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Collaborated with:
Peter I. Cowling Daniel Whitehouse S.Colton Swen E. Gaudl Rob Saunders M.J.Nelson Jeff Rollason Nick Sephton Nicholas H. Slaven Blanca Pérez Ferrer Peter Ivey Michael Cook 0001
Talks about:
search (8) carlo (8) tree (8) mont (8) game (5) heurist (3) salesman (2) problem (2) travel (2) physic (2)

Person: Edward Jack Powley

DBLP DBLP: Powley:Edward_Jack

Contributed to:

CIG 20112011
CIG 20122012
AIIDE 20132013
CIG 20132013
CIG 20142014
CIG 20152015
CIG 20162016
AIIDE 20172017

Wrote 10 papers:

CIG-2011-WhitehousePC #game studies #monte carlo #set
Determinization and information set Monte Carlo Tree Search for the card game Dou Di Zhu (DW, EJP, PIC), pp. 87–94.
CIG-2012-PowleyWC #heuristic #monte carlo #physics #problem
Monte Carlo Tree Search with macro-actions and heuristic route planning for the Physical Travelling Salesman Problem (EJP, DW, PIC), pp. 234–241.
AIIDE-2013-WhitehouseCPR #game studies #knowledge-based #mobile #monte carlo
Integrating Monte Carlo Tree Search with Knowledge-Based Methods to Create Engaging Play in a Commercial Mobile Game (DW, PIC, EJP, JR).
CIG-2013-PowleyWC #monte carlo #policy #simulation
Bandits all the way down: UCB1 as a simulation policy in Monte Carlo Tree Search (EJP, DW, PIC), pp. 1–8.
CIG-2013-PowleyWC13a #heuristic #monte carlo #multi #physics #problem
Monte Carlo Tree Search with macro-actions and heuristic route planning for the Multiobjective Physical Travelling Salesman Problem (EJP, DW, PIC), pp. 1–8.
CIG-2014-SephtonCPS #game studies #heuristic #monte carlo
Heuristic move pruning in Monte Carlo Tree Search for the strategic card game Lords of War (NS, PIC, EJP, NHS), pp. 1–7.
CIG-2015-CowlingWP #monte carlo
Emergent bluffing and inference with Monte Carlo Tree Search (PIC, DW, EJP), pp. 114–121.
CIG-2016-PowleyCGSN #automation #design #game studies
Semi-automated level design via auto-playtesting for handheld casual game creation (EJP, SC, SEG, RS, MJN), pp. 1–8.
AIIDE-2017-PowleyCW #bound #memory management #monte carlo
Memory Bounded Monte Carlo Tree Search (EJP, PIC, DW), pp. 94–100.
AIIDE-2017-PowleyNGCFSIC #design #game studies #named
Wevva: Democratising Game Design (EJP, MJN, SEG, SC, BPF, RS, PI, MC0), pp. 273–276.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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