Tag #motivation
114 papers:
- CHI-PLAY-2019-0001LLLL #experience #game studies #mobile #social #streaming
- Game or Live Streaming?: Motivation and Social Experience in Live Mobile Quiz Shows (SK0, GL, SyL, SL, JL), pp. 87–98.
- CHI-PLAY-2019-KumariDF #nondeterminism
- The Role of Uncertainty in Moment-to-Moment Player Motivation: A Grounded Theory (SK, SD, JF), pp. 351–363.
- CHI-PLAY-2019-LiS0F #feedback #game studies #interactive
- Turning Your Book into a Game: Improving Motivation through Tangible Interaction and Diegetic Feedback in an AR Mathematics Game for Children (JL, EDVdS, JH0, LMGF), pp. 73–85.
- CoG-2019-MelhartACLY #modelling
- Your Gameplay Says It All: Modelling Motivation in Tom Clancy's The Division (DM, AA, AC, AL, GNY), pp. 1–8.
- DiGRA-2019-KordyakaJ0N #comparative #comprehension #game studies #video
- The Comparative Self: Understanding the Motivation to Play and the Subsequent Video Game Use (BK, KJ, MM0, BN).
- DiGRA-2019-Lim #behaviour #game studies
- Different Frames of Players and the Motivation of Prosocial Behaviors in Digital Games (JSL).
- DiGRA-2019-WangRHS #design #game studies
- Effects of Game Design Features on Player-Avatar Relationships and Motivation for Buying Decorative Virtual Items (HW, YCR, SYH, CTS).
- VS-Games-2019-BornAM #game studies #performance
- Exergaming in VR: The Impact of Immersive Embodiment on Motivation, Performance, and Perceived Exertion (FB, SA, MM), pp. 1–8.
- ICML-2019-ColasOSFC #composition #learning #multi #named
- CURIOUS: Intrinsically Motivated Modular Multi-Goal Reinforcement Learning (CC, PYO, OS, PF, MC), pp. 1331–1340.
- ICML-2019-JaquesLHGOSLF #learning #multi #social
- Social Influence as Intrinsic Motivation for Multi-Agent Deep Reinforcement Learning (NJ, AL, EH, ÇG, PAO, DS, JZL, NdF), pp. 3040–3049.
- ICSME-2018-SawantHVSB #why
- Why are Features Deprecated? An Investigation Into the Motivation Behind Deprecation (AAS, GH, GV, SS, AB), pp. 13–24.
- CHI-PLAY-2018-PhillipsJKWH #latency
- The Impact of Rewards and Trait Reward Responsiveness on Player Motivation (CP, DJ0, MK, MJW, LH), pp. 393–404.
- CIG-2018-KaczmarekP #interactive #learning
- Promotion of Learning Motivation through Individualization of Learner-Game Interaction (SK, SP), pp. 1–8.
- VS-Games-2018-TiedeG #education #game studies #student
- Piloting Two Educational Games in Five European Countries: Teachers' Perceptions of Student Motivation and Classroom Engagement (JT, SG), pp. 1–8.
- CSEET-2017-SchoeffelWR #performance #re-engineering #student
- Impact of Pre-University Factors on the Motivation and Performance of Undergraduate Students in Software Engineering (PS, RSW, VFCR), pp. 266–275.
- CHI-PLAY-2017-SchaekermannRWK #behaviour #game studies #metric #profiling #self
- Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game “Destiny” (MS, GR, GW, SK, DMJ0, AD, RS, LEN), pp. 143–156.
- FDG-2017-AllartLPGN #analysis #game studies #using #video
- Difficulty influence on motivation over time in video games using survival analysis (TA, GL, MP, AG, SN), p. 6.
- CHI-PLAY-2016-BirkMA #game studies
- The Motivational Push of Games: The Interplay of Intrinsic Motivation and External Rewards in Games for Training (MVB, RLM, CA), pp. 291–303.
- CHI-PLAY-2016-Yee #what
- The Gamer Motivation Profile: What We Learned From 250, 000 Gamers (NY), p. 2.
- CIG-2016-GuckelsbergerSC
- Intrinsically motivated general companion NPCs via Coupled Empowerment Maximisation (CG, CS, SC), pp. 1–8.
