Collaborated with:
F.Yang Robin Palmberg ∅ Stuart O'Connor F.Liarokapis Adam Qureshi Chengjie Li Ewoud Van Der Heide David Panzoli I.Dunwell Stéphane Sanchez P.Petridis Aristidis Protopsaltis Vincent Scesa S.d.Freitas
Talks about:
virtual (5) charact (3) express (2) social (2) group (2) crowd (2) behaviour (1) movement (1) interact (1) demonstr (1)
Person: Christopher E. Peters
DBLP: Peters:Christopher_E=
Contributed to:
Wrote 6 papers:
- VS-Games-2010-PanzoliPDSPPSF #experience #interactive #scalability
- Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments (DP, CEP, ID, SS, PP, AP, VS, SdF), pp. 87–90.
- VS-Games-2010-Peters
- Animating Gaze Shifts for Virtual Characters Based on Head Movement Propensity (CEP), pp. 11–18.
- VS-Games-2013-OConnorLP #behaviour
- An Initial Study to Assess the Perceived Realism of Agent Crowd Behaviour in a Virtual City (SO, FL, CEP), pp. 1–8.
- VS-Games-2017-PalmbergPQ
- When facial expressions dominate emotion perception in groups of virtual characters (RP, CEP, AQ), pp. 157–160.
- VS-Games-2017-YangLPHP #game studies #social
- Expressive virtual characters for social demonstration games (FY, CL, RP, EVDH, CEP), pp. 217–224.
- VS-Games-2019-YangP #navigation
- Social-aware navigation in crowds with static and dynamic groups (FY, CEP), pp. 1–4.