BibSLEIGH corpus
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Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
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Travelled to:
1 × Greece
2 × Canada
2 × China
2 × USA
Collaborated with:
J.Gehrke A.J.Demers C.Koch M.Riedewald D.Kifer C.Bucila T.Cao M.A.V.Salles B.Sowell B.Sowell M.Hong R.Rajagopalan Y.Yue G.Wang X.Wang R.Albright N.Gupta H.Lee R.Keilty G.Sadowski L.Brenna J.Ossher B.Panda M.Thatte
Talks about:
game (4) process (3) checkpoint (2) algorithm (2) recoveri (2) massiv (2) event (2) dual (2) constraint (1) multiplay (1)

Person: Walker M. White

DBLP DBLP: White:Walker_M=

Contributed to:

SIGMOD 20112011
VLDB 20102010
SIGMOD 20092009
VLDB 20092009
SIGMOD 20082008
PODS 20072007
SIGMOD 20072007
PODS 20032003
KDD 20022002

Wrote 11 papers:

SIGMOD-2011-CaoSSYDGW #algorithm #consistency #performance
Fast checkpoint recovery algorithms for frequently consistent applications (TC, MAVS, BS, YY, AJD, JG, WMW), pp. 265–276.
VLDB-2010-WangSSWCDGW #behaviour #pipes and filters #simulation
Behavioral Simulations in MapReduce (GW, MAVS, BS, XW, TC, AJD, JG, WMW), pp. 952–963.
SIGMOD-2009-DemersGKSW #database #game studies #research
Database research in computer games (AJD, JG, CK, BS, WMW), pp. 1011–1014.
VLDB-2009-SallesCSDGKW #evaluation #game studies #multi #online
An Evaluation of Checkpoint Recovery for Massively Multiplayer Online Games (MAVS, TC, BS, AJD, JG, CK, WMW), pp. 1258–1269.
SIGMOD-2008-AlbrightDGGLKSSW #data-driven #game studies #named #scalability
SGL: a scalable language for data-driven games (RA, AJD, JG, NG, HL, RK, GS, BS, WMW), pp. 1217–1222.
PODS-2007-WhiteRGD #question #what
What is “next” in event processing? (WMW, MR, JG, AJD), pp. 263–272.
SIGMOD-2007-BrennaDGHOPRTW #named
Cayuga: a high-performance event processing engine (LB, AJD, JG, MH, JO, BP, MR, MT, WMW), pp. 1100–1102.
SIGMOD-2007-HongDGKRW #multi
Massively multi-query join processing in publish/subscribe systems (MH, AJD, JG, CK, MR, WMW), pp. 761–772.
SIGMOD-2007-WhiteDKGR #game studies #scalability
Scaling games to epic proportion (WMW, AJD, CK, JG, RR), pp. 31–42.
PODS-2003-KiferGBW #how
How to quickly find a witness (DK, JG, CB, WMW), pp. 272–283.
KDD-2002-BucilaGKW #algorithm #constraints #named
DualMiner: a dual-pruning algorithm for itemsets with constraints (CB, JG, DK, WMW), pp. 42–51.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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