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Collaborated with:
Michael Buro Nicolas A. Barriga Nicolas Arturo Barriga Andy Hess Sergio Poo Hernandez Graham Erickson Russel Greiner
Talks about:
search (5) strategi (4) time (4) real (4) game (4) adversari (1) parallel (1) hierarch (1) convolut (1) behavior (1)

Person: Marius Stanescu

DBLP DBLP: Stanescu:Marius

Contributed to:

AIIDE 20132013
AIIDE 20142014
CIG 20142014
AIIDE 20152015
CIG 20162016
AIIDE 20172017

Wrote 6 papers:

AIIDE-2013-StanescuHEGB #predict
Predicting Army Combat Outcomes in StarCraft (MS, SPH, GE, RG, MB).
AIIDE-2014-StanescuBB #game studies #realtime
Hierarchical Adversarial Search Applied to Real-Time Strategy Games (MS, NAB, MB).
CIG-2014-BarrigaSB #parallel
Parallel UCT search on GPUs (NAB, MS, MB), pp. 1–7.
AIIDE-2015-BarrigaSB #behaviour #game studies #realtime
Puppet Search: Enhancing Scripted Behavior by Look-Ahead Search with Applications to Real-Time Strategy Games (NAB, MS, MB), pp. 9–15.
CIG-2016-StanescuBHB #game studies #network #realtime #using
Evaluating real-time strategy game states using convolutional neural networks (MS, NAB, AH, MB), pp. 1–7.
AIIDE-2017-BarrigaSB #game studies #learning #realtime
Combining Strategic Learning with Tactical Search in Real-Time Strategy Games (NAB, MS, MB), pp. 9–15.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.