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Collaborated with:
Michael Buro Marius Stanescu Marius Adrian Stanescu Andy Hess
Talks about:
strategi (3) search (3) time (3) real (3) game (3) use (2) adversari (1) parallel (1) lanchest (1) hierarch (1)

Person: Nicolas A. Barriga

DBLP DBLP: Barriga:Nicolas_A=

Contributed to:

AIIDE 20142014
CIG 20142014
AIIDE 20152015
CIG 20162016
AIIDE 20172017

Wrote 5 papers:

AIIDE-2014-StanescuBB #game studies #realtime
Hierarchical Adversarial Search Applied to Real-Time Strategy Games (MS, NAB, MB).
CIG-2014-BarrigaSB #parallel
Parallel UCT search on GPUs (NAB, MS, MB), pp. 1–7.
AIIDE-2015-StanescuBB #predict #using
Using Lanchester Attrition Laws for Combat Prediction in StarCraft (MAS, NAB, MB), pp. 86–92.
CIG-2016-StanescuBHB #game studies #network #realtime #using
Evaluating real-time strategy game states using convolutional neural networks (MS, NAB, AH, MB), pp. 1–7.
AIIDE-2017-BarrigaSB #game studies #learning #realtime
Combining Strategic Learning with Tactical Search in Real-Time Strategy Games (NAB, MS, MB), pp. 9–15.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.