BibSLEIGH
BibSLEIGH corpus
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BibSLEIGH bundles
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Used together with:
use (6)
mindstorm (4)
engin (3)
nxt (3)
softwar (3)

Stem lego$ (all stems)

17 papers:

ITiCSEITiCSE-2015-Kurkovsky #education #game studies #re-engineering
Teaching Software Engineering with LEGO Serious Play (SK), pp. 213–218.
HCILCT-2015-Ludi #programming
A Tablet-Based Lego Mindstorms Programming Environment for Children (SL), pp. 106–114.
HCIHCI-TMT-2014-BorumBF #case study #tool support
The Resilience of Analog Tools in Creative Work Practices: A Case Study of LEGO Future Lab’s Team in Billund (NB, EPB, SRFM), pp. 23–34.
DATEDATE-2010-MoyerKCRHT #assembly #question
Are we there yet? Has IP block assembly become as easy as LEGO? (BM, JK, JC, CR, EH, YT), p. 123.
CSEETCSEET-2010-LewHS #re-engineering #using
Using LEGO MINDSTORMS NXT and LEJOS in an Advanced Software Engineering Course (MWL, TBH, MS), pp. 121–128.
ITiCSEITiCSE-2010-HamadaS #learning
Lego NXT as a learning tool (MH, SS), p. 321.
AdaSIGAda-2010-BradleyPZ #ada #development #realtime #using
Real-time system development in ada using LEGO® mindstorms® NXT (PJB, JAdlP, JZ), pp. 37–40.
HCIHCD-2009-CantoniBFB #human-computer #requirements #using
Playful Holistic Support to HCI Requirements Using LEGO Bricks (LC, LB, MF, DB), pp. 844–853.
HCIHCI-VAD-2009-DoL #3d #artificial reality #game studies #multi
A Multiple-Level 3D-LEGO Game in Augmented Reality for Improving Spatial Ability (TVD, JWL), pp. 296–303.
ITiCSEITiCSE-2005-HoodH #concept #education #programming #using
Teaching programming and language concepts using LEGOs (CSH, DJH), pp. 19–23.
ITiCSEITiCSE-2005-Kumar05b
LEGO robots and AI (ANK), p. 418.
SIGIRSIGIR-2003-WuRDCMHY #named
SE-LEGO: creating metasearch engines on demand (ZW, VVR, CD, KSC, WM, HH, CTY), p. 464.
VLDBVLDB-2002-BohannonFHRRS #documentation #named #relational #xml
LegoDB: Customizing Relational Storage for XML Documents (PB, JF, JRH, MR, PR, JS), pp. 1091–1094.
ITiCSEITiCSE-2002-GarciaM #how #learning #using
Learning how to develop software using the toy LEGO mindstorms (MAG, HPM), p. 239.
ITiCSEITiCSE-2001-Lawhead #programming #using
Events robots and programming using legos in CS1 (PBL), p. 183.
FMFME-1997-YuL #implementation #model checking
Implementing a Model Checker for LEGO (SY, ZL), pp. 442–458.
TLCATLCA-1993-Altenkirch #formal method #normalisation #proving #system f
A Formalization of the Strong Normalization Proof for System F in LEGO (TA), pp. 13–28.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.