Collaborated with:
Peter I. Cowling Daniel Whitehouse S.Colton Swen E. Gaudl Rob Saunders M.J.Nelson Jeff Rollason Nick Sephton Nicholas H. Slaven Blanca Pérez Ferrer Peter Ivey Michael Cook 0001
Talks about:
search (8) carlo (8) tree (8) mont (8) game (5) heurist (3) salesman (2) problem (2) travel (2) physic (2)
Person: Edward Jack Powley
DBLP: Powley:Edward_Jack
Contributed to:
Wrote 10 papers:
- CIG-2011-WhitehousePC #game studies #monte carlo #set
- Determinization and information set Monte Carlo Tree Search for the card game Dou Di Zhu (DW, EJP, PIC), pp. 87–94.
- CIG-2012-PowleyWC #heuristic #monte carlo #physics #problem
- Monte Carlo Tree Search with macro-actions and heuristic route planning for the Physical Travelling Salesman Problem (EJP, DW, PIC), pp. 234–241.
- AIIDE-2013-WhitehouseCPR #game studies #knowledge-based #mobile #monte carlo
- Integrating Monte Carlo Tree Search with Knowledge-Based Methods to Create Engaging Play in a Commercial Mobile Game (DW, PIC, EJP, JR).
- CIG-2013-PowleyWC #monte carlo #policy #simulation
- Bandits all the way down: UCB1 as a simulation policy in Monte Carlo Tree Search (EJP, DW, PIC), pp. 1–8.
- CIG-2013-PowleyWC13a #heuristic #monte carlo #multi #physics #problem
- Monte Carlo Tree Search with macro-actions and heuristic route planning for the Multiobjective Physical Travelling Salesman Problem (EJP, DW, PIC), pp. 1–8.
- CIG-2014-SephtonCPS #game studies #heuristic #monte carlo
- Heuristic move pruning in Monte Carlo Tree Search for the strategic card game Lords of War (NS, PIC, EJP, NHS), pp. 1–7.
- CIG-2015-CowlingWP #monte carlo
- Emergent bluffing and inference with Monte Carlo Tree Search (PIC, DW, EJP), pp. 114–121.
- CIG-2016-PowleyCGSN #automation #design #game studies
- Semi-automated level design via auto-playtesting for handheld casual game creation (EJP, SC, SEG, RS, MJN), pp. 1–8.
- AIIDE-2017-PowleyCW #bound #memory management #monte carlo
- Memory Bounded Monte Carlo Tree Search (EJP, PIC, DW), pp. 94–100.
- AIIDE-2017-PowleyNGCFSIC #design #game studies #named
- Wevva: Democratising Game Design (EJP, MJN, SEG, SC, BPF, RS, PI, MC0), pp. 273–276.