- CIG-2016-Shaker #framework #generative #learning
- Intrinsically motivated reinforcement learning: A promising framework for procedural content generation (NS), pp. 1–8.
- VS-Games-2016-TanakaUIT #student
- Effects of Gamified Quiz to Student's Motivation and Score (YT, HU, TI, ST), pp. 1–4.
- EDM-2015-Ostrow #adaptation #learning #student
- Enhancing Student Motivation and Learning Within Adaptive Tutors (KO), pp. 668–670.
- ITiCSE-2015-GrandeP #gender #programming
- Motivation and Grade Gap Related to Gender in a Programming Course (VG, JP), p. 349.
- CHI-PLAY-2015-MoserPKT #framework #gamification #platform
- The Potentials of Gamification to Motivate Older Adults to Participate in a P2P Support Exchange Platform (CM, MP, TK, MT), pp. 655–660.
- CHI-2015-AndristMT
- Look Like Me: Matching Robot Personality via Gaze to Increase Motivation (SA, BM, AT), pp. 3603–3612.
- CHI-2015-BellottiATGDC #modelling #peer-to-peer #using
- A Muddle of Models of Motivation for Using Peer-to-Peer Economy Systems (VB, AA, DT, CG, KD, JMC), pp. 1085–1094.
- CHI-2015-KnavingWFB #comprehension #design
- Flow is Not Enough: Understanding the Needs of Advanced Amateur Runners to Design Motivation Technology (KK, PW, MF, SB), pp. 2013–2022.
- CHI-2015-PreistJ #education #game studies #using
- The Use of Games as Extrinisic Motivation in Education (CP, RJ), pp. 3735–3738.
- CSCW-2015-ZhengRSC #behaviour #comprehension #student
- Understanding Student Motivation, Behaviors and Perceptions in MOOCs (SZ, MBR, PCS, JMC), pp. 1882–1895.
- DUXU-IXD-2015-Ovesleova #adaptation #concept #online #platform #student #user interface
- E-Learning Platforms and Lacking Motivation in Students: Concept of Adaptable UI for Online Courses (HO), pp. 218–227.
- HIMI-IKC-2015-OliveiraCBA #artificial reality #gamification #interface #using
- A Head-up Display with Augmented Reality and Gamification for an E-Maintenance System: Using Interfaces and Gamification to Motivate Workers in Procedural Tasks (AO, NC, LCB, RBdA), pp. 499–510.
- LCT-2015-CulenPSC #game studies #question
- Can Games Motivate Urban Youth for Civic Engagement? (ALC, SP, SS, KC), pp. 549–560.
- ICEIS-v3-2015-AldeaIHQF #implementation
- Capability-based Planning with ArchiMate — Linking Motivation to Implementation (AA, MEI, JvH, DACQ, HMF), pp. 352–359.
- ICSE-v2-2015-Hanakawa #contest #learning #re-engineering #student
- Contest Based Learning with Blending Software Engineering and Business Management: For Students’ High Motivation and High Practice Ability (NH), pp. 360–369.
- SLE-2015-Burger #attribute grammar #graph grammar #overview #perspective
- Reference attribute grammar controlled graph rewriting: motivation and overview (CB), pp. 89–100.
- CSEET-2014-DaunSTWP #case study #industrial #requirements #student
- Industrial case studies in graduate requirements engineering courses: The impact on student motivation (MD, AS, BT, TW, KP), pp. 3–12.
- EDM-2014-Wang #learning
- MOOC Leaner Motivation and Learning Pattern Discovery (YW), pp. 452–454.
- ITiCSE-2014-SettleVS #programming
- Three views on motivation and programming (AS, AV, JS), pp. 321–322.
- CHI-PLAY-2014-RichardsTG #design #gamification
- Beyond designing for motivation: the importance of context in gamification (CR, CWT, TCNG), pp. 217–226.
- CHI-PLAY-2014-VandenBerghe #game studies #how
- Engines of play: how player motivation changes over time (JV), p. 476.
- DUXU-DP-2014-PosadaHB #on the #user interface
- On Feelings of Comfort, Motivation and Joy that GUI and TUI Evoke (JEGP, ECSH, MCCB), pp. 273–284.
- DUXU-DP-2014-SpillersA #experience #health #mobile #social #user interface
- Does Social User Experience Improve Motivation for Runners? — A Diary Study Comparing Mobile Health Applications (FS, SA), pp. 358–369.
