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Collaborated with:
Peter I. Cowling Nicholas H. Slaven S.Devlin Edward Jack Powley Anastasija Anspoka Jeff Rollason V.J.Hodge
Talks about:
search (2) oppon (2) carlo (2) tree (2) mont (2) experiment (1) entertain (1) gameplay (1) strateg (1) predict (1)

Person: Nick Sephton

DBLP DBLP: Sephton:Nick

Contributed to:

CIG 20142014
CIG 20152015
AIIDE 20162016
CIG 20162016

Wrote 4 papers:

CIG-2014-SephtonCPS #game studies #heuristic #monte carlo
Heuristic move pruning in Monte Carlo Tree Search for the strategic card game Lords of War (NS, PIC, EJP, NHS), pp. 1–7.
CIG-2015-SephtonCS #case study
An experimental study of action selection mechanisms to create an entertaining opponent (NS, PIC, NHS), pp. 122–129.
AIIDE-2016-DevlinASCR #game studies #monte carlo
Combining Gameplay Data with Monte Carlo Tree Search to Emulate Human Play (SD, AA, NS, PIC, JR), pp. 16–22.
CIG-2016-SephtonCDHS #android #mining #predict #using
Using association rule mining to predict opponent deck content in android: Netrunner (NS, PIC, SD, VJH, NHS), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.