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Used together with:
design (5)
motiv (3)
peopl (2)
term (2)
children (2)

Stem exergam$ (all stems)

17 papers:

CHICHI-2015-McNaneyBHSJWGBR #design #game studies #people
Designing for and with People with Parkinson’s: A Focus on Exergaming (RM, MB, AH, GS, DJ, MW, BG, GB, LR, PO), pp. 501–510.
CHICHI-2015-SmeddinckHM #aspect-oriented #functional #game studies
Exergames for Physiotherapy and Rehabilitation: A Medium-term Situated Study of Motivational Aspects and Impact on Functional Reach (JDS, MH, RM), pp. 4143–4146.
CSCWCSCW-2015-SaksonoRKCHWP #collaboration #design #game studies #product line
Spaceship Launch: Designing a Collaborative Exergame for Families (HS, AR, GK, CCS, JAH, CW, AGP), pp. 1776–1787.
CHICHI-2014-ChenKH #game studies #health
“Healthifying” exergames: improving health outcomes through intentional priming (FXC, ACK, EBH), pp. 1855–1864.
CHICHI-2014-GerlingMMBS #experience #game studies #performance #physics #self
Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames (KMG, MM, RLM, MVB, JDS), pp. 2201–2210.
CHICHI-2014-ParkLMMHS #game studies
Human factors of speed-based exergame controllers (TP, UL, SM, MM, IH, JS), pp. 1865–1874.
CHICHI-2014-UzorB #game studies
Investigating the long-term use of exergames in the home with elderly fallers (SU, LB), pp. 2813–2822.
HCIHCI-AS-2014-ChyeSN #game studies
An Exergame for Encouraging Martial Arts (CC, MS, TN), pp. 221–232.
HCIHCI-AS-2014-DutzHKGS #game studies #mobile #user interface
User Interfaces of Mobile Exergames (TD, SH, MK, SG, RS), pp. 244–255.
SACSAC-2014-NunesNR #contest #game studies #people
Motivating people to perform better in exergames: competition in virtual environments (MBN, LPN, VR), pp. 970–975.
CHICHI-2013-HernandezYGFS #design #game studies
Designing action-based exergames for children with cerebral palsy (HAH, ZY, TCNG, DF, LS), pp. 1261–1270.
CHICHI-2013-MacveanR #behaviour #comprehension #game studies #motivation #physics #process
Understanding exergame users’ physical activity, motivation and behavior over time (APM, JR), pp. 1251–1260.
CSCWCSCW-2013-ParkLLLSSS #game studies #named #social
ExerSync: facilitating interpersonal synchrony in social exergames (TP, UL, BL, HL, SS, SS, JS), pp. 409–422.
HCIDUXU-CXC-2013-BarrosNCSC #design #development #game studies
The Design in the Development of Exergames: A New Game for the Contribute to Control Childhood Obesity (MB, AN, WC, MMS, FC), pp. 491–500.
CHICHI-2012-GaoM #game studies
The acute cognitive benefits of casual exergame play (YG, RLM), pp. 1863–1872.
CHICHI-2012-HernandezGFSYBHSS #design #game studies
Design of an exergaming station for children with cerebral palsy (HAH, TCNG, DF, LS, ZY, QB, MAH, CS, TS), pp. 2619–2628.
CSCWCSCW-2012-ParkYCPS #game studies #social
Transforming solitary exercises into social exergames (TP, CY, SPC, BP, JS), pp. 863–866.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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