6 papers:
- DUXU-DI-2014-BarrosSF
- Use of Immersive Reality and Haptic Devices in Rehabilitation after Cerebral Vascular Accident: Clinical Perspectives and Neuro-Image Evidence (HOB, MMS, ELRF), pp. 501–508.
- ICPR-2014-YangCC #adaptation #segmentation
- Geodesic Active Contours with Adaptive Configuration for Cerebral Vessel and Aneurysm Segmentation (XY, KT(C, AC), pp. 3209–3214.
- CHI-2013-HernandezYGFS #design #game studies
- Designing action-based exergames for children with cerebral palsy (HAH, ZY, TCNG, DF, LS), pp. 1261–1270.
- CHI-2012-HernandezGFSYBHSS #design #game studies
- Design of an exergaming station for children with cerebral palsy (HAH, TCNG, DF, LS, ZY, QB, MAH, CS, TS), pp. 2619–2628.
- HCD-2009-Nishiguchi #people #user interface
- Support Method for Improving the Ability of People with Cerebral Palsy to Efficiently Point a Mouse at Objects on a GUI Screen (HN), pp. 531–537.
- ICPR-2008-El-BazCGMSVM #3d #analysis #matter
- Dyslexia diagnostics by 3D texture analysis of cerebral white matter gyrifications (AEB, MC, GLG, MM, AES, EV, RM), pp. 1–4.