Ian Horswill, Arnav Jhala
Proceedings of the 10th Conference on Artificial Intelligence and Interactive Digital Entertainment
AIIDE-2014, 2014.
@proceedings{AIIDE-2014,
editor = "Ian Horswill and Arnav Jhala",
ee = "http://www.aaai.org/Library/AIIDE/aiide14contents.php",
isbn = "978-1-57735-681-3",
publisher = "{AAAI}",
title = "{Proceedings of the 10th Conference on Artificial Intelligence and Interactive Digital Entertainment}",
year = 2014,
}
Contents (32 items)
- AIIDE-2014-Abou-ZleikhaS #authoring #design #matrix #named #using
- PaTux: An Authoring Tool for Level Design through Pattern Customisation Using Non-Negative Matrix Factorization (MAZ, NS).
- AIIDE-2014-AversaV #abstraction #personalisation
- Belief-Driven Pathfinding through Personalized Map Abstraction (DA, SV).
- AIIDE-2014-BlackfordL #game studies #multi #order #problem #realtime
- The Real-Time Strategy Game Multi-Objective Build Order Problem (JB, GBL).
- AIIDE-2014-BlomBTWRVG #game studies #personalisation #recognition #towards
- Towards Personalised Gaming via Facial Expression Recognition (PMB, SB, CTT, SW, DMR, RV, TG).
- AIIDE-2014-BrinkeLT #generative
- Hide and Sneak: Story Generation with Characters that Perceive and Assume (HtB, JL, MT).
- AIIDE-2014-BuroC #contest
- AIIDE 2014 StarCraft Competition (MB, DC).
- AIIDE-2014-Cardona-RiveraRWHRY
- Foreseeing Meaningful Choices (RECR, JR, SGW, BEH, DLR, RMY).
- AIIDE-2014-CarrEI
- Invited Talks (PC0, S(E, PI).
- AIIDE-2014-CernyBBA #constraints #exclamation #simulation #using
- Spice It Up! Enriching Open World NPC Simulation Using Constraint Satisfaction (MC0, CB, RB, MA).
- AIIDE-2014-EricksonB #evaluation
- Global State Evaluation in StarCraft (GKSE, MB).
- AIIDE-2014-HarrisonR #2d #adaptation #game studies
- Analytics-Driven Dynamic Game Adaption for Player Retention in a 2-Dimensional Adventure Game (BEH, DLR).
- AIIDE-2014-HernandezBH #interactive
- Emotion-Based Interactive Storytelling with Artificial Intelligence (SPH, VB, ESH).
- AIIDE-2014-Jacopin #game studies
- Game AI Planning Analytics: The Case of Three First-Person Shooters (EJ).
- AIIDE-2014-LimH #game studies #modelling #social
- Developing Social Identity Models of Players from Game Telemetry Data (CUL, DFH).
- AIIDE-2014-MinHRML #game studies #recognition
- Deep Learning-Based Goal Recognition in Open-Ended Digital Games (WM, EH, JPR, BWM, JCL).
- AIIDE-2014-NogueiraARON #clustering #fuzzy #modelling
- Fuzzy Affective Player Models: A Physiology-Based Hierarchical Clustering Method (PAN, RA, RAR, ECO, LEN).
- AIIDE-2014-OsbornSMM #game studies #metric #similarity
- Evaluating Play Trace (Dis)similarity Metrics (JCO, BS, JAM, MM).
- AIIDE-2014-PlchMOCGB #scalability
- An AI System for Large Open Virtual World (TP, MM, PO, MC0, JG, CB).
- AIIDE-2014-RichouxUO #constraints #game studies #optimisation
- Walling in Strategy Games via Constraint Optimization (FR, AU, SO).
- AIIDE-2014-RobertsonY
- Finding Schrödinger's Gun (JR, RMY).
- AIIDE-2014-RoweML #approach #composition #experience #interactive #learning #optimisation
- Optimizing Player Experience in Interactive Narrative Planning: A Modular Reinforcement Learning Approach (JPR, BWM, JCL).
- AIIDE-2014-ShakerA #approach #combinator #game studies #generative
- Alone We Can Do So Little, Together We Can Do So Much: A Combinatorial Approach for Generating Game Content (NS, MAZ).
- AIIDE-2014-SnodgrassO #approach #generative #markov #using
- A Hierarchical Approach to Generating Maps Using Markov Chains (SS, SO).
- AIIDE-2014-StanescuBB #game studies #realtime
- Hierarchical Adversarial Search Applied to Real-Time Strategy Games (MS, NAB, MB).
- AIIDE-2014-SturtevantOZCWSYWERBL #case study #experience
- Playable Experiences at AIIDE 2014 (NRS, JO, RZ, MC0, SGW, CS, RMY, PW, S(E, ARS, VB, KL).
- AIIDE-2014-Tomai #abduction
- Exploring Abductive Event Binding for Opportunistic Storytelling (ET).
- AIIDE-2014-UriarteO #game studies
- Game-Tree Search over High-Level Game States in RTS Games (AU, SO).
- AIIDE-2014-Valls-VargasZO #automation #identification #towards
- Toward Automatic Role Identification in Unannotated Folk Tales (JVV, JZ, SO).
- AIIDE-2014-WareY #named
- Glaive: A State-Space Narrative Planner Supporting Intentionality and Conflict (SGW, RMY).
- AIIDE-2014-XuTV #game studies #generative
- Generative Methods for Guard and Camera Placement in Stealth Games (QX, JT, CV).
- AIIDE-2014-YoungH #game studies #learning
- Learning Micro-Management Skills in RTS Games by Imitating Experts (JY, NH).
- AIIDE-2014-ZhaoS #behaviour #game studies #scheduling #using
- Using Cyclic Scheduling to Generate Believable Behavior in Games (RZ, DS).