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Collaborated with:
Per Backlund Marcus Toftedahl Fernando Bevilacqua Björn Berg Marklund Mikael Johannesson Mikael Lebram Ulf Wilhelmsson Jenny Brusk Per Anders Östblad Magnus Andersson Hagiwara H.M.Söderholm Anna-Sofia Alklind Taylor Angelique Slijper Karin Svensson Jesper Poucette Katharina Stibrant Sunnerhagen
Talks about:
game (10) research (2) challeng (2) product (2) stress (2) cultur (2) that (2) play (2) educ (2) use (2)

Person: Henrik Engström

DBLP DBLP: Engstr=ouml=m:Henrik

Facilitated 1 volumes:

VS-Games 2015Ed

Contributed to:

VS-Games 20112011
VS-Games 20142014
VS-Games 20152015
VS-Games 20162016
VS-Games 20172017
DiGRA 20182018
DiGRA 20192019

Wrote 10 papers:

VS-Games-2011-BacklundTEJLSSPS #evaluation
Evaluation of Usefulness of the Elinor Console for Home-Based Stroke Rehabilitation (PB, ASAT, HE, MJ, ML, AS, KS, JP, KSS), pp. 98–103.
VS-Games-2014-MarklundBE #challenge #education #game studies
The Practicalities of Educational Games: Challenges of Taking Games into Formal Educational Settings (BBM, PB, HE), pp. 1–8.
VS-Games-2015-BacklundEJLHS #game studies
Enhancing Immersion with Contextualized Scenarios: Role-Playing in Prehospital Care Training (PB, HE, MJ, ML, MAH, HMS), pp. 1–4.
VS-Games-2015-BevilacquaBE #analysis #game studies #multimodal
Proposal for Non-Contact Analysis of Multimodal Inputs to Measure Stress Level in Serious Games (FB, PB, HE), pp. 1–4.
VS-Games-2015-WilhelmssonEBO #design #game studies #using #visual notation
Accessible Game Culture Using Inclusive Game Design - Participating in a Visual Culture That You Cannot See (UW, HE, JB, PAÖ), pp. 1–8.
VS-Games-2016-BevilacquaBE #game studies
Variations of Facial Actions While Playing Games with Inducing Boredom and Stress (FB, PB, HE), pp. 1–8.
VS-Games-2017-BacklundEMT #challenge #game studies #identification #research
Developing games for non-leisure contexts: Identification of challenges and research gaps (PB, HE, BBM, MT), pp. 15–22.
DiGRA-2018-ToftedahlBE #game studies #how #locality #question #why
Localization from an Indie Game Production Perspective - Why, When and How? (MT, PB, HE).
DiGRA-2019-Engstrom #game studies #research
GDC vs. DiGRA: Gaps in Game Production Research (HE).
DiGRA-2019-ToftedahlE #game studies #industrial #taxonomy #tool support
A Taxonomy of Game Engines and the Tools that Drive the Industry (MT, HE).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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