- SCSM-2014-OtakeSOSUS #gamification #using
- A Proposal of a Support System for Motivation Improvement Using Gamification (KO, RS, MO, YS, TU, AS), pp. 571–580.
- SCSM-2014-SchaarVZELJ #network #social #using
- Reasons for Using Social Networks Professionally — The Influence of User Diversity on Usage Motivation (AKS, ACV, MZ, DE, AKL, EMJ), pp. 385–396.
- DocEng-2013-Rinaldi #challenge #editing
- Assisted editing in the biomedical domain: motivation and challenges (FR), pp. 197–200.
- CIG-2013-CanossaMT
- Give me a reason to dig Minecraft and psychology of motivation (AC, JBM, JT), pp. 1–8.
- VS-Games-2013-FerrerPRFQ #artificial reality #education #game studies #how #question #usability
- How Does Usability Impact Motivation in Augmented Reality Serious Games for Education? (VF, AP, HRA, CF, JQ), pp. 1–8.
- VS-Games-2013-XuTBW #comprehension #game studies
- Marketing Tourism via Electronic Games: Understanding the Motivation of Tourist Players (FX, FT, DB, JW), pp. 1–8.
- CHI-2013-BirkM #game studies
- Control your game-self: effects of controller type on enjoyment, motivation, and personality in game (MB, RLM), pp. 685–694.
- CHI-2013-MacveanR #behaviour #comprehension #game studies #physics #process
- Understanding exergame users’ physical activity, motivation and behavior over time (APM, JR), pp. 1251–1260.
- HIMI-D-2013-IsogaiN #modelling #music #recommendation
- Modeling of Music Recommendation Methods to Promote the User’s Singing Motivation — For Next-Generation Japanese Karaoke Systems (SI, MN), pp. 439–448.
- HIMI-LCCB-2013-OhtaK
- The Relationship between Kansei Scale for Uniqueness of Products and Purchase Motivation (YO, KK), pp. 521–530.
- OCSC-2013-SaY #people #social #what
- What Motivates People Use Social Tagging (NS, XY), pp. 86–93.
- OCSC-2013-ShiYH #comprehension #matter #network #social
- Understanding Social Network Sites (SNSs) Preferences: Personality, Motivation, and Happiness Matters (YS, XY, JH), pp. 94–103.
- CHI-2012-AntinS #bias #case study #self #social
- Social desirability bias and self-reports of motivation: a study of amazon mechanical turk in the US and India (JA, ADS), pp. 2925–2934.
- CSCW-2012-RotmanPHPHPLJ #collaboration
- Dynamic changes in motivation in collaborative citizen-science projects (DR, JP, JH, KP, DLH, CSP, DL, DWJ), pp. 217–226.
- KMIS-2012-FruhmannZ #enterprise
- Enterprise 2.0 Adoption in SMEs — Application Areas, Motivation, Success Factors and Barriers (SF, MZ), pp. 202–207.
- CSEET-2011-TsukamotoTNM #analysis #programming
- Analysis of the motivation of learners in the in-house training of programming in Japanese ICT industries (HT, YT, HN, KiM), pp. 121–128.
- ITiCSE-2011-BoyceCPCB #education #evaluation #game studies #how #learning
- Experimental evaluation of BeadLoom game: how adding game elements to an educational tool improves motivation and learning (AKB, AC, SP, DC, TB), pp. 243–247.
- FDG-2011-BoyceDCPCB #game studies #social
- BeadLoom Game: adding competitive, user generated, and social features to increase motivation (AKB, KD, AC, SP, DC, TB), pp. 139–146.
- FDG-2011-FowlerC #concept #game studies #learning #programming
- Kodu game lab: improving the motivation for learning programming concepts (AF, BC), pp. 238–240.
- CHI-2011-BalaamEFRHWNAHRMB #design
- Motivating mobility: designing for lived motivation in stroke rehabilitation (MB, SRE, GF, TR, AMH, AW, TN, LA, EH, IR, SM, JHB), pp. 3073–3082.
- EDOC-2011-AzevedoASQG #ontology #semantics
- An Ontology-Based Semantics for the Motivation Extension to ArchiMate (CLBA, JPAA, MvS, DACQ, GG), pp. 25–34.
