BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter
Used together with:
palsi (3)
exergam (2)
design (2)
children (2)
diagnost (1)

Stem cerebr$ (all stems)

6 papers:

Use of Immersive Reality and Haptic Devices in Rehabilitation after Cerebral Vascular Accident: Clinical Perspectives and Neuro-Image Evidence (HOB, MMS, ELRF), pp. 501–508.
ICPRICPR-2014-YangCC #adaptation #segmentation
Geodesic Active Contours with Adaptive Configuration for Cerebral Vessel and Aneurysm Segmentation (XY, KT(C, AC), pp. 3209–3214.
CHICHI-2013-HernandezYGFS #design #game studies
Designing action-based exergames for children with cerebral palsy (HAH, ZY, TCNG, DF, LS), pp. 1261–1270.
CHICHI-2012-HernandezGFSYBHSS #design #game studies
Design of an exergaming station for children with cerebral palsy (HAH, TCNG, DF, LS, ZY, QB, MAH, CS, TS), pp. 2619–2628.
HCIHCD-2009-Nishiguchi #people #user interface
Support Method for Improving the Ability of People with Cerebral Palsy to Efficiently Point a Mouse at Objects on a GUI Screen (HN), pp. 531–537.
ICPRICPR-2008-El-BazCGMSVM #3d #analysis #matter
Dyslexia diagnostics by 3D texture analysis of cerebral white matter gyrifications (AEB, MC, GLG, MM, AES, EV, RM), pp. 1–4.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.