Collaborated with:
Julian Togelius Fernando de Mesentier Silva Aaron Isaksen Rodrigo Canaan Tiago Machado Stefan Menzel Ahmed Khalifa Scott Lee Christoph Salge Michael Cerny Green Gabriella A. B. Barros Andre Mendes Drew Wallace Adam Finkelstein Frank Lantz Daniel Gopstein Haotian Shen Ruben Rodriguez Torrado Hongwei Zhou Yichen Gong Luvneesh Mugrai
Talks about:
game (9) heurist (3) generat (3) player (3) design (3) agent (3) general (2) analysi (2) mechan (2) hanabi (2)
Person: Andy Nealen
DBLP: Nealen:Andy
Contributed to:
Wrote 17 papers:
- CIG-2016-MendesTN #game studies #video
- Hyper-heuristic general video game playing (AM, JT, AN), pp. 1–8.
- CIG-2016-SilvaITN #generative #heuristic
- Generating heuristics for novice players (FdMS, AI, JT, AN), pp. 1–8.
- DiGRA-FDG-2016-IsaksenN #analysis #statistics
- A Statistical Analysis of Player Improvement and Single-Player High Scores (AI, AN).
- CIG-2017-IsaksenWFN #game studies #simulation
- Simulating strategy and dexterity for puzzle games (AI, DW, AF, AN), pp. 142–149.
- FDG-2017-MachadoNT #analysis #design #game studies
- SeekWhence a retrospective analysis tool for general game design (TM, AN, JT), p. 6.
- FDG-2017-SilvaLTN #game studies
- AI-based playtesting of contemporary board games (FdMS, SL, JT, AN), p. 10.
- CIG-2018-CanaanMTN #game studies #metric #towards
- Towards Game-based Metrics for Computational Co-Creativity (RC, SM, JT, AN), pp. 1–8.
- CIG-2018-CanaanSTTNM #contest #evolution
- Evolving Agents for the Hanabi 2018 CIG Competition (RC, HS, RRT, JT, AN, SM), pp. 1–8.
- CIG-2018-SilvaTLN #generative #heuristic
- Generating Novice Heuristics for Post-Flop Poker (FdMS, JT, FL, AN), pp. 1–8.
- FDG-2018-GreenKBMNT #automation #design #game studies #named
- AtDELFI: automatically designing legible, full instructions for games (MCG, AK, GABB, TM, AN, JT), p. 10.
- FDG-2018-GreenKBNT #education #generative
- Generating levels that teach mechanics (MCG, AK, GABB, AN, JT), p. 8.
- FDG-2018-SilvaLTN #evolution
- Evolving maps and decks for ticket to ride (FdMS, SL, JT, AN), p. 7.
- FDG-2018-SilvaSITN #game studies
- Drawing without replacement as a game mechanic (FdMS, CS, AI, JT, AN), p. 6.
- FDG-2018-ZhouGMKNT #hybrid
- A hybrid search agent in pommerman (HZ, YG, LM, AK, AN, JT), p. 4.
- CoG-2019-CanaanTNM #ad hoc
- Diverse Agents for Ad-Hoc Cooperation in Hanabi (RC, JT, AN, SM), pp. 1–8.
- CoG-2019-MachadoGNT #design #game studies #recommendation
- Pitako - Recommending Game Design Elements in Cicero (TM, DG, AN, JT), pp. 1–8.
- FDG-2019-CanaanSTN #benchmark #game studies #metric
- Leveling the playing field: fairness in AI versus human game benchmarks (RC, CS, JT, AN), p. 8.