BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter
Used together with:
solv (5)
assembl (5)
learn (4)
autom (3)
crossword (3)

Stem puzzl$ (all stems)

29 papers:

HCIHIMI-IKD-2015-WongwichaiT #assembly #comprehension
An Observation of Human Comprehension Through Wood Joints Assembly of a Cube Puzzle (TW, TT), pp. 668–677.
ECIRECIR-2015-NicosiaBM #learning #rank
Learning to Rank Aggregated Answers for Crossword Puzzles (MN, GB, AM), pp. 556–561.
Exhaustive search of puzzles in operational transformation (CS, YX, A), pp. 519–529.
HCIHIMI-AS-2014-TanakaTH #development #education #using
Development of Teaching Material Volume Calculations Using a Wooden Puzzle (TT, MT, IH), pp. 109–117.
HCILCT-TRE-2014-SzklannyW #learning #prototype
Prototyping M-Learning Course on the Basis of Puzzle Learning Methodology (KS, MW), pp. 215–226.
RERE-2014-Pinto-AlbuquerqueR #requirements
Tackling the requirements jigsaw puzzle (MPA, AR), pp. 233–242.
ICLPICLP-J-2013-Schwitter #challenge #natural language
The jobs puzzle: Taking on the challenge via controlled natural language processing (RS), pp. 487–501.
ASEASE-2012-ChenK #automation #testing
Puzzle-based automatic testing: bringing humans into the loop by solving puzzles (NC, SK), pp. 140–149.
VLDBVLDB-2012-ElmoreDAA #database #mobile #named #peer-to-peer
InfoPuzzle: Exploring Group Decision Making in Mobile Peer-to-Peer Databases (AJE, SD, DA, AEA), pp. 1998–2001.
KDDKDD-2012-KohaviDFLWX #online
Trustworthy online controlled experiments: five puzzling outcomes explained (RK, AD, BF, RL, TW, YX), pp. 786–794.
KRKR-2012-BaralD #automation #how #learning #programming #set
Solving Puzzles Described in English by Automated Translation to Answer Set Programming and Learning How to Do that Translation (CB, JD).
SACSAC-2011-JeffersonMP #automation #constraints #generative #named
Combination: automated generation of puzzles with constraints (CJ, WM, KEP), pp. 907–912.
ITiCSEITiCSE-2010-IhantolaK #open source
Open source widget for parson’s puzzles (PI, VK), p. 302.
REFSQREFSQ-2010-Alexander #requirements
Keynote Talk Piecing Together the Requirements Jigsaw-Puzzle (IA), p. 1.
Register allocation by puzzle solving (FMQP, JP), pp. 216–226.
LATALATA-2008-BaumeisterR #problem #reduction
The Three-Color and Two-Color TantrixTM Rotation Puzzle Problems Are NP-Complete Via Parsimonious Reductions (DB, JR), pp. 76–87.
ICPRICPR-2008-MurakamiTSM #assembly
Assembly of puzzles by connecting between blocks (TM, FT, KS, JM), pp. 1–4.
KRKR-2008-RogerHN #on the
On the Relative Expressiveness of ADL and Golog: The Last Piece in the Puzzle (GR, MH, BN), pp. 544–550.
SEKESEKE-2008-ParkK08a #problem #satisfiability
Japanese Puzzle as a SAT Problem (SP, GK), pp. 543–548.
Solving Sudoku Puzzles with Rewriting Rules (GSG, MP), pp. 79–93.
HCIHCI-IPT-2007-ChangC #design #implementation #interactive
Implementing an Interactive Collage Table System with Design Puzzle Exploration (TWC, YBC), pp. 778–787.
ITiCSEITiCSE-2006-Snapp #approach
A Puzzles-First approach to computer science (RRS), p. 310.
ICPRICPR-v3-2006-SagirogluE #approach #assembly #automation
A Texture Based Matching Approach for Automated Assembly of Puzzles (MSS, AE), pp. 1036–1041.
PEPMPEPM-2002-GiacobazziM #composition #semantics
Compositionality in the puzzle of semantics (RG, IM), pp. 87–97.
ICPRICPR-v4-2002-ToyamaFSM #algorithm #assembly #search-based #using
Assembly of Puzzles Using a Genetic Algorithm (FT, YF, KS, JM), pp. 389–392.
ICDARICDAR-2001-ViglinoG #game studies
Cadastre Map Assembling: A Puzzle Game Resolution (JMV, LG), p. 1235–?.
Basic Blocks in Unconstrained Crossword Puzzles (GH, JF, RR), pp. 257–262.
SACSAC-1993-PurdinH #approach #search-based
A Genetic-Algorithm Approach to Solving Crossword Puzzles (TDMP, GH), pp. 263–270.
Puzzles and Paradoxes (Abstract) (RMS), p. 208.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.