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Collaborated with:
G.Smith S.Cooper Amy K. Hoover Jackie Barnes Yetunde Folajimi C.Harteveld Sebastian Deterding Josh Aaron Miller Steve Dahlskog Noor Shaker Julian Togelius
Talks about:
analysi (3) skill (3) game (3) framework (2) strategi (2) generat (2) level (2) educ (2) base (2) videogam (1)

Person: Britton Horn

DBLP DBLP: Horn:Britton

Contributed to:

FDG 20142014
CHI PLAY 20162016
AIIDE 20172017
CHI PLAY 20172017
FDG 20172017
AIIDE 20182018

Wrote 6 papers:

FDG-2014-HornDSST #comparative #evaluation #framework #generative
A comparative evaluation of procedural level generators in the Mario AI framework (BH, SD, NS, GS, JT).
CHI-PLAY-2016-HornHBFSH #analysis #black box #education #game studies
Opening the Black Box of Play: Strategy Analysis of an Educational Game (BH, AKH, JB, YF, GS, CH), pp. 142–153.
AIIDE-2017-Horn #education #framework #game studies #generative
A Skill-Based Framework for the Generation and Presentation of Educational Videogame Content (BH), pp. 292–294.
CHI-PLAY-2017-HornCD #adaptation #analysis #elicitation #game studies
Adapting Cognitive Task Analysis to Elicit the Skill Chain of a Game (BH, SC, SD), pp. 277–289.
FDG-2017-HornHFBHS #analysis #game studies
AI-assisted analysis of player strategy across level progressions in a puzzle game (BH, AKH, YF, JB, CH, GS), p. 10.
AIIDE-2018-HornMSC #approach #automation #monte carlo
A Monte Carlo Approach to Skill-Based Automated Playtesting (BH, JAM, GS, SC), pp. 166–172.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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