Collaborated with:
M.Mateas Robert Michael Young Paolo Burelli Michael A. Leece Ben George Weber Trevor Sarratt Justus Robertson Morteza Behrooz Georgios N. Yannakakis Peter A. Mawhorter Paulo Fontaínha Gomes N.Wardrip-Fruin Reid Swanson Dustin Escoffery David V. Pynadath Manuel Guimarães Pedro Santos 0001 Sarah Harmon Remington Maxwell R. Michael Young Y.Cheong Byung-Chull Bae Martin Schwartz Héctor Perez Martínez Anders Drachen M.Hitchens Adam Summerville Chris Miller Mayank Dighe Chris Martens Sherol Chen Andrew Deunsing Peter Kong
Talks about:
game (9) model (6) camera (5) generat (4) strategi (3) control (3) visual (3) driven (3) stori (3) learn (3)
Person: Arnav Jhala
DBLP: Jhala:Arnav
Facilitated 2 volumes:
Contributed to:
Wrote 24 papers:
- AIIDE-2006-JhalaY #approach #automation #requirements
- Representational Requirements for a Plan Based Approach to Automated Camera Control (AJ, RMY), pp. 36–41.
- AIIDE-2008-CheongJBY #automation #game studies #generative #summary #visualisation
- Automatically Generating Summary Visualizations from Game Logs (YGC, AJ, BCB, RMY).
- AIIDE-2009-BurelliJ
- Dynamic Artificial Fields for Autonomous Camera Control (PB, AJ).
- AIIDE-2009-BurelliJ09a #named #realtime
- CamOn: A Real-Time Autonomous Camera System (PB, AJ).
- AIIDE-2009-JhalaSMY #challenge #game studies
- Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge (AJ, MS, HPM, GNY).
- DiGRA-2009-DrachenHJY #data-driven #towards
- Towards Data-Driven Drama Management: Issues in Data Collection and Annotation (AD, MH, AJ, GNY).
- FDG-2009-JhalaY #comprehension #evaluation #modelling
- Evaluation of intelligent camera control systems based on cognitive models of comprehension (AJ, RMY), pp. 327–328.
- AIIDE-2010-WeberMJ
- Applying Goal-Driven Autonomy to StarCraft (BGW, MM, AJ).
- CIG-2010-WeberMMJ #game studies #multi
- Reactive planning idioms for multi-scale game AI (BGW, PAM, MM, AJ), pp. 115–122.
- AIIDE-2011-WeberMJ #estimation #game studies #realtime
- A Particle Model for State Estimation in Real-Time Strategy Games (BGW, MM, AJ).
- AIIDE-2012-ChenDKJWM #logic #modelling #named #visualisation
- RoleModelVis: A Visualization of Logical Story Models (SC, AD, PK, AJ, NWF, MM).
- CIG-2012-SwansonEJ #composition #corpus #learning #visual notation
- Learning visual composition preferences from an annotated corpus generated through gameplay (RS, DE, AJ), pp. 363–370.
- AIIDE-2013-GomesJ #authoring
- AI Authoring for Virtual Characters in Conflict (PFG, AJ).
- AIIDE-2013-LeeceJ #game studies #learning #reasoning
- Reinforcement Learning for Spatial Reasoning in Strategy Games (MAL, AJ).
- CIG-2014-LeeceJ #game studies #markov #modelling #random #using
- Opponent state modeling in RTS games with limited information using Markov random fields (MAL, AJ), pp. 1–7.
- CIG-2014-SarrattPJ #convergence #monte carlo
- Converging to a player model in Monte-Carlo Tree Search (TS, DVP, AJ), pp. 1–7.
- FDG-2014-MawhorterMWJ #formal method #towards
- Towards a theory of choice poetics (PAM, MM, NWF, AJ).
- AIIDE-2015-SarrattJ #consistency #coordination
- Tuning Belief Revision for Coordination with Inconsistent Teammates (TS, AJ), pp. 177–183.
- FDG-2015-SummervilleBMJ #data-driven #game studies #generative #learning
- The Learning of Zelda: Data-Driven Level Generation for Action Role Playing Games (AS, MB, MM, AJ).
- CIG-2017-GuimaraesSJ #architecture #game studies #named #social
- CiF-CK: An architecture for social NPCS in commercial games (MG, PS0, AJ), pp. 126–133.
- AIIDE-2019-BehroozRJ #matter #quality #using #word
- Story Quality as a Matter of Perception: Using Word Embeddings to Estimate Cognitive Interest (MB, JR, AJ), pp. 3–9.
- FDG-2019-HarmonMJ #game studies
- Operationalizing conflict strategies in a board game (SH, RM, AJ), p. 6.
- FDG-2019-MillerDMJ
- Stories of the town: balancing character autonomy and coherent narrative in procedurally generated worlds (CM, MD, CM, AJ), p. 9.
- FDG-2019-RobertsonJY #design #performance
- Efficient choice enumeration for narrative world design (JR, AJ, RMY), p. 10.