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Collaborated with:
Chiara F. Sironi Hendrik Baier Martin L. M. Rooijackers Tom Pepels Dennis J. N. J. Soemers M.Lanctot Jahn-Takeshi Saito J. (Pim) A. M. Nijssen Yngvi Björnsson Maarten P. D. Schadd Jos W. H. M. Uiterwijk David Lupien St-Pierre D.A.Watt Mandy J. W. Tak N.R.Sturtevant Torsten Schuster Olve Drageset Raluca D. Gaina Diego Perez Liebana
Talks about:
search (12) carlo (10) tree (10) mont (10) game (10) general (4) video (4) play (4) variant (2) minimax (2)

Person: Mark H. M. Winands

DBLP DBLP: Winands:Mark_H=_M=

Contributed to:

CIG 20092009
CIG 20102010
CIG 20112011
CIG 20122012
CIG 20132013
CIG 20142014
CIG 20162016
CIG 20172017
CIG 20182018
CoG 20192019

Wrote 18 papers:

CIG-2009-SchaddWU #named
CHANCEPROBCUT: Forward pruning in chance nodes (MPDS, MHMW, JWHMU), pp. 178–185.
CIG-2010-SaitoW
Paranoid Proof-Number Search (JTS, MHMW), pp. 203–210.
CIG-2010-St-PierreWW #game studies #generative
A selective move generator for the game axis and allies (DLSP, MHMW, DAW), pp. 162–169.
CIG-2011-NijssenW #game studies #monte carlo
Monte-Carlo Tree Search for the game of Scotland Yard (J(AMN, MHMW), pp. 158–165.
CIG-2011-WinandsB #monte carlo
αβ-based play-outs in Monte-Carlo Tree Search (MHMW, YB), pp. 110–117.
CIG-2012-BaierW #monte carlo
Beam Monte-Carlo Tree Search (HB, MHMW), pp. 227–233.
CIG-2012-PepelsW #monte carlo
Enhancements for Monte-Carlo Tree Search in Ms Pac-Man (TP, MHMW), pp. 265–272.
CIG-2013-BaierW #monte carlo
Monte-Carlo Tree Search and minimax hybrids (HB, MHMW), pp. 1–8.
CIG-2014-LanctotWPS #heuristic #monte carlo #using
Monte Carlo Tree Search with heuristic evaluations using implicit minimax backups (ML, MHMW, TP, NRS), pp. 1–8.
CIG-2014-TakLW #game studies #monte carlo
Monte Carlo Tree Search variants for simultaneous move games (MJWT, ML, MHMW), pp. 1–8.
CIG-2016-SironiW #agile #comparison #estimation #game studies
Comparison of rapid action value estimation variants for general game playing (CFS, MHMW), pp. 1–8.
CIG-2016-SoemersSSW #game studies #monte carlo #realtime #video
Enhancements for real-time Monte-Carlo Tree Search in General Video Game Playing (DJNJS, CFS, TS, MHMW), pp. 1–8.
CIG-2016-SoemersW #game studies #network #reuse #video
Hierarchical Task Network Plan Reuse for video games (DJNJS, MHMW), pp. 1–8.
CIG-2017-RooijackersW #algorithm #game studies
Resource-gathering algorithms in the game of starcraft (MLMR, MHMW), pp. 264–271.
CIG-2018-RooijackersW #game studies
Wall Building in the Game of StarCraft with Terrain Considerations (MLMR, MHMW), pp. 1–5.
CIG-2018-SironiW #adaptation #analysis #game studies #monte carlo #self #video
Analysis of Self-Adaptive Monte Carlo Tree Search in General Video Game Playing (CFS, MHMW), pp. 1–4.
CoG-2019-DragesetWGL #game studies #generative #optimisation #video
Optimising Level Generators for General Video Game AI (OD, MHMW, RDG, DPL), pp. 1–8.
CoG-2019-SironiW #monte carlo #parametricity
Comparing Randomization Strategies for Search-Control Parameters in Monte-Carlo Tree Search (CFS, MHMW), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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