Proceedings of the 13th DiGRA International Conference: Game, Play and the Emerging Ludo-Mix
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Proceedings of the 13th DiGRA International Conference: Game, Play and the Emerging Ludo-Mix
DiGRA-2019, 2019.

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@proceedings{DiGRA-2019,
	ee            = "http://www.digra.org/digital-library/forums/digra-19/",
	publisher     = "{Digital Games Research Association}",
	title         = "{Proceedings of the 13th DiGRA International Conference: Game, Play and the Emerging Ludo-Mix}",
	year          = 2019,
}

Contents (57 items)

DiGRA-2019-AdinolfT #case study #difference #experience #game studies
Differences in Player Experiences of Need Satisfaction Across Four Games (SA, ST).
DiGRA-2019-Alha #game studies #overview #perspective #research
The imbalanced state of free-to-play game research: A literature review (KA).
DiGRA-2019-Altice #game studies #product line
Joy Family: Japanese Board Games in the Post-War Shōwa Period (NA).
DiGRA-2019-AthavaleD #design #education #game studies
Strategies for Endogenous Design of Educational Games (SA, GD).
DiGRA-2019-AytemizJA #game studies #how
Exploring How Changes in Game Systems Generate Meaning (BA, NJ, NA).
DiGRA-2019-Barnabe #game studies #video
Video Game Détournement: Playing Across Media (FB).
DiGRA-2019-BryanT #adaptation #game studies #performance
Adapting the Empty Orchestra: the Performance of Play in Karaoke (JSB, TJT).
DiGRA-2019-Burkholder #analysis
Co-Constructing Virtual Identities: Insights from Linguistic Analysis (RB).
DiGRA-2019-Casas-RomaA #categorisation #lens
Categorizing Morality Systems Through the Lens of Fallout (JCR, JAM).
DiGRA-2019-Engstrom #game studies #research
GDC vs. DiGRA: Gaps in Game Production Research (HE).
DiGRA-2019-Fleet #bound #trust
Boundaries, Trust and Reputation in Virtual and Illicit Markets (RF).
DiGRA-2019-Ford #bound #game studies
Beyond the Wall: The Boundaries of the Neomedieval Town in Singleplayer Roleplaying Games (DF).
DiGRA-2019-FragosoFA #image #reliability
Beyond God's Eye: on the Reliability of Gameworld Images (SF, FF, MA).
DiGRA-2019-FromeM #analysis #game studies
Describing the Game Studies Canon: A Game Citation Analysis (JF, PM).
DiGRA-2019-FukuiIHS #empirical #experience #game studies #programming #social #student
The Relationship between Prior Gaming Experience and Consciousness of Computer Programming or Social Views on Information: An Empirical Study of High School Students in Japan (MF, TI, JH, YS).
DiGRA-2019-FuruichiA #challenge #game studies
A Challenge of Developing Serious Games to Raise the Awareness of Cybersecurity Issues (MF, MA).
DiGRA-2019-GlasV #game studies
The politics of game canonization: Tales from the frontlines of creating a national history of games (RG, JvV).
DiGRA-2019-GrabarczykA #framework #game studies #ontology
Port or conversion? An ontological framework for classifying game versions (PG, EA).
DiGRA-2019-Gualeni #on the
On the de-familiarizing and re-ontologizing effects of glitches and glitch-alikes (SG).
DiGRA-2019-GualeniFL #game studies #how
How to Reference a Digital Game (SG, RF, JL).
DiGRA-2019-Ho #experience #performance
Exploring the Effects of VR Gameplay Videos on Performance and Experience (JCFH).
DiGRA-2019-HowellS #comprehension #design #game studies
Epistemological Issues in Understanding Games Design, Play-Experience, and Reportage (PH, BS).
DiGRA-2019-JacobsD #game studies
Discourse at play: construction and professionalism of video-based game reviews (RSJ, ZD).
DiGRA-2019-KankainenP #design #game studies #guidelines #hybrid
Hybrid Board Game Design Guidelines (VK, JP).
DiGRA-2019-Kenton
Romance Never Changes? Or Does It?: Fallout, Queerness, and Mods (THK).
DiGRA-2019-Kerich #modelling
Polygonal Modeling: The Aestheticization of Identity (CK).
DiGRA-2019-KordyakaJ0N #comparative #comprehension #game studies #motivation #video
