BibSLEIGH
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Used together with:
solv (5)
assembl (5)
learn (4)
autom (3)
crossword (3)

Stem puzzl$ (all stems)

29 papers:

HCIHIMI-IKD-2015-WongwichaiT #assembly #comprehension
An Observation of Human Comprehension Through Wood Joints Assembly of a Cube Puzzle (TW, TT), pp. 668–677.
ECIRECIR-2015-NicosiaBM #learning #rank
Learning to Rank Aggregated Answers for Crossword Puzzles (MN, GB, AM), pp. 556–561.
CSCWCSCW-2014-SunXA
Exhaustive search of puzzles in operational transformation (CS, YX, A), pp. 519–529.
HCIHIMI-AS-2014-TanakaTH #development #education #using
Development of Teaching Material Volume Calculations Using a Wooden Puzzle (TT, MT, IH), pp. 109–117.
HCILCT-TRE-2014-SzklannyW #learning #prototype
Prototyping M-Learning Course on the Basis of Puzzle Learning Methodology (KS, MW), pp. 215–226.
RERE-2014-Pinto-AlbuquerqueR #requirements
Tackling the requirements jigsaw puzzle (MPA, AR), pp. 233–242.
ICLPICLP-J-2013-Schwitter #challenge #natural language
The jobs puzzle: Taking on the challenge via controlled natural language processing (RS), pp. 487–501.
ASEASE-2012-ChenK #automation #testing
Puzzle-based automatic testing: bringing humans into the loop by solving puzzles (NC, SK), pp. 140–149.
VLDBVLDB-2012-ElmoreDAA #database #mobile #named #peer-to-peer
InfoPuzzle: Exploring Group Decision Making in Mobile Peer-to-Peer Databases (AJE, SD, DA, AEA), pp. 1998–2001.
KDDKDD-2012-KohaviDFLWX #online
Trustworthy online controlled experiments: five puzzling outcomes explained (RK, AD, BF, RL, TW, YX), pp. 786–794.
KRKR-2012-BaralD #automation #how #learning #programming #set
Solving Puzzles Described in English by Automated Translation to Answer Set Programming and Learning How to Do that Translation (CB, JD).
SACSAC-2011-JeffersonMP #automation #constraints #generative #named
Combination: automated generation of puzzles with constraints (CJ, WM, KEP), pp. 907–912.
ITiCSEITiCSE-2010-IhantolaK #open source
Open source widget for parson’s puzzles (PI, VK), p. 302.
REFSQREFSQ-2010-Alexander #requirements
Keynote Talk Piecing Together the Requirements Jigsaw-Puzzle (IA), p. 1.
PLDIPLDI-2008-PereiraP
Register allocation by puzzle solving (FMQP, JP), pp. 216–226.
LATALATA-2008-BaumeisterR #problem #reduction
The Three-Color and Two-Color TantrixTM Rotation Puzzle Problems Are NP-Complete Via Parsimonious Reductions (DB, JR), pp. 76–87.
ICPRICPR-2008-MurakamiTSM #assembly
Assembly of puzzles by connecting between blocks (TM, FT, KS, JM), pp. 1–4.
KRKR-2008-RogerHN #on the
On the Relative Expressiveness of ADL and Golog: The Last Piece in the Puzzle (GR, MH, BN), pp. 544–550.
SEKESEKE-2008-ParkK08a #problem #satisfiability
Japanese Puzzle as a SAT Problem (SP, GK), pp. 543–548.
WRLAWRLA-2006-Santos-GarciaP07
Solving Sudoku Puzzles with Rewriting Rules (GSG, MP), pp. 79–93.
HCIHCI-IPT-2007-ChangC #design #implementation #interactive
Implementing an Interactive Collage Table System with Design Puzzle Exploration (TWC, YBC), pp. 778–787.
ITiCSEITiCSE-2006-Snapp #approach
A Puzzles-First approach to computer science (RRS), p. 310.
ICPRICPR-v3-2006-SagirogluE #approach #assembly #automation
A Texture Based Matching Approach for Automated Assembly of Puzzles (MSS, AE), pp. 1036–1041.
PEPMPEPM-2002-GiacobazziM #composition #semantics
Compositionality in the puzzle of semantics (RG, IM), pp. 87–97.
ICPRICPR-v4-2002-ToyamaFSM #algorithm #assembly #search-based #using
Assembly of Puzzles Using a Genetic Algorithm (FT, YF, KS, JM), pp. 389–392.
ICDARICDAR-2001-ViglinoG #game studies
Cadastre Map Assembling: A Puzzle Game Resolution (JMV, LG), p. 1235–?.
SACSAC-1993-HarrisFR
Basic Blocks in Unconstrained Crossword Puzzles (GH, JF, RR), pp. 257–262.
SACSAC-1993-PurdinH #approach #search-based
A Genetic-Algorithm Approach to Solving Crossword Puzzles (TDMP, GH), pp. 263–270.
CADECADE-1992-Smullyan
Puzzles and Paradoxes (Abstract) (RMS), p. 208.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.