Collaborated with:
Chong-U Lim Dominic Kao Pablo Ortiz Antonios Liapis R.Evans Aleissia Laidacker John Abercrombie Jason Lipshin Ainsley Sutherland Julia Makivic Danielle Olson Mike Treanor Nicholas Warren Mason Reed A.M.Smith Laurel Coney Loren Sherman Elizabeth Carré Nadya Vivatvisha Paola Mardo Andrew Gordon Joris Dormans Barrie D. Robison Spencer Gomez Samantha Heck Landon Wright Terence Soule
Talks about:
avatar (8) game (7) model (6) player (5) ident (5) use (5) data (4) approach (3) virtual (3) social (3)
Person: D. Fox Harrell
DBLP: Harrell:D=_Fox
Contributed to:
Wrote 17 papers:
- AIIDE-2013-EvansHLA
- Invited Talks (RE, DFH, AL, JA).
- CIG-2013-Harrell #case study #modelling #network #social #using
- Modeling player preferences in avatar customization using social network data: A case-study using virtual items in Team Fortress 2 (CUL, DFH), pp. 1–8.
- AIIDE-2014-LimH #game studies #modelling #social
- Developing Social Identity Models of Players from Game Telemetry Data (CUL, DFH).
- CIG-2014-LimH #approach #automation #evaluation #game studies #generative #using
- An approach to general videogame evaluation and automatic generation using a description language (CUL, DFH), pp. 1–8.
- FDG-2014-HarrellKLLSMO #authoring #framework #game studies #platform
- Authoring conversational narratives in games with the Chimeria platform (DFH, DK, CUL, JL, AS, JM, DO).
- AIIDE-2015-LimH #approach #behaviour #data-driven #modelling
- A Data-Driven Approach for Computationally Modeling Players' Avatar Customization Behaviors (CUL, DFH), pp. 135–141.
- CHI-PLAY-2015-KaoH #education #experience #game studies
- Exploring the Impact of Role Model Avatars on Game Experience in Educational Games (DK, DFH), pp. 571–576.
- CIG-2015-KaoH #education #game studies #modelling #performance #towards
- Toward avatar models to enhance performance and engagement in educational games (DK, DFH), pp. 246–253.
- CIG-2015-LimH #behaviour #comprehension
- Understanding players' identities and behavioral archetypes from avatar customization data (CUL, DFH), pp. 238–245.
- FDG-2015-KaoH #automation #generative #named
- Exigent: An Automatic Avatar Generation System (DK, DFH).
- FDG-2015-KaoH15a #game studies #learning #named
- Mazzy: A STEM Learning Game (DK, DFH).
- FDG-2015-KaoH15b #game studies #learning #using
- Exploring the Construction, Play, Use of Virtual Identities in a STEM Learning Game (DK, DFH).
- FDG-2015-LimH #game studies #modelling
- Developing Computational Models of Players' Identities and Values from Videogame Avatars (CUL, DFH).
- DiGRA-FDG-2016-LimLH #approach #bottom-up #category theory #clustering #image #social #using
- Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering (CUL, AL, DFH).
- AIIDE-2017-TreanorWRSOCSCV #case study #experience
- Playable Experiences at AIIDE 2017 (MT, NW, MR, AMS, PO, LC, LS, EC, NV, DFH, PM, AG, JD, BDR, SG, SH, LW, TS), p. 308–?.
- FDG-2017-KaoH #education #framework #named #platform
- MazeStar: a platform for studying virtual identity and computer science education (DK, DFH), p. 6.
- CHI-PLAY-2018-OrtizH #self
- Enabling Critical Self-Reflection through Roleplay with Chimeria: Grayscale (PO, DFH), pp. 353–364.