Proceedings of the Ninth Conference on Artificial Intelligence and Interactive Digital Entertainment
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Gita Sukthankar, Ian Horswill
Proceedings of the Ninth Conference on Artificial Intelligence and Interactive Digital Entertainment
AIIDE-2013, 2013.

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@proceedings{AIIDE-2013,
	editor        = "Gita Sukthankar and Ian Horswill",
	ee            = "http://www.aaai.org/Library/AIIDE/aiide13contents.php",
	publisher     = "{AAAI}",
	title         = "{Proceedings of the Ninth Conference on Artificial Intelligence and Interactive Digital Entertainment}",
	year          = 2013,
}

Contents (39 items)

AIIDE-2013-AbelhaGCAFFSP #generative #interactive #nondeterminism
A Nondeterministic Temporal Planning Model for Generating Narratives with Continuous Change in Interactive Storytelling (PA, VMG, AEMC, ETA, ALF, BF, FAGdS, CTP).
AIIDE-2013-AvontuurSZ #modelling
Player Skill Modeling in Starcraft II (TA, PS, MvZ).
AIIDE-2013-BernardiniPS #communication #design #social
Designing an Intelligent Virtual Agent for Social Communication in Autism (SB, KPP, HS).
AIIDE-2013-BuroC #contest
AIIDE 2013 StarCraft Competition (MB, DC).
AIIDE-2013-ChenKS #detection #interactive #learning
Learning Interrogation Strategies while Considering Deceptions in Detective Interactive Stories (GYC, ECCK, VWS).
AIIDE-2013-ComanM #automation #generative #nondeterminism #using
Automated Generation of Diverse NPC-Controlling FSMs Using Nondeterministic Planning Techniques (AC, HMA).
AIIDE-2013-DragertKV #composition #game studies #reuse #using
Scythe AI: A Tool for Modular Reuse of Game AI (CD, JK, CV).
AIIDE-2013-EvansHLA
Invited Talks (RE, DFH, AL, JA).
AIIDE-2013-Garber-BarronS #adaptation #comprehension
Adaptive Storytelling Through User Understanding (MGB, MS).
AIIDE-2013-GomesJ #authoring
AI Authoring for Virtual Characters in Conflict (PFG, AJ).
AIIDE-2013-HolmgardTY #case study
Decision Making Styles as Deviation from Rational Action: A Super Mario Case Study (CH, JT, GNY).
AIIDE-2013-Isla #game studies
Third Eye Crime: Building a Stealth Game Around Occupancy Maps (DI).
AIIDE-2013-JacobCGSVM
Viewpoints AI (MJ, GC, AG, IS, GGV, BM).
AIIDE-2013-JacobCGSVM13a
Viewpoints AI: Demonstration (MJ, GC, AG, IS, GGV, BM).
AIIDE-2013-JaideeM #game studies #modelling #realtime
Modeling Unit Classes as Agents in Real-Time Strategy Games (UJ, HMA).
AIIDE-2013-KopeRK #memory management #modelling
Modeling Autobiographical Memory for Believable Agents (AK, CR, MK).
AIIDE-2013-LeeceJ #game studies #learning #reasoning
Reinforcement Learning for Spatial Reasoning in Strategy Games (MAL, AJ).
AIIDE-2013-LiapisYT #game studies #towards
Towards a Generic Method of Evaluating Game Levels (AL, GNY, JT).
AIIDE-2013-LlansoGGG #architecture #automation #component #empirical #evaluation #game studies #generative
Empirical Evaluation of the Automatic Generation of a Component-Based Software Architecture for Games (DL, PPGM, MAGM, PAGC).
AIIDE-2013-LuoYZCLZ #generative #modelling
Mission-Based Scenario Modeling and Generation for Virtual Training (LL, HY, JZ, WC, ML, SZ).
AIIDE-2013-McCoyTSRMW
Prom Week (JM, MT, BS, AAR, MM, NWF).
AIIDE-2013-NogueiraRON #case study #comprehension #experience #game studies
Guided Emotional State Regulation: Understanding and Shaping Players' Affective Experiences in Digital Games (PAN, RAR, ECO, LEN).
AIIDE-2013-Ontanon #combinator #game studies #multi #problem #realtime
The Combinatorial Multi-Armed Bandit Problem and Its Application to Real-Time Strategy Games (SO).
AIIDE-2013-OsbornGM #composition #game studies
Modular Computational Critics for Games (JCO, AG, MM).
AIIDE-2013-RamirezBS #experience #interactive
Evaluating Planning-Based Experience Managers for Agency and Fun in Text-Based Interactive Narrative (AJR, VB, MS).
AIIDE-2013-SchenkLCGDMDZSCS #framework #independence #platform #using
ScriptEase II: Platform Independent Story Creation Using High-Level Patterns (KS, AL, MC, EG0, JD, RM, ND, RZ, DS, MC, JS).
AIIDE-2013-ShakerST #approach #evolution
Evolving Playable Content for Cut the Rope through a Simulation-Based Approach (NS, MS, JT).
AIIDE-2013-ShakerST13a #authoring #design #named #optimisation
Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels (NS, MS, JT).
AIIDE-2013-ShapiroMGSSSTM #case study #experience #interactive #social
Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters (DGS, JM, AG, BS, AS, RS, MT, MM).
AIIDE-2013-SmithOWW #web
Endless Web (GS, AOG, JW, NWF).
AIIDE-2013-StanescuHEGB #predict
Predicting Army Combat Outcomes in StarCraft (MS, SPH, GE, RG, MB).
AIIDE-2013-Sturtevant
Incorporating Human Relationships Into Path Planning (NRS).
AIIDE-2013-TekofskySGB #towards
Towards a Player Age Model (ST, PS, MG, JMB).
AIIDE-2013-TomaiSF #game studies #recursion
Mimicking Humanlike Movement in Open World Games with Path-Relative Recursive Splines (ET, RS, RF).
AIIDE-2013-WhitehouseCPR #game studies #knowledge-based #mobile #monte carlo
Integrating Monte Carlo Tree Search with Knowledge-Based Methods to Create Engaging Play in a Commercial Mobile Game (DW, PIC, EJP, JR).
AIIDE-2013-X13a
Sponsors.
AIIDE-2013-X13b
Preface.
AIIDE-2013-YuR #data-driven #personalisation
Data-Driven Personalized Drama Management (HY0, MOR).
AIIDE-2013-ZhuO #empirical #generative
Evaluating Analogy-Based Story Generation: An Empirical Study (JZ, SO).

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