11 papers:
HCI-IT-2015-RughinisM #game studies #video- Play to Remember: The Rhetoric of Time in Memorial Video Games (RR, SM), pp. 628–639.
HIMI-IKD-2015-0002S #approach #visualisation- An Approach to Spatial Visualizing Method for Information Structure to Enhance Remember to Look (JGL, DHS), pp. 67–73.
RecSys-2012-BollenGW #memory management #retrieval- Remembering the stars?: effect of time on preference retrieval from memory (DGFMB, MPG, MCW), pp. 217–220.
ITiCSE-2011-TaylorK #injection #security #student- Security injections: modules to help students remember, understand, and apply secure coding techniques (BT, SK), pp. 3–7.
CIKM-2011-YeungJ #how #mining #scalability #towards- Studying how the past is remembered: towards computational history through large scale text mining (CmAY, AJ), pp. 1231–1240.
CSCW-2010-DibPW #product line- Sonic souvenirs: exploring the paradoxes of recorded sound for family remembering (LD, DP, SW), pp. 391–400.
SIGMOD-2009-Chi #social #using #web- Augmented social cognition: using social web technology to enhance the ability of groups to remember, think, and reason (EHC), pp. 973–984.
CHI-2008-WuBRBM #distributed #memory management #product line- Collaborating to remember: a distributed cognition account of families coping with memory impairments (MW, JPB, BR, RB, MM), pp. 825–834.
MLDM-2003-ArmengolP- Remembering Similitude Terms in CBR (EA, EP), pp. 121–130.
SPLC-2000-Wappler- Remember the basics (TW), pp. 73–84.
ISMM-1998-AzaguryKPY #how #set- Combining Card Marking with Remembered Sets: How to Save Scanning Time (AA, EKK, EP, ZY), pp. 10–19.