Stories in Natural Language (JVV, JZ, SO), pp. 107–113.
- CIG-2016-Ontanon #game studies #monte carlo #realtime
- Informed Monte Carlo Tree Search for Real-Time Strategy games (SO), pp. 1–8.
- AIIDE-2017-SnodgrassSO #generative #machine learning
- Studying the Effects of Training Data on Machine Learning-Based Procedural Content Generation (SS, AS, SO), pp. 122–128.
- CIG-2017-SnodgrassO #generative #multi #using
- Procedural level generation using multi-layer level representations with MdMCs (SS, SO), pp. 280–287.
- CIG-2017-UriarteO #game studies #generative #realtime
- Single believe state generation for partially observable real-time strategy games (AU, SO), pp. 296–303.
- FDG-2017-SummervilleMSOL #comprehension #design #evaluation #metric #platform
- Understanding mario: an evaluation of design metrics for platformers (AS, JRHM, SS, SO, LHSL), p. 10.
- FDG-2017-Valls-VargasZO #game studies #generative #grammarware #graph grammar #learning #parallel #programming
- Graph grammar-based controllable generation of puzzles for a learning game about parallel programming (JVV, JZ, SO), p. 10.
- FDG-2017-Valls-VargasZO17a #analysis #generative #overview #perspective
- From computational narrative analysis to generation: a preliminary review (JVV, JZ, SO), p. 4.
- AIIDE-2018-KantharajuAZCSO #education #game studies #parallel #programming
- Tracing Player Knowledge in a Parallel Programming Educational Game (PK, KBA, JZ, BC, BKS, SO), pp. 173–179.
- AIIDE-2018-Ontanon #comprehension #game studies #named #natural language #prototype
- SHRDLU: A Game Prototype Inspired by Winograd's Natural Language Understanding Work (SO), pp. 268–270.
- AIIDE-2018-PackardO #case study #learning #user study
- A User Study on Learning from Human Demonstration (BP, SO), pp. 208–214.
- CIG-2018-KantharajuOG #game studies
- μCCG, a CCG-based Game-Playing Agent for μRTS (PK, SO, CWG), pp. 1–8.
- CIG-2018-YangO #evaluation #game studies #independence #learning #realtime
- Learning Map-Independent Evaluation Functions for Real-Time Strategy Games (ZY, SO), pp. 1–7.
- AIIDE-2019-LiuCMOMMWF #case study #experience #interactive
- Playable Experiences at the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (RL, CC, CM, SO, PM, KWM, TW, SF), pp. 234–238.
- AIIDE-2019-YangO #game studies #monte carlo #realtime
- Guiding Monte Carlo Tree Search by Scripts in Real-Time Strategy Games (ZY, SO), pp. 100–107.
- FDG-2019-ZhuAFNCSVO #concept #education #game studies #how #parallel #programming
- Programming in game space: how to represent parallel programming concepts in an educational game (JZ, KA, AF, JN, BC, BKS, JV, SO), p. 10.
- CoG-2019-KantharajuOG #monte carlo #recognition #scalability
- Scaling up CCG-Based Plan Recognition via Monte-Carlo Tree Search (PK, SO, CWG), pp. 1–8.
- CoG-2019-ZhuO #experience #game studies #multi
- Experience Management in Multi-player Games (JZ, SO), pp. 1–6.