Stem biofeedback$ (all stems)
10 papers:
DUXU-IXD-2015-HuangL #coordination #game studies- Heartbeat Jenga: A Biofeedback Board Game to Improve Coordination and Emotional Control (YCH, CHL), pp. 263–270.
HIMI-IKC-2015-UeokaI #development- Development of the Horror Emotion Amplification System by Means of Biofeedback Method (RU, KI), pp. 657–665.
CHI-2014-TanSLC #collaboration #using #visual notation- Investigating the effects of using biofeedback as visual stress indicator during video-mediated collaboration (CSST, JS, KL, KC), pp. 71–80.
DUXU-NTE-2013-FeijsKSL #design #using- Design for Relaxation during Milk Expression Using Biofeedback (LMGF, JK, NHvS, MvL), pp. 494–503.
HCI-III-2013-HilbornCEL #game studies- A Biofeedback Game for Training Arousal Regulation during a Stressful Task: The Space Investor (OH, HC, JE, CL), pp. 403–410.
CHI-2011-NackeKLM #design #game studies #interactive #using- Biofeedback game design: using direct and indirect physiological control to enhance game interaction (LEN, MK, CL, RLM), pp. 103–112.
HCI-ITE-2011-MorieCB #case study #using- Report on a Preliminary Study Using Breath Control and a Virtual Jogging Scenario as Biofeedback for Resilience Training (JFM, EC, JGB), pp. 474–480.
CHI-2010-KuikkaniemiLTSKR #game studies- The influence of implicit and explicit biofeedback in first-person shooter games (KK, TL, MT, TS, IK, NR), pp. 859–868.
HCI-CC-1997-PeperHS #assessment #how- How to Use Applied Psychophysiology/Biofeedback in the Prevention and Assessment of Upper Extremity Musculoskeletal Disorders (EP, RH, DMS), pp. 551–554.
HCI-CC-1997-ShumayP #approach #using- Healthy Computing: A Comprehensive Group Training Approach Using Biofeedback (DMS, EP), pp. 555–558.