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Collaborated with:
M.Mateas Robert Michael Young Paolo Burelli Michael A. Leece Ben George Weber Trevor Sarratt Justus Robertson Morteza Behrooz Georgios N. Yannakakis Peter A. Mawhorter Paulo Fontaínha Gomes N.Wardrip-Fruin Reid Swanson Dustin Escoffery David V. Pynadath Manuel Guimarães Pedro Santos 0001 Sarah Harmon Remington Maxwell R. Michael Young Y.Cheong Byung-Chull Bae Martin Schwartz Héctor Perez Martínez Anders Drachen M.Hitchens Adam Summerville Chris Miller Mayank Dighe Chris Martens Sherol Chen Andrew Deunsing Peter Kong
Talks about:
game (9) model (6) camera (5) generat (4) strategi (3) control (3) visual (3) driven (3) stori (3) learn (3)

Person: Arnav Jhala

DBLP DBLP: Jhala:Arnav

Facilitated 2 volumes:

AIIDE 2014Ed
AIIDE 2015Ed

Contributed to:

AIIDE 20062006
AIIDE 20082008
AIIDE 20092009
DiGRA 20092009
FDG 20092009
AIIDE 20102010
CIG 20102010
AIIDE 20112011
AIIDE 20122012
CIG 20122012
AIIDE 20132013
CIG 20142014
FDG 20142014
AIIDE 20152015
FDG 20152015
CIG 20172017
AIIDE 20192019
FDG 20192019

Wrote 24 papers:

AIIDE-2006-JhalaY #approach #automation #requirements
Representational Requirements for a Plan Based Approach to Automated Camera Control (AJ, RMY), pp. 36–41.
AIIDE-2008-CheongJBY #automation #game studies #generative #summary #visualisation
Automatically Generating Summary Visualizations from Game Logs (YGC, AJ, BCB, RMY).
AIIDE-2009-BurelliJ
Dynamic Artificial Fields for Autonomous Camera Control (PB, AJ).
AIIDE-2009-BurelliJ09a #named #realtime
CamOn: A Real-Time Autonomous Camera System (PB, AJ).
AIIDE-2009-JhalaSMY #challenge #game studies
Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge (AJ, MS, HPM, GNY).
DiGRA-2009-DrachenHJY #data-driven #towards
Towards Data-Driven Drama Management: Issues in Data Collection and Annotation (AD, MH, AJ, GNY).
FDG-2009-JhalaY #comprehension #evaluation #modelling
Evaluation of intelligent camera control systems based on cognitive models of comprehension (AJ, RMY), pp. 327–328.
AIIDE-2010-WeberMJ
Applying Goal-Driven Autonomy to StarCraft (BGW, MM, AJ).
CIG-2010-WeberMMJ #game studies #multi
Reactive planning idioms for multi-scale game AI (BGW, PAM, MM, AJ), pp. 115–122.
AIIDE-2011-WeberMJ #estimation #game studies #realtime
A Particle Model for State Estimation in Real-Time Strategy Games (BGW, MM, AJ).
AIIDE-2012-ChenDKJWM #logic #modelling #named #visualisation
RoleModelVis: A Visualization of Logical Story Models (SC, AD, PK, AJ, NWF, MM).
CIG-2012-SwansonEJ #composition #corpus #learning #visual notation
Learning visual composition preferences from an annotated corpus generated through gameplay (RS, DE, AJ), pp. 363–370.
AIIDE-2013-GomesJ #authoring
AI Authoring for Virtual Characters in Conflict (PFG, AJ).
AIIDE-2013-LeeceJ #game studies #learning #reasoning
Reinforcement Learning for Spatial Reasoning in Strategy Games (MAL, AJ).
CIG-2014-LeeceJ #game studies #markov #modelling #random #using
Opponent state modeling in RTS games with limited information using Markov random fields (MAL, AJ), pp. 1–7.
CIG-2014-SarrattPJ #convergence #monte carlo
Converging to a player model in Monte-Carlo Tree Search (TS, DVP, AJ), pp. 1–7.
FDG-2014-MawhorterMWJ #formal method #towards
Towards a theory of choice poetics (PAM, MM, NWF, AJ).
AIIDE-2015-SarrattJ #consistency #coordination
Tuning Belief Revision for Coordination with Inconsistent Teammates (TS, AJ), pp. 177–183.
FDG-2015-SummervilleBMJ #data-driven #game studies #generative #learning
The Learning of Zelda: Data-Driven Level Generation for Action Role Playing Games (AS, MB, MM, AJ).
CIG-2017-GuimaraesSJ #architecture #game studies #named #social
CiF-CK: An architecture for social NPCS in commercial games (MG, PS0, AJ), pp. 126–133.
AIIDE-2019-BehroozRJ #matter #quality #using #word
Story Quality as a Matter of Perception: Using Word Embeddings to Estimate Cognitive Interest (MB, JR, AJ), pp. 3–9.
FDG-2019-HarmonMJ #game studies
Operationalizing conflict strategies in a board game (SH, RM, AJ), p. 6.
FDG-2019-MillerDMJ
Stories of the town: balancing character autonomy and coherent narrative in procedurally generated worlds (CM, MD, CM, AJ), p. 9.
FDG-2019-RobertsonJY #design #performance
Efficient choice enumeration for narrative world design (JR, AJ, RMY), p. 10.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.