- KDIR-2011-OmerBG #algorithm #mining #using
- A New Frequent Similar Tree Algorithm Motivated by Dom Mining — Using RTDM and its New Variant — SiSTeR (OB, RB, SG), pp. 238–243.
- SAC-2011-KimuraEFYN #behaviour #detection #named #persuasion #smarttech #using
- iDetective: a persuasive application to motivate healthier behavior using smart phone (HK, JE, YF, AY, TN), pp. 399–404.
- ECDL-2010-KernKS #behaviour
- Exploring the Influence of Tagging Motivation on Tagging Behavior (RK, CK, MS), pp. 461–465.
- HT-2010-KornerKGS #evaluation #metric
- Of categorizers and describers: an evaluation of quantitative measures for tagging motivation (CK, RK, HPG, MS), pp. 157–166.
- ITiCSE-2010-ApiolaLP #education
- Creativity and intrinsic motivation in computer science education: experimenting with robots (MA, ML, TAP), pp. 199–203.
- FDG-2010-BoyceB #game studies #learning #using
- BeadLoom Game: using game elements to increase motivation and learning (AKB, TB), pp. 25–31.
- ICPR-2010-SethiC #analysis #probability #process #video
- A Neurobiologically Motivated Stochastic Method for Analysis of Human Activities in Video (RJS, AKRC), pp. 281–285.
- ICSM-2009-Wang #developer #source code #what
- What motivate software engineers to refactor source code? evidences from professional developers (YW), pp. 413–416.
- FDG-2009-Hudlicka #game studies #requirements
- Affective game engines: motivation and requirements (EH), pp. 299–306.
- VS-Games-2009-Rebolledo-MendezFG
- A Model of Motivation Based on Empathy for AI-Driven Avatars in Virtual Worlds (GRM, SdF, ARGG), pp. 5–11.
- HCI-VAD-2009-FicarraC #hypermedia
- Attention and Motivation in Hypermedia Systems (FVCF, MCF), pp. 78–87.
- HIMI-DIE-2009-YatsuzukaTT #case study
- A Study on a Method of Support for Improving the Motivation of Employees (DY, YT, TT), pp. 197–204.
- HIMI-II-2009-AndoM #how #interactive #mobile #question #student
- How Mobile Interaction Motivates Students in a Class? (AA, KM), pp. 621–631.
- ICEIS-HCI-2009-DiasASPM #collaboration #web
- Aplying Colors based on Culture Knowledge to Motivate Collaboration on the Web (ALD, JCAS, LMS, RDP, LASM), pp. 27–33.
- RE-2009-MaderGP #matter #traceability
- Motivation Matters in the Traceability Trenches (PM, OG, IP), pp. 143–148.
- DAC-2009-Welser #challenge #industrial #research
- The semiconductor industry’s nanoelectronics research initiative: motivation and challenges (JW), pp. 298–300.
- EDM-2008-HershkovitzN
- Developing a Log-based Motivation Measuring Tool (AH, RN), pp. 226–233.
- ITiCSE-2008-Djordjevic #java #student
- Java projects motivated by student interests (MD), p. 321.
- ITiCSE-2008-ReppMY #development #game studies #student
- Motivation of the students in game development projects (SR, CM, SY), p. 368.
- GDCSE-2008-BarnesPCL #game studies #named #student
- Game2Learn: improving the motivation of CS1 students (TB, EP, AC, HRL), pp. 1–5.
- ICDAR-2007-RosmanTT
- A New Physically Motivated Warping Model for Form Drop-Out (GR, AT, DT), pp. 774–778.
- CSEET-2007-TakemuraNHM #analysis #education #programming
- Analysis of the Relation between the Teaching Materials and Motivation in Programming Education (YT, HN, KLH, KiM), pp. 317–326.
- CHI-2007-KelleherPK #programming #women
- Storytelling alice motivates middle school girls to learn computer programming (CK, RFP, SBK), pp. 1455–1464.
- HCI-AS-2007-KuramotoSST
- An Entertainment System for Improving Motivation in Repeated Practice of Musical Instruments (IK, YS, YS, YT), pp. 278–283.
- HCI-AS-2007-WesterinkJBBHKIS
- Motivation in Home Fitnessing: Effects of Immersion and Movement (JHDMW, MdJ, RB, MB, JvH, YdK, WAI, FS), pp. 544–548.
