Evaluating Interactive Entertainment using Breakdown: Understanding Embodied Learning in Video Games
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William Ryan, Martin A. Siegel
Evaluating Interactive Entertainment using Breakdown: Understanding Embodied Learning in Video Games
DiGRA, 2009.

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@inproceedings{DiGRA-2009-RyanS,
	author        = "William Ryan and Martin A. Siegel",
	booktitle     = "{Proceedings of the Fifth DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory}",
	ee            = "http://www.digra.org/digital-library/publications/evaluating-interactive-entertainment-using-breakdown-understanding-embodied-learning-in-video-games/",
	publisher     = "{Digital Games Research Association}",
	title         = "{Evaluating Interactive Entertainment using Breakdown: Understanding Embodied Learning in Video Games}",
	year          = 2009,
}

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