Collaborated with:
Chiara F. Sironi Hendrik Baier Martin L. M. Rooijackers Tom Pepels Dennis J. N. J. Soemers M.Lanctot Jahn-Takeshi Saito J. (Pim) A. M. Nijssen Yngvi Björnsson Maarten P. D. Schadd Jos W. H. M. Uiterwijk David Lupien St-Pierre D.A.Watt Mandy J. W. Tak N.R.Sturtevant Torsten Schuster Olve Drageset Raluca D. Gaina Diego Perez Liebana
Talks about:
search (12) carlo (10) tree (10) mont (10) game (10) general (4) video (4) play (4) variant (2) minimax (2)
Person: Mark H. M. Winands
DBLP: Winands:Mark_H=_M=
Contributed to:
Wrote 18 papers:
- CIG-2009-SchaddWU #named
- CHANCEPROBCUT: Forward pruning in chance nodes (MPDS, MHMW, JWHMU), pp. 178–185.
- CIG-2010-SaitoW
- Paranoid Proof-Number Search (JTS, MHMW), pp. 203–210.
- CIG-2010-St-PierreWW #game studies #generative
- A selective move generator for the game axis and allies (DLSP, MHMW, DAW), pp. 162–169.
- CIG-2011-NijssenW #game studies #monte carlo
- Monte-Carlo Tree Search for the game of Scotland Yard (J(AMN, MHMW), pp. 158–165.
- CIG-2011-WinandsB #monte carlo
- αβ-based play-outs in Monte-Carlo Tree Search (MHMW, YB), pp. 110–117.
- CIG-2012-BaierW #monte carlo
- Beam Monte-Carlo Tree Search (HB, MHMW), pp. 227–233.
- CIG-2012-PepelsW #monte carlo
- Enhancements for Monte-Carlo Tree Search in Ms Pac-Man (TP, MHMW), pp. 265–272.
- CIG-2013-BaierW #monte carlo
- Monte-Carlo Tree Search and minimax hybrids (HB, MHMW), pp. 1–8.
- CIG-2014-LanctotWPS #heuristic #monte carlo #using
- Monte Carlo Tree Search with heuristic evaluations using implicit minimax backups (ML, MHMW, TP, NRS), pp. 1–8.
- CIG-2014-TakLW #game studies #monte carlo
- Monte Carlo Tree Search variants for simultaneous move games (MJWT, ML, MHMW), pp. 1–8.
- CIG-2016-SironiW #agile #comparison #estimation #game studies
- Comparison of rapid action value estimation variants for general game playing (CFS, MHMW), pp. 1–8.
- CIG-2016-SoemersSSW #game studies #monte carlo #realtime #video
- Enhancements for real-time Monte-Carlo Tree Search in General Video Game Playing (DJNJS, CFS, TS, MHMW), pp. 1–8.
- CIG-2016-SoemersW #game studies #network #reuse #video
- Hierarchical Task Network Plan Reuse for video games (DJNJS, MHMW), pp. 1–8.
- CIG-2017-RooijackersW #algorithm #game studies
- Resource-gathering algorithms in the game of starcraft (MLMR, MHMW), pp. 264–271.
- CIG-2018-RooijackersW #game studies
- Wall Building in the Game of StarCraft with Terrain Considerations (MLMR, MHMW), pp. 1–5.
- CIG-2018-SironiW #adaptation #analysis #game studies #monte carlo #self #video
- Analysis of Self-Adaptive Monte Carlo Tree Search in General Video Game Playing (CFS, MHMW), pp. 1–4.
- CoG-2019-DragesetWGL #game studies #generative #optimisation #video
- Optimising Level Generators for General Video Game AI (OD, MHMW, RDG, DPL), pp. 1–8.
- CoG-2019-SironiW #monte carlo #parametricity
- Comparing Randomization Strategies for Search-Control Parameters in Monte-Carlo Tree Search (CFS, MHMW), pp. 1–8.