Stem archaeolog$ (all stems)
14 papers:
- DUXU-UI-2015-KaltenthalerLKM #data transformation #integration #user interface #visual notation
- Synchronized Data Management and Its Integration into a Graphical User Interface for Archaeological Related Disciplines (DK, JYL, PK, CHvdM, HO), pp. 317–329.
- LCT-2015-IbanezN #design #implementation #multi #using
- Contextualization of Archaeological Findings Using Virtual Worlds. Issues on Design and Implementation of a Multiuser Enabled Virtual Museum (LAHI, VBN), pp. 384–393.
- CSCW-2014-KnibbeOCMBEIF #3d
- Quick and dirty: streamlined 3D scanning in archaeology (JK, KO, AC, MTM, PDB, GE, SI, MF), pp. 1366–1376.
- ICDAR-2009-KleberS #bibliography #documentation #re-engineering
- A Survey of Techniques for Document and Archaeology Artefact Reconstruction (FK, RS), pp. 1061–1065.
- GTTSE-2009-WermelingerY #evolution
- Some Issues in the “Archaeology” of Software Evolution (MW, YY), pp. 426–445.
- VLDB-2005-RossJS #query
- A Faceted Query Engine Applied to Archaeology (KAR, AJ, JS), pp. 1334–1337.
- ATEM-2004-Lammel05c #tool support
- The Amsterdam Toolkit for Language Archaeology (RL), pp. 43–55.
- ICPR-v1-2002-KampelS #automation #classification #segmentation
- Automated Segmentation of Archaeological Profiles or Classification (MK, RS), pp. 57–60.
- ICPR-v1-2002-SablatnigTK #estimation
- Combining Shape from Silhouette and Shape from Structured Light for Volume Estimation of Archaeological Vessels (RS, ST, MK), pp. 364–367.
- RE-2001-KiedaischPWBO #quality #requirements #specification
- Requirements Archaeology: From Unstructured Information to High Quality Specifications (FK, MP, JW, SB, SO), pp. 304–305.
- ICPR-v4-2000-KampelS #classification
- Color Classification of Archaeological Fragments (MK, RS), pp. 4771–4774.
- ICPR-1998-ZhengZ #multi
- Digital archiving of an archaeological excavation site for multimedia display (JYZ, ZLZ), pp. 1492–1496.
- CIKM-1993-Terveen #interface
- Interface Support for Data Archaeology (LGT), pp. 356–363.
- TOOLS-USA-1991-Grass #c++ #design #object-oriented
- Design Archaeology For Object-Oriented Redesign in C++ (JEG), pp. 365–368.