Collaborated with:
Georgios N. Yannakakis Julian Togelius Daniel Karavolos Philip L. Lopes Christoffer Holmgård Gabriella A. B. Barros Constantine Alexopoulos Daniele Gravina ∅ Michael Cerny Green Ahmed Khalifa Mike Preuss William Cachia Ryan Abela Owen Sacco Chong-U Lim D. Fox Harrell Héctor Perez Martínez Amy K. Hoover Evangelia V. Dimaraki Jichen Zhu Sebastian Risi Rafael Bidarra G.M.Youngblood Konstantinos Makantasis Konstantinos Sfikas David Melhart Ahmad Azadvar Alessandro Canossa Athoug Alsoughayer Divyesh Surana
Talks about:
game (14) level (10) generat (8) model (7) design (5) creation (4) creativ (4) content (4) player (4) gameplay (3)
Person: Antonios Liapis
DBLP: Liapis:Antonios
Contributed to:
Wrote 34 papers:
- AIIDE-2011-LiapisYT #game studies #optimisation #visual notation
- Optimizing Visual Properties of Game Content Through Neuroevolution (AL, GNY, JT).
- CIG-2011-LiapisYT #optimisation
- Neuroevolutionary constrained optimization for content creation (AL, GNY, JT), pp. 71–78.
- AIIDE-2013-LiapisYT #game studies #towards
- Towards a Generic Method of Evaluating Game Levels (AL, GNY, JT).
- CIG-2013-LiapisMTY #adaptation #evolution #game studies #interactive
- Adaptive game level creation through rank-based interactive evolution (AL, HPM, JT, GNY), pp. 1–8.
- FDG-2013-LiapisYT #authoring #game studies #sketching
- Sentient Sketchbook: Computer-aided game level authoring (AL, GNY, JT), pp. 213–220.
- CIG-2014-HolmgardLTY #evolution #modelling
- Evolving personas for player decision modeling (CH, AL, JT, GNY), pp. 1–8.
- CIG-2014-LiapisYT #design #modelling #sketching
- Designer modeling for Sentient Sketchbook (AL, GNY, JT), pp. 1–8.
- CIG-2014-LopesLY #authoring #game studies
- The C2create authoring tool: Fostering creativity via game asset creation (PLL, AL, GNY), pp. 1–2.
- CIG-2014-PreussLT #game studies
- Searching for good and diverse game levels (MP, AL, JT), pp. 1–8.
- FDG-2014-HolmgardLTY #game studies #generative #modelling
- Generative agents for player decision modeling in games (CH, AL, JT, GNY).
- FDG-2014-YannakakisLA
- Mixed-initiative co-creativity (GNY, AL, CA).
- AIIDE-2015-CachiaLY #evolution #multi
- Multi-Level Evolution of Shooter Levels (WC, AL, GNY), pp. 115–121.
- AIIDE-2015-LiapisY #design #paradigm #sketching
- Refining the Paradigm of Sketching in AI-Based Level Design (AL, GNY), pp. 128–134.
- AIIDE-2015-LopesLY #generative
- Targeting Horror via Level and Soundscape Generation (PLL, AL, GNY), pp. 37–43.
- FDG-2015-AbelaLY
- The Coralize Tool for Creating Underwater Environments (RA, AL, GNY).
- FDG-2015-HolmgardLTY #game studies #modelling
- MiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions (CH, AL, JT, GNY).
- FDG-2015-LiapisHYAD #design #game studies #named
- Iconoscope: Designing a Game for Fostering Creativity (AL, AKH, GNY, CA, EVD).
- CIG-2016-GravinaLY #generative
- Constrained surprise search for content generation (DG, AL, GNY), pp. 1–8.
- CIG-2016-KaravolosLY #evolution
- Evolving missions for Dwarf quest dungeons (DK, AL, GNY), pp. 1–2.
- CIG-2016-KaravolosLY16a #evolution #game studies
- Evolving missions to create game spaces (DK, AL, GNY), pp. 1–8.
- CIG-2016-LopesLY #generative #multi #named
- Sonancia: A multi-faceted generator for horror (PLL, AL, GNY), pp. 1–2.
- CIG-2016-SaccoLY #approach #game studies #generative #semantics
- A holistic approach for semantic-based game generation (OS, AL, GNY), pp. 1–8.
- DiGRA-FDG-2016-BarrosLT #game studies #generative #open data
- Playing with Data: Procedural Generation of Adventures from Open Data (GABB, AL, JT).
- DiGRA-FDG-2016-LimLH #approach #bottom-up #category theory #clustering #image #social #using
- Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering (CUL, AL, DFH).
- FDG-2017-KaravolosLY #game studies #learning #multi
- Learning the patterns of balance in a multi-player shooter game (DK, AL, GNY), p. 10.
- CIG-2018-KaravolosLY #automation #design #using
- Using a Surrogate Model of Gameplay for Automated Level Design (DK, AL, GNY), pp. 1–8.
- CIG-2018-ZhuLRBY #design
- Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation (JZ, AL, SR, RB, GMY), pp. 1–8.
- FDG-2018-GreenBLT
- DATA agent (MCG, GABB, AL, JT), p. 10.
- FDG-2018-KaravolosLY #game studies
- Pairing character classes in a deathmatch shooter game via a deep-learning surrogate model (DK, AL, GNY), p. 10.
- CoG-2019-GravinaKLTY #generative #quality
- Procedural Content Generation through Quality Diversity (DG, AK, AL, JT, GNY), pp. 1–8.
- CoG-2019-Liapis #game studies
- The Newborn World: Guiding Creativity in a Competitive Storytelling Game (AL), pp. 1–8.
- CoG-2019-LiapisKMSY #learning #multimodal
- Fusing Level and Ruleset Features for Multimodal Learning of Gameplay Outcomes (AL, DK, KM, KS, GNY), pp. 1–8.
- CoG-2019-MelhartACLY #modelling #motivation
- Your Gameplay Says It All: Modelling Motivation in Tom Clancy's The Division (DM, AA, AC, AL, GNY), pp. 1–8.
- FDG-2019-GreenKASLT #generative
- Two-step constructive approaches for dungeon generation (MCG, AK, AA, DS, AL, JT), p. 7.