6 papers:
- CHI-2015-CurmiFWM #crowdsourcing
- Crowdsourcing Synchronous Spectator Support: (go on, go on, you’re the best)n-1 (FC, MAF, JW, F'M), pp. 757–766.
- CHI-2015-FlinthamVWABBPP
- Run Spot Run: Capturing and Tagging Footage of a Race by Crowds of Spectators (MDF, RV, MLW, EJA, SB, AB, TP, DP, JS), pp. 747–756.
- CHI-2011-CheungH #comprehension #game studies
- Starcraft from the stands: understanding the game spectator (GC, JH), pp. 763–772.
- CHI-2008-SchnadelbachERBWW #design #interface
- Performing thrill: designing telemetry systems and spectator interfaces for amusement rides (HS, SRE, SR, SB, BW, MW), pp. 1167–1176.
- CHI-2006-EsbjornssonBJNOL #design
- Watching the cars go round and round: designing for active spectating (ME, BATB, OJ, DN, MÖ, EL), pp. 1221–1224.
- CHI-2005-ReevesBOF #design #experience
- Designing the spectator experience (SR, SB, CO, MF), pp. 741–750.