Collaborated with:
Julian Togelius Michael Cerny Green Andy Nealen Philip Bontrager Gabriella A. B. Barros Antonios Liapis D.Gopstein Fernando de Mesentier Silva Andre Mendes Diego Perez Liebana Daniele Gravina Georgios N. Yannakakis Tiago Machado Hongwei Zhou Yichen Gong Luvneesh Mugrai Damien Anderson Matthew Stephenson Christoph Salge Athoug Alsoughayer Divyesh Surana
Talks about:
game (6) generat (4) design (3) general (2) video (2) level (2) play (2) superstit (1) pommerman (1) construct (1)
Person: Ahmed Khalifa
DBLP: Khalifa:Ahmed
Contributed to:
Wrote 10 papers:
- AIIDE-2016-BontragerKMT #algorithm #game studies #video
- Matching Games and Algorithms for General Video Game Playing (PB, AK, AM, JT), pp. 122–128.
- CIG-2017-KhalifaGLT #game studies #generative #video
- General video game rule generation (AK, MCG, DPL, JT), pp. 170–177.
- FDG-2018-GreenKBMNT #automation #design #game studies #named
- AtDELFI: automatically designing legible, full instructions for games (MCG, AK, GABB, TM, AN, JT), p. 10.
- FDG-2018-GreenKBNT #education #generative
- Generating levels that teach mechanics (MCG, AK, GABB, AN, JT), p. 8.
- FDG-2018-ZhouGMKNT #hybrid
- A hybrid search agent in pommerman (HZ, YG, LM, AK, AN, JT), p. 4.
- AIIDE-2019-BontragerKASST #game studies #learning #network
- “Superstition” in the Network: Deep Reinforcement Learning Plays Deceptive Games (PB, AK, DA, MS, CS, JT), pp. 10–16.
- CoG-2019-GravinaKLTY #generative #quality
- Procedural Content Generation through Quality Diversity (DG, AK, AL, JT, GNY), pp. 1–8.
- CoG-2019-KhalifaGT #analysis #design
- ELIMINATION from Design to Analysis (AK, DG, JT), pp. 1–4.
- CoG-2019-KhalifaST #2d #design pattern #game studies
- Level Design Patterns in 2D Games (AK, FdMS, JT), pp. 1–8.
- FDG-2019-GreenKASLT #generative
- Two-step constructive approaches for dungeon generation (MCG, AK, AA, DS, AL, JT), p. 7.