The Comparative Self: Understanding the Motivation to Play and the Subsequent Video Game Use (BK, KJ, MM0, BN).
DiGRA-2019-KoskinenALP #case study #experience
Middle-aged Players' Memorable Experiences with Pokémon GO (EK, KA, DL, JP).
DiGRA-2019-KultimaL #game studies #learning
Sami Game Jam - Learning, Exploring, Reflecting and Sharing Indigenous Culture through Game Jamming (AK, OL).
DiGRA-2019-KurtzA #case study #game studies
The “not so” Beautiful Game: a study on Brazilian players of the fantasy soccer game Cartola FC (GBK, JPCdA).
DiGRA-2019-Lim #behaviour #game studies #motivation
Different Frames of Players and the Motivation of Prosocial Behaviors in Digital Games (JSL).
DiGRA-2019-LinSL #game studies #streaming
Game Streaming Revisited: Some Observations on Marginal Practices and Contexts (HL, CTS, MCL).
DiGRA-2019-MarianiC #case study #experience #interactive
Character-driven Narrative Engine. Storytelling System for building interactive narrative experiences (IM, MC).
DiGRA-2019-Marlowe
A TRU Proposal to the Ladies, through #selfcare, Mary Astell, and Xenofeminism (TM).
DiGRA-2019-MuscatDW #design #game studies #research
Methods Beyond the Screen: Conducting remote player studies for game design research (AM, JD, DW).
DiGRA-2019-Myerscough
The Path That Lies Ahead: Intimacy Through Overwhelmedness in The Legend of Zelda: Breath of the Wild (KDM).
DiGRA-2019-NakamuraT #case study #game studies #mobile
The Mobile Suit Gundam Franchise: a Case Study of Transmedia Storytelling Practices and the Role of Digital Games in Japan (AN, ST).
DiGRA-2019-Nokkvi #outsourcing
A Recipe for Disaster? The Emerging Ludo Mix and the Outsourcing of Narrative (JBN).
DiGRA-2019-Oliva
Taiko no Tatsujin: Musical literacy in the Media Mix (CO).
DiGRA-2019-Paquet
Dawn of Machinic Cyclicality: Life as We Don't Know (AP).
DiGRA-2019-Prax #case study
Is this still participation? A case study of the disempowerment of player labourers (PP).
DiGRA-2019-RegnathE #game studies #identification #social
Me, myself and others: Connecting player identification to gaming social capital (FR, AE).
DiGRA-2019-Roe0 #game studies #quote
“Is This Really Happening?”: Game Mechanics as Unreliable Narrator (CR, AM0).
DiGRA-2019-ShibuyaOSA #game studies
Male and Female Game Players' Preferences for Game Characters and Real-world Personalities in Japan (AS, HO, AS, NA).
DiGRA-2019-Snowdon #game studies #gender
Dancing with the Hands: Frictions with Videogames, Dance and Gender (TS).
DiGRA-2019-Sohier #game studies #video
Game jockey as an intermediary between DJ practice and video games (RS).
DiGRA-2019-SusiTW #approach #game studies #online
“Can you send me a photo?” - A Game-Based Approach for Increasing Young Children's Risk Awareness to Prevent Online Sexual Grooming (TS, NT, UW).
DiGRA-2019-Tavinor #analysis #towards
Towards an analysis of virtual realism (GT).
DiGRA-2019-ToftedahlE #game studies #industrial #taxonomy #tool support
A Taxonomy of Game Engines and the Tools that Drive the Industry (MT, HE).
DiGRA-2019-Tomlinson #gender
Building a Gamer: Player Preferences and Motivations Across Gender and Genre (CT).
DiGRA-2019-WangRHS #design #game studies #motivation
Effects of Game Design Features on Player-Avatar Relationships and Motivation for Buying Decorative Virtual Items (HW, YCR, SYH, CTS).
DiGRA-2019-WeiD #game studies
Exploring the Role of Narrative Puzzles in Game Storytelling (HW, BD).
DiGRA-2019-WestecottSHR #developer #game studies #research
In Situ: Researching corporate diversity initiatives with game developers (EW, SS, CH, KR).
DiGRA-2019-WestersideH #game studies
Sites of Play: Locating Gameplace in Red Dead Redemption 2 (AW, JH).
DiGRA-2019-Wiik #interactive #quote
“More Interaction, More Story, More Lore”: Motivations Related to Game-centric Transmedia (EW).
DiGRA-2019-WillumsenJ
A Typology of Rumble (ECW, MJ).
DiGRA-2019-Wright
Beyond Procedurality: Situating The Witness in the Proceduralism Debate (RCW).

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