Travelled to:
1 × Canada
1 × Singapore
1 × United Kingdom
3 × USA
Collaborated with:
S.Ontañón M.Devaney M.T.Cox L.Hunter ∅ B.Li E.V.Garcia Manish Mehta 0001 A.Trusty N.Sugandh M.Riedl B.Li Hua Ai Y.Liu E.Agichtein Christina R. Strong Kinshuk Mishra A.Jones Suhas Virmani Yatin Kanetkar
Talks about:
game (3) strategi (2) intellig (2) explan (2) author (2) learn (2) time (2) real (2) multistrategi (1) introspect (1)
Person: Ashwin Ram
DBLP: Ram:Ashwin
Contributed to:
Wrote 10 papers:
- SIGIR-2008-LiLRGA #community #predict
- Exploring question subjectivity prediction in community QA (BL, YL, AR, EVG, EA), pp. 735–736.
- DocEng-2007-LiSGR #adaptation #categorisation #classification
- Adapting associative classification to text categorization (BL, NS, EVG, AR), pp. 205–208.
- ICML-1997-DevaneyR #clustering #concept #feature model #performance
- Efficient Feature Selection in Conceptual Clustering (MD, AR), pp. 92–97.
- ML-1992-CoxR #learning #multi
- Multistrategy Learning with Introspective Meta-Explanations (MTC, AR), pp. 123–128.
- ML-1991-RamH #approach #information retrieval
- A Goal-Based Approach to Intelligent Information Retrieval (AR, LH), pp. 265–269.
- ML-1990-Ram #incremental #learning
- Incremental Learning of Explanation Patterns and Their Indices (AR), pp. 313–320.
- AIIDE-2007-StrongMMJR #game studies #generative #interactive #natural language
- Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games (CRS, MM0, KM, AJ, AR), pp. 98–100.
- AIIDE-2008-TrustyOR #game studies #optimisation #probability #realtime
- Stochastic Plan Optimization in Real-Time Strategy Games (AT, SO, AR).
- AIIDE-2008-VirmaniKMOR #authoring #behaviour #game studies #ide #realtime
- An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games (SV, YK, MM0, SO, AR).
- AIIDE-2011-RiedlLAR #case study #experience #multi #robust
- Robust and Authorable Multiplayer Storytelling Experiences (MR, BL, HA, AR).