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Collaborated with:
Chong-U Lim Dominic Kao Pablo Ortiz Antonios Liapis R.Evans Aleissia Laidacker John Abercrombie Jason Lipshin Ainsley Sutherland Julia Makivic Danielle Olson Mike Treanor Nicholas Warren Mason Reed A.M.Smith Laurel Coney Loren Sherman Elizabeth Carré Nadya Vivatvisha Paola Mardo Andrew Gordon Joris Dormans Barrie D. Robison Spencer Gomez Samantha Heck Landon Wright Terence Soule
Talks about:
avatar (8) game (7) model (6) player (5) ident (5) use (5) data (4) approach (3) virtual (3) social (3)

Person: D. Fox Harrell

DBLP DBLP: Harrell:D=_Fox

Contributed to:

AIIDE 20132013
CIG 20132013
AIIDE 20142014
CIG 20142014
FDG 20142014
AIIDE 20152015
CHI PLAY 20152015
CIG 20152015
FDG 20152015
DiGRA/FDG 20162016
AIIDE 20172017
FDG 20172017
CHI PLAY 20182018

Wrote 17 papers:

AIIDE-2013-EvansHLA
Invited Talks (RE, DFH, AL, JA).
CIG-2013-Harrell #case study #modelling #network #social #using
Modeling player preferences in avatar customization using social network data: A case-study using virtual items in Team Fortress 2 (CUL, DFH), pp. 1–8.
AIIDE-2014-LimH #game studies #modelling #social
Developing Social Identity Models of Players from Game Telemetry Data (CUL, DFH).
CIG-2014-LimH #approach #automation #evaluation #game studies #generative #using
An approach to general videogame evaluation and automatic generation using a description language (CUL, DFH), pp. 1–8.
FDG-2014-HarrellKLLSMO #authoring #framework #game studies #platform
Authoring conversational narratives in games with the Chimeria platform (DFH, DK, CUL, JL, AS, JM, DO).
AIIDE-2015-LimH #approach #behaviour #data-driven #modelling
A Data-Driven Approach for Computationally Modeling Players' Avatar Customization Behaviors (CUL, DFH), pp. 135–141.
CHI-PLAY-2015-KaoH #education #experience #game studies
Exploring the Impact of Role Model Avatars on Game Experience in Educational Games (DK, DFH), pp. 571–576.
CIG-2015-KaoH #education #game studies #modelling #performance #towards
Toward avatar models to enhance performance and engagement in educational games (DK, DFH), pp. 246–253.
CIG-2015-LimH #behaviour #comprehension
Understanding players' identities and behavioral archetypes from avatar customization data (CUL, DFH), pp. 238–245.
FDG-2015-KaoH #automation #generative #named
Exigent: An Automatic Avatar Generation System (DK, DFH).
FDG-2015-KaoH15a #game studies #learning #named
Mazzy: A STEM Learning Game (DK, DFH).
FDG-2015-KaoH15b #game studies #learning #using
Exploring the Construction, Play, Use of Virtual Identities in a STEM Learning Game (DK, DFH).
FDG-2015-LimH #game studies #modelling
Developing Computational Models of Players' Identities and Values from Videogame Avatars (CUL, DFH).
DiGRA-FDG-2016-LimLH #approach #bottom-up #category theory #clustering #image #social #using
Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering (CUL, AL, DFH).
AIIDE-2017-TreanorWRSOCSCV #case study #experience
Playable Experiences at AIIDE 2017 (MT, NW, MR, AMS, PO, LC, LS, EC, NV, DFH, PM, AG, JD, BDR, SG, SH, LW, TS), p. 308–?.
FDG-2017-KaoH #education #framework #named #platform
MazeStar: a platform for studying virtual identity and computer science education (DK, DFH), p. 6.
CHI-PLAY-2018-OrtizH #self
Enabling Critical Self-Reflection through Roleplay with Chimeria: Grayscale (PO, DFH), pp. 353–364.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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