- HIMI-IIE-2007-FujinoIS #development #interface
- Development of an Affective Interface for Promoting Employees’ Work Motivation in a Routine Work (HF, HI, HS), pp. 873–882.
- SAS-2007-Mycroft #analysis #design #evolution #hardware #programming language
- Programming Language Design and Analysis Motivated by Hardware Evolution (AM), pp. 18–33.
- EDOC-2006-KuropkaBW #enterprise #framework #platform #semantics
- Semantic Enterprise Services Platform: Motivation, Potential, Functionality and Application Scenarios (DK, AB, MW), pp. 253–264.
- ICPR-v3-2006-ElterRW #image #re-engineering
- Physically Motivated Reconstruction of Fiberscopic Images (ME, SR, CW), pp. 599–602.
- MoDELS-2006-HogganvikS #approach #empirical #identification #risk management #visual notation
- A Graphical Approach to Risk Identification, Motivated by Empirical Investigations (IH, KS), pp. 574–588.
- MoDELS-2006-HogganvikS #approach #empirical #identification #risk management #visual notation
- A Graphical Approach to Risk Identification, Motivated by Empirical Investigations (IH, KS), pp. 574–588.
- DiGRA-2005-Asgari #design #game studies
- A Three-factor Model of Motivation and Game Design (MA).
- DiGRA-2005-ParasB #design #education #effectiveness #game studies #learning
- Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design (BSP, JB).
- CSCW-2004-BeenenLWCFRK #community #online #social #using
- Using social psychology to motivate contributions to online communities (GB, KSL, XW, KC, DF, PR, REK), pp. 212–221.
- CSCW-2004-DabbishK #coordination #social
- Controlling interruptions: awareness displays and social motivation for coordination (LAD, REK), pp. 182–191.
- ITiCSE-2003-KolasF #game studies #using
- Increasing assignment motivation using a game Al tournament (ØK, IF), p. 269.
- ICSE-2003-YeK #comprehension #developer #open source #towards
- Toward an Understanding of the Motivation of Open Source Software Developers (YY, KK), pp. 419–429.
- CSEET-2002-RatcliffeWT #development #performance #re-engineering #scalability
- Improving Motivation and Performance through Personal Development in Large Introductory Software Engineering Courses (MR, JW, LT), p. 108–?.
- DATE-2002-Martin02a #design #embedded #overview #perspective #specification #uml
- UML for Embedded Systems Specification and Design: Motivation and Overview (GM), pp. 773–775.
- FASE-2002-Charpentier #approach #composition
- An Approach to Composition Motivated by wp (MC), pp. 1–14.
- ITiCSE-2001-Jenkins #programming #student
- The motivation of students of programming (TJ), pp. 53–56.
- ITiCSE-2001-Jenkins01a
- Motivation = value x expectancy (TJ), p. 174.
- IJCAR-2001-HaarslevMW #approach #logic
- The Description Logic ALCNHR+ Extended with Concrete Domains: A Practically Motivated Approach (VH, RM, MW), pp. 29–44.
- DAC-2000-SouriBMS #analysis #design #multi #performance
- Multiple Si layer ICs: motivation, performance analysis, and design implications (SJS, KB, AM, KS), pp. 213–220.
- HCI-EI-1999-MillardHC #user interface
- Smiling Through: Motivation At The User Interface (NM, LH, SC), pp. 824–828.
- ECDL-1998-Hiemstra #information retrieval #probability
- A Linguistically Motivated Probabilistic Model of Information Retrieval (DH), pp. 569–584.
- ITiCSE-1998-Grove #process #programming #using
- Using the personal software process to motivate good programming practices (RFG), pp. 98–101.
- CHI-1995-NicholsR #alias #automation #generative
- A Theoretically Motivated Tool for Automatically Generating Command Aliases (SN, FER), pp. 393–400.
- CAiSE-1990-Almgren #metric #quality
- Quality Control: A Cornerstone to Quality — Measurement and Motivation are Key Issues (RA), p. 288.
- ECOOP-1987-BorningO #empirical #named
- Deltatalk: An Empirically and Aesthetically Motivated Simplification of the Smalltalk-80 Language (AB, TO), pp. 1–10.